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You'd have to rebalance the whole game which is why it's always been widely mocked.
Sure, removing turns is possible, but like... that sounds terrible in conjunction with literally every other system in the game.
That's not impossible but holy feces it's such a tall ask that it'd take a real dedicated modder to do it.
The maps, the enemy placements, the companion AI, the literal ability to pause (which the game doesn't even have as a turn based game), the weapons, rolls, systems, reactions, damage numbers, health numbers, etc and so on until legitimately everything is changed.
I mean, honestly, at that point, just play an OwlCat game.
I agree with the article author though:
"I think real time with pause combat was a disaster for the human spirit and our collective progress."
1) Scripted boss battles will be a mess
2) Not nearly enough fighting in the game
3) You won't be efficiently knocking down individual enemies = enemies will get off more spells/debuffs/cc moves = you will be pausing constantly to manage this
4) No hard engagement or zones of control rules a la BG2 / Pillars / Owlcat so I imagine a lot of opportunity attacks will not be well handled
5) The computer opponents now need a team AI approach rather than 'how can this one person at this one moment approach its own personal hierarchy of best moves for this moment' -- it would really be a rethink of how to fight.
So bravo that they got this far, but my goodness -- don't push it. I'd rather that very talented modder fix some major pain points in the UI or something.
- A
I'm exactly with you on this:
1) Damn. Impressive. Slow clap.
2) ...but please stop. Never ever ever going to play BG3 this way.
- A
100% Agree. I didn't like it in X-COM: Apocalypse, and I didn't like it Baldur's Gate 1 and 2. It is a strange and awkward middle ground, for sure, where supporting that design just seems to detract from good turn-based design, or good real-time design.
100% on Apocalypse, but twentysomething actually me didn't mind RTWP so much with BG1 and BG2.
I didn't have strong opinions back then provided the game tickled my strategy/progression/story needs -- I would jump from turn-based of FO 1 & 2 and hop over to BG 1 and 2 and (while they were very different experiences) didn't feel a terrible drop off in the fun either way.
The older I've gotten, the more I prefer turn-based. DOS2 completely murdered realtime for me. I played the two Owlcat pathfinder + PoE games since then, but man were they a slog compared to looking forward to battles in BG3.
- A
Speaking of, Owlcat games actually outright prevent the player from interacting with map interactables when engaged in combat, probably for the exact reason that it'd interfere with targeting and combat flow.
Which is, you know, one of the main reasons environments in RTwP cRPGs are by and large static backdrops that you can't really do anything with in combat scenarios.