Baldur's Gate 3

Baldur's Gate 3

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Haven Oct 16, 2020 @ 5:37pm
Bug with Natural 1's?
Has anyone noticed an odd tendency for natural 1's to override a roll even when the roll is made with advantage? I just rolled a natural 20 crit and got a critical miss and have seen a disturbingly frequent amount of natural 1 crit misses on rolls with advantage (I try to prioritize advantage since it's pretty easy to generate).
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Is there a way to see both rolls when you roll with advantage? I just click and it hits or misses without me being able to see any die rolls for attacks.

Planeforger Oct 16, 2020 @ 6:03pm 
Originally posted by Admod, the Equivocal:
Is there a way to see both rolls when you roll with advantage? I just click and it hits or misses without me being able to see any die rolls for attacks.
Not that I know of. I'm pretty sure it only tells you the final outcome in the combat log.

...but maybe I'm wrong, if the OP can see both the 20 and the 1?
Last edited by Planeforger; Oct 16, 2020 @ 6:04pm
Haven Oct 16, 2020 @ 6:24pm 
Originally posted by Planeforger:
Originally posted by Admod, the Equivocal:
Is there a way to see both rolls when you roll with advantage? I just click and it hits or misses without me being able to see any die rolls for attacks.
Not that I know of. I'm pretty sure it only tells you the final outcome in the combat log.

...but maybe I'm wrong, if the OP can see both the 20 and the 1?
I saw it because it gave me the flashy natural 20 animation and told me it was a critical hit, but it also did no damage and missed because it was also a natural 1 apparently.
Hades Oct 16, 2020 @ 6:30pm 
Originally posted by Haven923:
Originally posted by Planeforger:
Not that I know of. I'm pretty sure it only tells you the final outcome in the combat log.

...but maybe I'm wrong, if the OP can see both the 20 and the 1?
I saw it because it gave me the flashy natural 20 animation and told me it was a critical hit, but it also did no damage and missed because it was also a natural 1 apparently.
The attack may landed on a critical 20 but it may had a save throw and the enemy won that giving 0 damage
Happens a lot with priest / mage spells that have both an attack roll and after a save throw

example shadowheart range light spell ( forgetting name )
Last edited by Hades; Oct 16, 2020 @ 6:35pm
Haven Oct 17, 2020 @ 5:42am 
Originally posted by Hades:
Originally posted by Haven923:
I saw it because it gave me the flashy natural 20 animation and told me it was a critical hit, but it also did no damage and missed because it was also a natural 1 apparently.
The attack may landed on a critical 20 but it may had a save throw and the enemy won that giving 0 damage
Happens a lot with priest / mage spells that have both an attack roll and after a save throw

example shadowheart range light spell ( forgetting name )
It was an attack. With a sword.

Shadowheart's ranged spell is Sacred Flame. It has no attack roll, just a saving throw.

It is impossible to have both a critical hit and a critical miss. A critical miss always misses, even if the total for the roll after modifiers beats the target's AC. A critical hit always hits and you double the damage dice. You can't crit on a saving throw. There are spells that have an attack roll and a saving throw (ensnaring strike, ray of enfeeblement, etc.), but I'm talking specifically about the attack roll part of any attack and a potential bug there.
Last edited by Haven; Oct 17, 2020 @ 5:48am
Hades Oct 17, 2020 @ 7:17am 
Originally posted by Haven923:
Originally posted by Hades:
The attack may landed on a critical 20 but it may had a save throw and the enemy won that giving 0 damage
Happens a lot with priest / mage spells that have both an attack roll and after a save throw

example shadowheart range light spell ( forgetting name )
It was an attack. With a sword.

Shadowheart's ranged spell is Sacred Flame. It has no attack roll, just a saving throw.

It is impossible to have both a critical hit and a critical miss. A critical miss always misses, even if the total for the roll after modifiers beats the target's AC. A critical hit always hits and you double the damage dice. You can't crit on a saving throw. There are spells that have an attack roll and a saving throw (ensnaring strike, ray of enfeeblement, etc.), but I'm talking specifically about the attack roll part of any attack and a potential bug there.


Not sure about Sacred Flame not having a range attack roll in BG3 if not what is the to hit statistic when i roll over a enemy using it ? it can be save throw ? and in a spell that use both range and save throw , what it is one of the 2 or a combinations statistic ?

If you only talk specifically about the attack roll part of any attack and a potential bug there your old example does it prove it ?
I saw it because it gave me the flashy natural 20 animation and told me it was a critical hit, but it also did no damage and missed because it was also a natural 1 apparently.

