Baldur's Gate 3

Baldur's Gate 3

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Haven 16/out./2020 às 17:37
Bug with Natural 1's?
Has anyone noticed an odd tendency for natural 1's to override a roll even when the roll is made with advantage? I just rolled a natural 20 crit and got a critical miss and have seen a disturbingly frequent amount of natural 1 crit misses on rolls with advantage (I try to prioritize advantage since it's pretty easy to generate).
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Exibindo comentários 1622 de 22
Brakiros 17/out./2020 às 7:42 
Escrito originalmente por HELLAFLUSH:
Escrito originalmente por jmvbento:
Yeah, they changed that because it was a letdown to roll a crit (a 5% chance) only to have to do a second roll and potentially turning it into a normal hit (also, there's a lot less ways to score crits now - "MOAR CRITS" is basically the Fighter Champion shtick).

I dunno anything about coding so I can't help pinpoint the problem, but I suppose it's always possible they coded "if roll=1, then miss" or something in a way that overrides everything else.

I play pathfinder mainly so I'm still used to the 3.5 derivatives. I kinda like the crit confirmation process in PF because "confirming" a crit is literally just getting a hit on the character. You just gotta roll your initial to hit within the critical threat range and then sucessfully hit them again. I could see it being an issue in where dnd has it described, and also when DnD doesn't appear to get base attack bonuses and whatnot to put you at 5-8 attacks per round past 7th level it probably makes it a lot more crucial.

Ahh you were on old rules 5e doesn't do confirms, if it crits it crits.
Haven 17/out./2020 às 7:50 
Escrito originalmente por Hades:
Escrito originalmente por Haven923:
It was an attack. With a sword.

Shadowheart's ranged spell is Sacred Flame. It has no attack roll, just a saving throw.

It is impossible to have both a critical hit and a critical miss. A critical miss always misses, even if the total for the roll after modifiers beats the target's AC. A critical hit always hits and you double the damage dice. You can't crit on a saving throw. There are spells that have an attack roll and a saving throw (ensnaring strike, ray of enfeeblement, etc.), but I'm talking specifically about the attack roll part of any attack and a potential bug there.


Not sure about Sacred Flame not having a range attack roll in BG3 if not what is the to hit statistic when i roll over a enemy using it ? it can be save throw ? and in a spell that use both range and save throw , what it is one of the 2 or a combinations statistic ?

If you only talk specifically about the attack roll part of any attack and a potential bug there your old example does it prove it ?
I saw it because it gave me the flashy natural 20 animation and told me it was a critical hit, but it also did no damage and missed because it was also a natural 1 apparently.

Even with a weapon if you are a warrior or double wielding , could it not be a off hand weapon or a multi attack ? Truth be told haven't try the warrior class yet . Could it be a enemy feat or absolute blessing that halves or nullify damage ?
Sacred Flame is a dexterity saving throw. The enemy makes a roll using their dexterity to determine if it hits or misses—the only thing the caster rolls is damage if the target fails their save. The percent to hit that you see is their percent to fail their save.

It was an attack. With *A* sword. Singular. Greatsword.



Escrito originalmente por HELLAFLUSH:
Basically in DnD, you have to roll twice for crits. First you have to "land" a critical hit, and then you have to roll again to "confirm" that the critical hit actually connected. This roll has to be within your critical threat range (using Longsword as a base, I believe it's 19-20x2)
This means you need to roll a 20 then a 19 or 20 after modifiers to do x2 damage. Rolling a natural 1 automatically "unconfirms" the crit.
No you don't. That's not 5e. If you roll a natural 20 on an attack roll then that attack is a critical hit. Full stop. Also, weapons do not have critical threat ranges. Only some special magical weapons or class features can modify your crit range.

Escrito originalmente por HELLAFLUSH:
Escrito originalmente por Brakiros:

Except that's not what happens, advantage is two rolls and it takes the highest roll every time.
You don't get advantage to confirm critical hits tho. That's a single dice roll unless you use the lucky trait from halflings to reroll or another reroll feat.
There is NO confirming crits. You either get a crit (natural 20) or you don't. Period. One roll. If you have advantage or diadvantage then you roll twice and take the highest or lowest as appropriate. If you have advantage AND disadvantage then you roll once.

