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2) When you roll 20 on d20 it's always hit and critital damage regardless enemy AC.
3)Critial damage 2x all damage dicerolls so if you do 1d4(dagger) 1d6(sneak attack) you will doing 2d4+2d6 sneak attack. Same working with attack roll spells like cantrips or fire ray. Firbolt will do 2d6 and E.Blast will do 2d10 damage. etc. Flat damage bonuses excluded form 2x.
4) Critical miss regardless enemy AC if you roll 1 on d20 you will miss even if you will hit enemy with basic 1 result.
Zombie have 8 AC
You shooting into him with longbow you have
+2 proficienty+3dex +2 archery+1(magic bow) overall +8 to hit.
Basically it's autohit but you still miss if you roll 1 on 1d20.
Critical miss. Even if your modifiers and proficiencies are added to the 1 would technically defeat the targets Armour Class you still miss.
Narratively imagine a crit hit as hitting a vital organ/artery or managing to slide between two plates in the armour and a crit miss as your bow string snaps or a sudden gust of wind takes the arrow off-course.
A critical hit or success is when you roll a natural 20. I don't think I have rolled a 20 out of combat so I don't know if critical successes are implemented. Critical hits or successes always succeed regardless of DC/AC. A critical hit deals double damage. I think in TT you are actually supposed to roll the appropriate damage dice twice which adds more variance to a crit but this is often not done. I'm pretty certain BG3 just doubles rolled damage. A critical success is adjudicated by the DM. Again I think critical successes for skill checks is a variant rule. The only criticals in straight 5th are critical hits.
That being said, rules like critical misses and critical successes are included in the core rules as official 'variants' because they are such popular house rules.
Thanks for your answer, this has helped me very much
They don't. There's a spear that whenever you miss gives you true strike on the enemy for your next attack. That effect counts for melee and ranged attacks as long as you have the spear equipped. It has nothing to do with critical misses though. They simply miss and that's it.
That is exactly what true strike does in D&D 5e ;)
Also yes that's the one