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번역 관련 문제 보고
This is exactly correct.
Basically, unless you have some alternate way to reload the crossbow or some reason that you don't need to, it's not going to work. And even if it did work, it would probably be suboptimal as there's really no synergy between the two weapons that makes them work together more effectively than (or for that matter even AS effectively as) just using one or the other separately.
Well, for me it's all about style and looking good, so I couldn't care less about efficiency. Fortunately my DM has decided to ignore the need for a free hand to reload for hand crossbows if used as offhand weapon together with a light (or finesse) melee weapon.
Though I might try to acquire a "repeating hand crossbow" ;)
No you don't have to, it just means you can't use extra-attack. It's the same with other crossbows.
You CAN Dual wield Hand crossbows.
Firing your hand crossbow in the main hand triggers Crossbow expert, allowing you to fire your offhand crossbow.
This is NOT two-weapon fighting, so you do get bonus damage from your "Offhand" crossbow.
After you do this, you are UNABLE to do it again until you find time to reload your offhand crossbow manually.
The source speaks about Rapier + Crossbow, but you can substitute the rapier for another hand crossbow for the same effect.
Source:
https://www.sageadvice.eu/2019/08/31/hand-crossbow-in-one-hand-and-a-rapier-in-the-other-w-crossbow-expert-do-you-add-your-dex-mod-to-the-crossbow-shot/
From previous conversations in this stream does that mean I have run over and pick up my darts in order to use it again. ;)
I agree but the game has yo-yo darts. Always equipped and ready the next round.
Throwing weapons get around the issue by principle of throwing the weapon itself, but in standard 5e rules you're limited without feats, Fighting Style or Battle Master Maneuvers on how many weapons you can unsheath/draw/ready and use in a turn.
Or you could just wield one hand crossbow and take the crossbow expert feat and attack normally like a bow & get a bonus action attack with it.
Plus from a crunch/meta/optimization stand point, just using the one hand crossbow is better, since that means you have your other hand free anytime you're not making an attack action.
Hand Crossbows are also not so much used for their damage (they're one of the weakest ranged options on their own), but for what they combo with.
Rogues use it in conjunction with Crossbow Expert so they can get an easy 2nd Ranged attack without the aid of things like Haste spell. This is especially important for a class which relies so heavily on maximizing the chance of scoring a Sneak Attack hit.
If you have an Artificer in the party (table top at least for now), you can apply the "Repeating Shot" Infusion to one and give it to a shield user that's also good with range weapons and built for it (Dex Fighter, Rangers). Or better yet, play a Battlesmith Artificer, wear Half-Plate w/Enhanced Defense, Shield w/ Repulsion Shield along with your Repeating Shot Hand Crossbow. Now you can have AC 22 (17 Enhanced Half-Plate +2, 3 from Replsion Shield, +2 Dex), all while staying at range and pushing back anything that gets uncomfortably close.
Oh and you can skip Crossbow Expert because you'll have your Bonus action for spells and issue action commands to your Steel Defender pet, and pick up other feats instead.
Ammunition property:
You can use a weapon that has the Ammunition property to make a ranged Attack only if you have Ammunition to fire from the weapon. Each time you Attack with the weapon, you expend one piece of Ammunition. Drawing the Ammunition from a Quiver, case, or other container is part of the Attack (you need a free hand to load a one-handed weapon). At the end of the battle, you can recover half your expended Ammunition by taking a minute to Search the battlefield. If you use a weapon that has the Ammunition property to make a melee Attack, you treat the weapon as an Improvised Weapon (see “Improvised Weapons” later in the section). A sling must be loaded to deal any damage when used in this way.
Loading property:
Because of the time required to load this weapon, you can fire only one piece of ammunition from it when you use an action, bonus action, or reaction to fire it, regardless of the number of attacks you can normally make.
So no you cant dual wield hand crossbows with crossbow expert feat and sharpshooter feat as a fighter. You are right that would be incredibly OP but even for a single hand crossbow its still a strong build.
Even if you could, two weapon fighting uses a bonus action and crossbow expert extra attack uses a bonus action, so you dont have enough action economy to get 2 extra sharpshooter attacks regardless.
See above points made by Alealexi and myself.
The single Hand Crossbow you wield in your hand counts as a "one Handed weapon", and therefore, you can get a bonus action attack from Crossbow Expert anyways by wielding a single Hand Crossbow, making your normal attacks with it, then a bonus attack again with the crossbow
likewise, the hand crossbow on its own doesn't do a lot of damage outside of ability score modifier damage (you'll have better luck with a light or heavy cross bow, which do 1d8 and 1d12 damage respectively). As stated, the Hand Crossbow is used to combo with other options (sleight of hand to keep it hidden, Rogue to be able to make two ranged attacks during a turn for more chances at scoring a Sneak Attack. etc etc)