Baldur's Gate 3

Baldur's Gate 3

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Mod commissioning
Hello reader,

A slightly peculiar question, but I've tried messaging mod-makers directly on Nexus with no success. My method must be wrong.

How would one go about getting in touch with a modmaker to commission the creation of a mod? Nothing massive or transformative - just a single weapon for example.
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Showing 1-15 of 22 comments
アンジェル Oct 6, 2024 @ 11:42am 
Originally posted by Super Cosmic Space Magnet:
Mod commissioning
Hello reader,

A slightly peculiar question, but I've tried messaging mod-makers directly on Nexus with no success. My method must be wrong.

How would one go about getting in touch with a modmaker to commission the creation of a mod? Nothing massive or transformative - just a single weapon for example.

Seek out modding communities with discord channels. The discord tend to be active, generally.

If you just want to change a single weapon e.g. that is no big deal and you can do it easily yourself with the guides available.

An experienced mod creator might be able to change stats of a weapon within mehre minutes.
Originally posted by アンジェル:
If you just want to change a single weapon e.g. that is no big deal and you can do it easily yourself with the guides available.

An experienced mod creator might be able to change stats of a weapon within mehre minutes.

I did try looking up guides, but they were all dated before the new modding tools and tended to involve downloading Blender among other things. I also just don't have the drive to learn modding from scratch. People who do it are wonderful and magical creatures, because my brain simply just doesn't work that way.



Originally posted by Maron:
Personally, I have the PM's on Nexus disabled because of people that like to spam. I'm sure I'm not the only one.

That's understandable, I suspect most mod authors do too. I frequently see creators mention in their mods that they don't want to be begged for ideas, so I guess entitled users nagging creators is common enough/enough of a problem for creators to just be like "SCREW THIS, NOPE".

I'll try my luck on their Discord - thank you. :6face:
Dang it, turns out they've had problems with people fraudulently offering modmaking services, and so no longer permit it in their discord.
HisShadowX Oct 6, 2024 @ 5:44pm 
Any place other than the woke nexus? I would love to pay to support a specific small mod.
Kaworu Oct 7, 2024 @ 12:32am 
Modders are enthusiasts, not employees. Go about it the same way you'd go about asking any other stranger for a favour. Treat them as humans and don't expect them to drop everything in their lives to do things for you. Some would be open to helping you, others won't, that's just how humans are.
Fliqpy Oct 7, 2024 @ 1:24am 
I wish I was competent enough to make a mod lol
harken23 (Banned) Oct 7, 2024 @ 6:25am 
Originally posted by HisShadowX:
Any place other than the woke nexus?

Nope.
Banelord Oct 7, 2024 @ 7:33am 
Originally posted by HisShadowX:
Any place other than the woke nexus? I would love to pay to support a specific small mod.

These are pretty anti-woke to say the least:

https://modhq.org/Baldur's%20Gate%203
harken23 (Banned) Oct 7, 2024 @ 8:05am 
Originally posted by HisShadowX:
Any place other than the woke nexus? I would love to pay to support a specific small mod.

You know what it's called, but can't find it? Sounds like a you problem.
guard65 Oct 7, 2024 @ 4:36pm 
mods like weapons and armor are easy to do your self and requires almost nothing to do. However, do not waste your time posting on gallery sites like Nexis. Your lucky if someone reads it once a month. Find a modder and then contact them on GitHub, that is were we develop and cooperate on mod design. Here is a simple weapon I like to mod into my game.

