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+1/2/3 weapons, armour and shields that have no other abilities don't ever require attunement. If the item grants a minor benefit, it's probably safe to say that doesn't require attunement either.
If an item grants resistance to a damage type, boosts your stats, lets you use a spell of 2nd level or higher, or some other effect that seems as good or better than those, it probably would need attunement.
Also if a weapon adds at least 1d6 more damage than usual, that's probably attunement too.
Unfortunately it will come down to your own judgement. If you want to take that out of the equation, you could just any items of certain rarity count (aside from basic +# weapons and armor, which should never require attunement).
Weapon that allows for magical attack = attunement (non magical attacks are fine, like Very Heavy Greataxe etc)
Now I do not know what to do with weapons such as Jaheira's Sylvan Scimitar (uncommon +1 Scimitar that allows its wielder to use their Spellcasting Ability modifier instead of their Dexterity modifier to determine their Attack Roll bonus. )
Sounds like magic... and similar minor bonuses like: allowing to cast a spell with bonus action after attacking