Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
...but maybe I'm wrong, if the OP can see both the 20 and the 1?
Happens a lot with priest / mage spells that have both an attack roll and after a save throw
example shadowheart range light spell ( forgetting name )
Shadowheart's ranged spell is Sacred Flame. It has no attack roll, just a saving throw.
It is impossible to have both a critical hit and a critical miss. A critical miss always misses, even if the total for the roll after modifiers beats the target's AC. A critical hit always hits and you double the damage dice. You can't crit on a saving throw. There are spells that have an attack roll and a saving throw (ensnaring strike, ray of enfeeblement, etc.), but I'm talking specifically about the attack roll part of any attack and a potential bug there.
Not sure about Sacred Flame not having a range attack roll in BG3 if not what is the to hit statistic when i roll over a enemy using it ? it can be save throw ? and in a spell that use both range and save throw , what it is one of the 2 or a combinations statistic ?
If you only talk specifically about the attack roll part of any attack and a potential bug there your old example does it prove it ?
Even with a weapon if you are a warrior or double wielding , could it not be a off hand weapon or a multi attack ? Truth be told haven't try the warrior class yet . Could it be a enemy feat or absolute blessing that halves or nullify damage ?
This means you need to roll a 20 then a 19 or 20 after modifiers to do x2 damage. Rolling a natural 1 automatically "unconfirms" the crit.
Except that's not what happens, advantage is two rolls and it takes the highest roll every time.
I dunno anything about coding so I can't help pinpoint the problem, but I suppose it's always possible they coded "if roll=1, then miss" or something in a way that overrides everything else.
I play pathfinder mainly so I'm still used to the 3.5 derivatives. I kinda like the crit confirmation process in PF because "confirming" a crit is literally just getting a hit on the character. You just gotta roll your initial to hit within the critical threat range and then sucessfully hit them again. I could see it being an issue in where dnd has it described, and also when DnD doesn't appear to get base attack bonuses and whatnot to put you at 5-8 attacks per round past 7th level it probably makes it a lot more crucial.