Baldur's Gate 3

Baldur's Gate 3

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seeker1 Oct 4, 2024 @ 4:44am
Official Mods still have issues
So, apparently, "official" doesn't mean it doesn't have issues or problems.

Two examples I've noticed; the "official" version of Secret Scrolls has no icons for the scrolls. That seems fairly minor. I mean, you just see an outline of the scroll, hovering your mouse over it tells you what spell it is. I never noticed that problem with the Nexus version.

Also, apparently the "official" version of Unlock Level Curve causes problems with various Druid Wildshapes not showing up for Moon Druids. Again, that didn't happen with the Nexus version. There is a way to report these issues and I see people have reported it.

Adjust Party Limit: claims it ironed out the bugs Party Limit Begone would generate. Well, I think that means this. It apparently still does warn you that trying to Long Rest with more than 4 characters can create a problem. But there's a button to insta-trim your party to 4 before resting, which it warns you to do.

I guess that's progress, as PLB never would even warn you. Nor give you a simpler method to trim your party.

I will say this: so far, with these exceptions, I am not having problems using official mods OR unofficial ones with Nexus, although in the latter case I am sticking to ones that were updated for Patch 7 (or since). If there are updates for the official mods, you can get them directly from the built in manager. That's nice. Oddly, every time I load a save "official" Improved UI asked to be updated; that only takes a sec, and is only a minor irritant. Plus the Mystic class constantly asks to be downgraded? Weird, it doesn't need to be, either.

So, as I noted earlier, some mods don't show up on Mac that are on the official list, and I simply went and got the Nexus versions anyway. Example: the Mind Weaver class. Well, I'm trying it out right now. Seems to work fine.
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Showing 1-6 of 6 comments
Razorblade Oct 4, 2024 @ 5:09am 
There are no "official" mods; there is an official mod hosting platform and in-game mod manager. Those two things should not be conflated.

Mods, even if you download them in-game, are still made by private people completely unrelated to the devs. There is no more guarantee of quality and functionality than something you download from Nexus.
Tresh Oct 4, 2024 @ 5:14am 
Originally posted by Razorblade:
There are no "official" mods; there is an official mod hosting platform and in-game mod manager. Those two things should not be conflated.

Mods, even if you download them in-game, are still made by private people completely unrelated to the devs. There is no more guarantee of quality and functionality than something you download from Nexus.
You are correct about all of this. Larian just kind of muddies the water by marking some mods in the ingame modmanager as "inofficial mods", implying that the ones not marked by that are official in some capacities.
One could infer from that that mods not labelled to be inofficial in the ingame mod-manager have at least been checked and approved by Larian.
アンジェル Oct 4, 2024 @ 5:18am 
The phrasing by Larian in that regards was always unfortunate. For unknown reasons.
But I like to think players are smarter than that, especially considering the explainations given when first starting using mods with all the hints and notes about mod.io.
アンジェル Oct 4, 2024 @ 6:30am 
Originally posted by Maron:
If there are updates, you get them from the Nexus too, not just mod.io. What makes you think only mod.io is upated regularly? We've been modding this game since EA on the Nexus, stop living inside a bubble.

The only reason there are "OfFiCiAl MoDs", is because they have to be curated before being given to the console players (due to nudity and content restrictions, Script Extender restrictions, etc), which so far, has resulted in a whooping 68 mods being approved for console.

The mods are the same, no matter if on the Nexus, mod.io or Larian's BG3 mod page. Take this for example: https://www.nexusmods.com/baldursgate3/mods/12709

What is the difference between this version and the Mod.io one?

None, they're the same.

There is absolutely NO guarantee of quality, content, if it breaks with patches or not, nothing. If the mod author decides not to update, tough luck.

Not really. It is more about a convenient way to get the mods on console. The curation is just a little side effect as long as it is in focus of Larian Studios.
Chaosolous Oct 5, 2024 @ 6:53am 
You seem to have misunderstood.

It's Official Mod Support, not Official Mods, there are no official mods. There are approved mods on Mod.Io, the official mod platform of BG3. Larian however, has not created nor commissioned any mods, so all mods, no matter where you get them, are unofficial.

You will always mod at your own risk. Modding a game, no matter how you do it, means that you could completely break your game.
seeker1 Oct 5, 2024 @ 10:30am 
No, I'm simply referring to those hosted at mod.io as "official," recognizing they are not in fact any different from any other mods. It's just they are hosted at mod.io, can be updated in the in-game mod manager, and were (usually) made with the official tools.

Since they appear to have an approval process (at least for mods on Mac and console), I wondered if that involved any testing for functionality or problems. Seems like the answer is no, and that's fine, but then I wonder why the approval process takes so long. If it's just to make sure they don't infringe IP or contain naughty bits that Sony & Microsoft don't like, ... seems to me that could be a quick check.

So ... two things I have figured out. There is a fix for the problem with ('official') Unlock Level Curve. Getting the Druid Wildshape Overhaul mod (which is only at Nexus) "fixes" the problem with druid wildshapes (and adds some new wildshapes too, which is the real point of the mod).

Also, there's no need to wait on approval for Mac. If I download the 'official' mods from Larian's own website, (whether they've been 'approved' for Mac or not) and install them with my third party mod manager, they work just fine. I just tested this. Why this matters: the official tools DO in fact offer access to Osiris scripting, and some prior mods that required script extender don't anymore, which means they can used on Mac. But they haven't been approved yet. It's cool, I'm trying them out anyway.
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Date Posted: Oct 4, 2024 @ 4:44am
Posts: 6