Even with a weapon if you are a warrior or double wielding , could it not be a off hand weapon or a multi attack ? Truth be told haven't try the warrior class yet . Could it be a enemy feat or absolute blessing that halves or nullify damage ?
HELLAFLUSH Oct 17, 2020 @ 7:20am 
It sounds like you rolled a nat 20 on the to hit and rolled a nat one on the confirmation step.
HELLAFLUSH Oct 17, 2020 @ 7:21am 
Basically in DnD, you have to roll twice for crits. First you have to "land" a critical hit, and then you have to roll again to "confirm" that the critical hit actually connected. This roll has to be within your critical threat range (using Longsword as a base, I believe it's 19-20x2)
This means you need to roll a 20 then a 19 or 20 after modifiers to do x2 damage. Rolling a natural 1 automatically "unconfirms" the crit.
Brakiros Oct 17, 2020 @ 7:23am 
Originally posted by HELLAFLUSH:
It sounds like you rolled a nat 20 on the to hit and rolled a nat one on the confirmation step.

Except that's not what happens, advantage is two rolls and it takes the highest roll every time.
HELLAFLUSH Oct 17, 2020 @ 7:24am 
Originally posted by Brakiros:
Originally posted by HELLAFLUSH:
It sounds like you rolled a nat 20 on the to hit and rolled a nat one on the confirmation step.

Except that's not what happens, advantage is two rolls and it takes the highest roll every time.
You don't get advantage to confirm critical hits tho. That's a single dice roll unless you use the lucky trait from halflings to reroll or another reroll feat.
Last edited by HELLAFLUSH; Oct 17, 2020 @ 7:24am
HELLAFLUSH Oct 17, 2020 @ 7:26am 
Advantage lets you roll your to hit and to damage twice (I don't even know about to damage, i just know to hit), critical confirmation will always be done with a single dice unless otherwise specified.
jmvbento Oct 17, 2020 @ 7:26am 
Originally posted by HELLAFLUSH:
Basically in DnD, you have to roll twice for crits. First you have to "land" a critical hit, and then you have to roll again to "confirm" that the critical hit actually connected. This roll has to be within your critical threat range (using Longsword as a base, I believe it's 19-20x2)
This means you need to roll a 20 then a 19 or 20 after modifiers to do x2 damage. Rolling a natural 1 automatically "unconfirms" the crit.
No, you don't. That is gone in 5E. Now, unless something screws up your natural 20 (disadvantage, forcing a reroll), you get a crit.
HELLAFLUSH Oct 17, 2020 @ 7:29am 
Originally posted by jmvbento:
Originally posted by HELLAFLUSH:
Basically in DnD, you have to roll twice for crits. First you have to "land" a critical hit, and then you have to roll again to "confirm" that the critical hit actually connected. This roll has to be within your critical threat range (using Longsword as a base, I believe it's 19-20x2)
This means you need to roll a 20 then a 19 or 20 after modifiers to do x2 damage. Rolling a natural 1 automatically "unconfirms" the crit.
No, you don't. That is gone in 5E. Now, unless something screws up your natural 20 (disadvantage, forcing a reroll), you get a crit.
oh neat, so it might be a bug where one of your advantage dice is a nat 1 and it overrules any others? Assuming they set up a natural 1 to result in immediate critical failure, they may not have thought of excluding nat 1 advantage rolls, or maybe just butchered the code while writing it.
jmvbento Oct 17, 2020 @ 7:32am 
Originally posted by HELLAFLUSH:
Originally posted by jmvbento:
No, you don't. That is gone in 5E. Now, unless something screws up your natural 20 (disadvantage, forcing a reroll), you get a crit.
oh neat, so it might be a bug where one of your advantage dice is a nat 1 and it overrules any others? Assuming they set up a natural 1 to result in immediate critical failure, they may not have thought of excluding nat 1 advantage rolls, or maybe just butchered the code while writing it.
Yeah, they changed that because it was a letdown to roll a crit (a 5% chance) only to have to do a second roll and potentially turning it into a normal hit (also, there's a lot less ways to score crits now - "MOAR CRITS" is basically the Fighter Champion shtick).

I dunno anything about coding so I can't help pinpoint the problem, but I suppose it's always possible they coded "if roll=1, then miss" or something in a way that overrides everything else.
HELLAFLUSH Oct 17, 2020 @ 7:40am 
Originally posted by jmvbento:
Originally posted by HELLAFLUSH:
oh neat, so it might be a bug where one of your advantage dice is a nat 1 and it overrules any others? Assuming they set up a natural 1 to result in immediate critical failure, they may not have thought of excluding nat 1 advantage rolls, or maybe just butchered the code while writing it.
Yeah, they changed that because it was a letdown to roll a crit (a 5% chance) only to have to do a second roll and potentially turning it into a normal hit (also, there's a lot less ways to score crits now - "MOAR CRITS" is basically the Fighter Champion shtick).

I dunno anything about coding so I can't help pinpoint the problem, but I suppose it's always possible they coded "if roll=1, then miss" or something in a way that overrides everything else.

I play pathfinder mainly so I'm still used to the 3.5 derivatives. I kinda like the crit confirmation process in PF because "confirming" a crit is literally just getting a hit on the character. You just gotta roll your initial to hit within the critical threat range and then sucessfully hit them again. I could see it being an issue in where dnd has it described, and also when DnD doesn't appear to get base attack bonuses and whatnot to put you at 5-8 attacks per round past 7th level it probably makes it a lot more crucial.
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Date Posted: Oct 16, 2020 @ 5:37pm
Posts: 22