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That's a question you'd have to ask yourself and your moral compass.
But if they what they say is true - and I've been out of touch with D&D lore for the past 20 years - then Baldur's Gate would be doomed or going downhill without Ravenguard, I'd say that Wyll would have to bite the bullet, sacrifice his freedom for the many.
That's just me, though.
"The needs of the many outweigh the needs of the few. Or the one."
Man, Spock really did a number on me, didn't he?
You free Wyll, he will lose his powers in 6 months time, how capable an adventurer that leaves him, is up for debate, but it also frees him up, to take over his dads position, or at least take part in Baldurs Gate politics. But he also loses his chance for a personal reconnection with his father.
You revive Duke Ravengard, he will probably stay in power and protect Baldurs Gate, but he wont have an "heir apparent" and since Wyll keeps being bound by Mizora, his father would probably still try to keep him in exile. There is a chance he lets his son stay, but Wyll will then forever be a liability to the city, or will have to eventually break his pact dooming him to eternally fight in the Blood War as a lower devil.
I tend towards saving the younger generation.
(I havent yet finished the game, so I dont actually know what happens with either of them in the epilogue)
I mean, I dont remember how I did it anymore, but I hit this very specific sequence of events, where Mizora showed up in Camp just as I was preparing to go do Iron Throne. And I didnt know that was a requirement to save both Wyll and his pop.
The first time I did it, because I self-spoiled, afraid of being put on a timer, I literally prepared my entire party for just this quest so I made sure to save everybody, just to overlook 1 cell and have a single gondian die.
It makes me big mad when any of the Gondians die. Talk about pressure.
Oh, and Omeluum too. Gotta save Squidward.