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My take on that was that Shar wanted Shadowheart tortured and emotionally abused to condition her into the new mother superior she wanted her to become. Keeping her parents to use as leverage, and because it affirmed her control to have SH torture them. It seemed Viconia wasn't obedient enough, as evidenced by her obsession with obtaining the artefact to amass power and secure her position. And some of the abuse she participated in would be in line with her jealousy and resentment toward Shadowheart. She clearly thought she was more qualified for the job, and didn't appreciate being supplanted by a weak, whiny little upstart who had to be controlled and brainwashed into serving Shar.
But that was the BG3 Viconia, and not knowing her full backstory per BG1/2 (pretty tragic, when you see it laid out like that), it's easier to understand. She's not vastly different from Minthara. I've lost count of how many playthroughs I did before I finally recruited her, got to watch her character development, and came to appreciate her.
Of course, it's literally in her default ToB epilogue that she did slaughter her entire enclave. What's retconned is why.
If they learned the game, and about the characters, then the first thing all of them would do is go to withers and respec them, or, simpler even, not put them in their party. Giving them acceptable standard arrays is the most forward way to introduce a class/character to a player. If people new to the system I have played actual DnD with are any measure of the average person interested in TTRPG, it is that they often dont learn particular fast.
The systems are intuitive. The only thing not intuitive are the tooltips. Once you know what your spellcasting modifier is, every class breaks down to bringing that to 20, or your STR for a full melee Fighter, or your Dex for Rogues/Rangers, learning about how Weapons work, people will figure out that STR Rogues and STR Rangers can work.
The problem is mostly the tooltip that only shows an icon with an abbreviated Ability behind it.
And what's funnier, is that they keep making the game more intuitive. I mean, most of the people who hate modern DnD hate that it's being "Dumbed down" or would you rather confront new players with THAC0?
In 2024 OneDnD or whatever they name it, they made it more intuitive again, by allowing you to chose the spellcasting mod for Magic Initiate Spells and, more importantly, the lineage spells for Elves.
I didnt say "Ignore everything, it's fantasy" I said "ease off" as you should in all fantasy.
There are rules, it's just that people like you dont wanna acknowledge the rules and then insist the rules should actually work the way they work in reality. And because you want that, you stick to 3rd Edition or 3.5 or ODnD or whatever edition gets you boner.
You want our Reality to have more bearing on a fantasy world, than you want that world to establish it's own rules. So here is the rule that this world establishes:
Body Type doesnt inherently influence your strength.
Easy as that. Women can be as Strong as men, and tall men can be as strong as short men, and in the end, the gods simply give you a STR Score that determines your physical strength. That's the rule.
Dont like it? Too bad.
Default Array only breaks immersion because you refuse to, or cant, immerse yourself. Which is fine. But dont whine about it.
10 is the default average score for a commoner. A person without the experience of an adventurer, who hasnt acquired a class, will most likely have 10 Strength. So as long as commoners work out, and can maintain their physique, it's not at all unbelievable for a tall person to look like Halsin and have 10 Strength.
In the end, it's a video game. And a Video game has it's limitations, and it has artistic license. Having a tall druid, who works within the framework, use the more bulky body type, because they dont want to create 10 body types just to satisfy people who want this game to be more realistic, is absolutely understandable.
Anyway, you keep annoying me on these forums, so it's time to block you, I think.
She didn't betray the enclave. She didn't blindly follow Shar's orders. Viconia had been taught by life to be entirely unforgiving of anyone betraying her.
You can see this is the ending that the BG3 crew used as their backstory, but they twisted it around so that Viconia was following Shar's orders rather than protecting herself.
In ToB we are told that the enclave betrayed her. In BG3 we are told that Viconia slaughtered the enclave even though she knew they had not betrayed her or Shar. Huge difference for Viconia's character.
- Halsin 2023