This is based off of the FIFTH EDITION ruleset, y'all.
Haven 17/out./2020 às 7:51 
Escrito originalmente por HELLAFLUSH:
Escrito originalmente por jmvbento:
No, you don't. That is gone in 5E. Now, unless something screws up your natural 20 (disadvantage, forcing a reroll), you get a crit.
oh neat, so it might be a bug where one of your advantage dice is a nat 1 and it overrules any others? Assuming they set up a natural 1 to result in immediate critical failure, they may not have thought of excluding nat 1 advantage rolls, or maybe just butchered the code while writing it.
This is what I've been saying I think the bug us since the beginning xD
HELLAFLUSH 17/out./2020 às 7:51 
Escrito originalmente por Haven923:
Escrito originalmente por Hades:


Not sure about Sacred Flame not having a range attack roll in BG3 if not what is the to hit statistic when i roll over a enemy using it ? it can be save throw ? and in a spell that use both range and save throw , what it is one of the 2 or a combinations statistic ?

If you only talk specifically about the attack roll part of any attack and a potential bug there your old example does it prove it ?


Even with a weapon if you are a warrior or double wielding , could it not be a off hand weapon or a multi attack ? Truth be told haven't try the warrior class yet . Could it be a enemy feat or absolute blessing that halves or nullify damage ?
Sacred Flame is a dexterity saving throw. The enemy makes a roll using their dexterity to determine if it hits or misses—the only thing the caster rolls is damage if the target fails their save. The percent to hit that you see is their percent to fail their save.

It was an attack. With *A* sword. Singular. Greatsword.



Escrito originalmente por HELLAFLUSH:
Basically in DnD, you have to roll twice for crits. First you have to "land" a critical hit, and then you have to roll again to "confirm" that the critical hit actually connected. This roll has to be within your critical threat range (using Longsword as a base, I believe it's 19-20x2)
This means you need to roll a 20 then a 19 or 20 after modifiers to do x2 damage. Rolling a natural 1 automatically "unconfirms" the crit.
No you don't. That's not 5e. If you roll a natural 20 on an attack roll then that attack is a critical hit. Full stop. Also, weapons do not have critical threat ranges. Only some special magical weapons or class features can modify your crit range.

Escrito originalmente por HELLAFLUSH:
You don't get advantage to confirm critical hits tho. That's a single dice roll unless you use the lucky trait from halflings to reroll or another reroll feat.
There is NO confirming crits. You either get a crit (natural 20) or you don't. Period. One roll. If you have advantage or diadvantage then you roll twice and take the highest or lowest as appropriate. If you have advantage AND disadvantage then you roll once.

This is based off of the FIFTH EDITION ruleset, y'all.

I dunno with that attitude i'd say you deserve that non hit.
Haven 17/out./2020 às 7:55 
Escrito originalmente por HELLAFLUSH:
Escrito originalmente por Haven923:
Sacred Flame is a dexterity saving throw. The enemy makes a roll using their dexterity to determine if it hits or misses—the only thing the caster rolls is damage if the target fails their save. The percent to hit that you see is their percent to fail their save.

It was an attack. With *A* sword. Singular. Greatsword.




No you don't. That's not 5e. If you roll a natural 20 on an attack roll then that attack is a critical hit. Full stop. Also, weapons do not have critical threat ranges. Only some special magical weapons or class features can modify your crit range.


There is NO confirming crits. You either get a crit (natural 20) or you don't. Period. One roll. If you have advantage or diadvantage then you roll twice and take the highest or lowest as appropriate. If you have advantage AND disadvantage then you roll once.

This is based off of the FIFTH EDITION ruleset, y'all.

I dunno with that attitude i'd say you deserve that non hit.
Literally have no attitude, but okay? Caps for emphasis because they don't let me do italics in here, lol.
Última edição por Haven; 17/out./2020 às 7:56
HELLAFLUSH 17/out./2020 às 8:24 
Escrito originalmente por Haven923:
Escrito originalmente por HELLAFLUSH:

I dunno with that attitude i'd say you deserve that non hit.
Literally have no attitude, but okay? Caps for emphasis because they don't let me do italics in here, lol.
I had no idea
Haven 17/out./2020 às 8:37 
Escrito originalmente por HELLAFLUSH:
Escrito originalmente por Haven923:
Literally have no attitude, but okay? Caps for emphasis because they don't let me do italics in here, lol.
I had no idea
Well now I know that that works. Thanks. Normally avoid the discussion section due to toxicity.
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