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I didn't set the triggers before the rooftop fight as I'm playing as a Durge who just takes the fight option whenever it's there. The first phase in the colony isn't the problem though. I can take Ketheric, the mindflayer and Isobel down easy enough (2nd round) but stumble on Myrkul.
BMs -- two of them?! Great to have one I'd say, but you have a lot of woodchopping to do with a boss so I'm kind of stunned one of your two fighters isn't a 2H wielding GWM. They provide proper steady damage you can bang away all day with -- zero maneuver cost, so it's really nice in protracted battles.
Also: with two support casters, haste spell with 10 turns compared to a speed potion's 3 turns is a night and day upgrade. Put that on your most powerful melee character, but make sure the caster is away from the main pedestal or they'll get whacked and lost concentration. (Also, for that reason, a Sorc dropping Haste as a twinned spell is nice for this battle, but not a must.)
I generally have two dudes banging away with Keth/Avatar up close, Gale vaporizing early packs and then focus firing MM + all the lightning charges + additive gear on the avatar and it goes pretty quickly.... but I've only played on Tactician.
- A
Agree.
Otherwise, casting wet on him and lightning bolt / chain lightning scrolls makes quick work of him. You can steal or buy CL scrolls with lvl 9 from the quartermaster.
Second would be, casting globe of invulnerability. He can't move, so you are immune to damage, but he can't move in to the globe to become immune too, so it's just a matter of time to wield him down. The scrolls can be stolen at lvl 9 from the quartermaster.
The end. :3
Running 2 fighters???????? idk about all that gl
No really i would have the fighters clean up trash mobs to keep him from getting any heals. Considering how little damage they will do to him its maybe their best use.
A wizard or Sorcerer with fire damage is always a good option btw. Excluding maybe Raphael entire area.