A +1 trident that leaves an ice patch under the enemy when hit.

new entry "Frigid_Trident_1"
type "Weapon"
using "WPN_Trident_1"
data "RootTemplate" "503d3d60-8798-4c65-bec1-347392733c86"
data "Damage Type" "Piercing"
data "PassivesOnEquip" "Passive_Ice_Smite"
data "Boosts" "CannotBeDisarmed();StatusImmunity(DISARM);StatusImmunity(PRONE_ICE)"
data "WeaponFunctors" "GROUND:CreateSurface(1,1,WaterFrozen);DealDamage(1d4, Cold);ApplyStatus(MAG_FROST,100,2,,,,not SavingThrow(Ability.Constitution,13));ApplyStatus(MAG_FROST_DURATION_TECHNICAL, 100, 1)"
data "Unique" "1"
Kaworu Oct 7, 2024 @ 10:58pm 
Originally posted by guard65:
mods like weapons and armor are easy to do your self and requires almost nothing to do. However, do not waste your time posting on gallery sites like Nexis. Your lucky if someone reads it once a month. Find a modder and then contact them on GitHub, that is were we develop and cooperate on mod design. Here is a simple weapon I like to mod into my game.

A +1 trident that leaves an ice patch under the enemy when hit.

new entry "Frigid_Trident_1"
type "Weapon"
using "WPN_Trident_1"
data "RootTemplate" "503d3d60-8798-4c65-bec1-347392733c86"
data "Damage Type" "Piercing"
data "PassivesOnEquip" "Passive_Ice_Smite"
data "Boosts" "CannotBeDisarmed();StatusImmunity(DISARM);StatusImmunity(PRONE_ICE)"
data "WeaponFunctors" "GROUND:CreateSurface(1,1,WaterFrozen);DealDamage(1d4, Cold);ApplyStatus(MAG_FROST,100,2,,,,not SavingThrow(Ability.Constitution,13));ApplyStatus(MAG_FROST_DURATION_TECHNICAL, 100, 1)"
data "Unique" "1"
Looks nice and pretty easy. Damn, I wish Larian fixed the mac crash on start sooner. I'm severely tempted to make Yamato.
Originally posted by Kaworu:
Modders are enthusiasts, not employees. Go about it the same way you'd go about asking any other stranger for a favour. Treat them as humans and don't expect them to drop everything in their lives to do things for you. Some would be open to helping you, others won't, that's just how humans are.

I completely agree with you - this is why I'd be looking to pay someone for their time, rather than just heckling everyone who's ever opened mod manager and demanding they make something for me. Very familiar with commissioned freelance work both from the client and creator sides of the fence, I've just been unsure of what avenues/forums are available for reaching out to the people I hope to reach other than dropping messages on Nexus and seeing if there are any nibbles.
Sir Doge Oct 8, 2024 @ 3:16pm 
Out of curiosity what weapon do you want to add to the game?
ill be honest i've just left comments on mods that i could see the mod author was checking regularly, and have had 2 modders fulfill my quest and only 1 said it wasnt possible (and was right).

if you've reached out to multiple modders and keep getting ghosted, it could be you're not being specific enough in your message, or your request can't be done or is out of the scope of what that modder typically does.

could also be people dont like the idea of being offered money, since thats almost always a scam. patreon is probably the best way to financially support a mod author, but that doesnt guarantee they'll do what you want.

also, i havnt looked at the modding tools for BG3, but I know that adding new weapons to games is more difficult than just editing an existing weapon. for example, it would be easier to change shadowheart's starting mace into some custom made magical tier 3 sword than to create that tier 3 sword from scratch, add it to loot tables, give it prices and place it somewhere. So maybe you'd find it easier to just edit an existing weapon into what you want.
Originally posted by Sir Doge:
Out of curiosity what weapon do you want to add to the game?

Just a +1 mace that gives Reverberation and that's available in the Druid's Grove. If I were to try to make it myself, I think that's all I'd aim for. There are heaps of super OP weapons or homages to legendary items on the mod shop, but I'm mostly interested in build-enabling minor items that are available early on.


For something more fancy/paid work, there are weapons on the mod list that scale with player level (Underwood weapons for example). A reverberation weapon that does that would be freakin' rad. At the moment the only weapon that applies it is the trident from the djinn in Act 3, which is way too far into the game for the player to start living out thunderclappin' fantasies.
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Date Posted: Oct 6, 2024 @ 11:38am
Posts: 22