Baldur's Gate 3

Baldur's Gate 3

View Stats:
Nem Oct 16, 2020 @ 1:36am
Cleave and slash only once per rest ? Is it a 5e rule ?
Technically it's once per short rest, so twice per long rest. I have no experience with 5e but it seems way too constricting its use.

To me once per combat would seem rare, but useable. As it is now, it seems to me like a pretty useless gimmick which rarely - if ever - does anything.
< >
Showing 1-5 of 5 comments
robomagon Oct 16, 2020 @ 1:37am 
They don't even exist in 5E rules.
Hobocop Oct 16, 2020 @ 1:41am 
They're additions to BG3 to help spice up combat and differentiate some of the weapons, as weapon types are extremely basic in 5E normally.

As for their usefulness, its situational. Cleave can be quite nice in the goblin camp with all the low HP enemies running around for example.
Charlemange Oct 16, 2020 @ 1:44am 
Originally posted by Hobocop:
They're additions to BG3 to help spice up combat and differentiate some of the weapons, as weapon types are extremely basic in 5E normally.

As for their usefulness, its situational. Cleave can be quite nice in the goblin camp with all the low HP enemies running around for example.
You just keep bringing Furious Justice and Righteous Anger to those Goblins.....
Haven Oct 16, 2020 @ 1:46am 
Cleave is a variant rule in the DMG that works differently.


https://www.dndbeyond.com/sources/dmg/dungeon-masters-workshop#CleavingthroughCreatures

"If your player characters regularly fight hordes of lower-level monsters, consider using this optional rule to help speed up such fights.

When a melee attack reduces an undamaged creature to 0 hit points, any excess damage from that attack might carry over to another creature nearby. The attacker targets another creature within reach and, if the original attack roll can hit it, applies any remaining damage to it. If that creature was undamaged and is likewise reduced to 0 hit points, repeat this process, carrying over the remaining damage until there are no valid targets, or until the damage carried over fails to reduce an undamaged creature to 0 hit points."



Cleave in BG3 is more of a way to make the choice of weapon more significant and to allow martial characters a touch more versatility. Many fights in BG3 involve many enemies and in the tabletop version of 5e having many enemies is a SIGNIFICANT disadvantage due to the turn economy. It's an interesting little tweak that adds something without taking anything away.
Paeyvn Oct 16, 2020 @ 2:13am 
Originally posted by Hobocop:
They're additions to BG3 to help spice up combat and differentiate some of the weapons, as weapon types are extremely basic in 5E normally.

As for their usefulness, its situational. Cleave can be quite nice in the goblin camp with all the low HP enemies running around for example.

Fun fact, if you pick up the Dual Wield feat at lvl 4 and have the weapon proficiencies for it, using a longsword in your offhand and the +2 mace that heals you on hit from the gnoll lets you get a heal roll on every mob you hit in a cleave, which the longsword in the offhand unlocks.
< >
Showing 1-5 of 5 comments
Per page: 1530 50

Date Posted: Oct 16, 2020 @ 1:36am
Posts: 5