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THAT SAID, to answer your question, you need to use the help action. That will allow you to stabilize the person making death saves.
I kind of wish combat turns kept going as long as you had downed characters just to make things easier.
Ah tyvm, hopefully they just make it so when you win a combat, everyone just stabilizes automatically, saves times and clicks.
I wasn't aware of this option at first myself and find it weird, so I assume you just need to find that option and it will solve your problem.
Just note that help option will not give downed character any more then just bit health (most of time it just 1 point) after you help them, and AI tend to attack character with less health, so most of time it will end up with 'downed, help, downed again, help' cycle.
Never tried this, I'll play around with it. So thrown potions have a small AOE? Definitely not RAW, but hey--at my tables I allow people to use an action to throw someone else a potion and they have to make a dex check to see if they can catch it.
This. Healing word is a bonus action spell and its best use is on a downed ally, since any healing starts at 0. So if, for example, you had 4 hp left, ate a 20 point crit, and got healing worded for 3, gratz! You have 3 hp. Go get em, tiger!
Only problem is, it takes a spell slot to use. Personally, I find it's better to use help and have the formerly downed character eat some food; this will help conserve those spell slots.
It's something which should be added, because it heals more than 1 HP, which could be vitally important if they're attacked again.
As someone else mentioned, casting healing word will bring them up to HP. There are stronger healing spells at later levels too. Remember, we are capped at level 4. Level 5 you start seeing power spikes in 5e, and you start to get a lot more useful spells too.
**EDIT**
That said, at my tables I allow people to use health potions on other characters, and I think most DMs probably allow this to some extent.
That’s true. But help takes an action, and so you lose an attack. Depends on the fight, but a 1st level spell slot is usually worth less to me than an attack in combat once we’re at a place where someone is down.
It's there just to save people from death, cause any other character in the dnd game just dies. You are "critically injured" and unconcious. Healing potions don't work.