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As for their usefulness, its situational. Cleave can be quite nice in the goblin camp with all the low HP enemies running around for example.
https://www.dndbeyond.com/sources/dmg/dungeon-masters-workshop#CleavingthroughCreatures
"If your player characters regularly fight hordes of lower-level monsters, consider using this optional rule to help speed up such fights.
When a melee attack reduces an undamaged creature to 0 hit points, any excess damage from that attack might carry over to another creature nearby. The attacker targets another creature within reach and, if the original attack roll can hit it, applies any remaining damage to it. If that creature was undamaged and is likewise reduced to 0 hit points, repeat this process, carrying over the remaining damage until there are no valid targets, or until the damage carried over fails to reduce an undamaged creature to 0 hit points."
Cleave in BG3 is more of a way to make the choice of weapon more significant and to allow martial characters a touch more versatility. Many fights in BG3 involve many enemies and in the tabletop version of 5e having many enemies is a SIGNIFICANT disadvantage due to the turn economy. It's an interesting little tweak that adds something without taking anything away.
Fun fact, if you pick up the Dual Wield feat at lvl 4 and have the weapon proficiencies for it, using a longsword in your offhand and the +2 mace that heals you on hit from the gnoll lets you get a heal roll on every mob you hit in a cleave, which the longsword in the offhand unlocks.