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Mods, even if you download them in-game, are still made by private people completely unrelated to the devs. There is no more guarantee of quality and functionality than something you download from Nexus.
One could infer from that that mods not labelled to be inofficial in the ingame mod-manager have at least been checked and approved by Larian.
But I like to think players are smarter than that, especially considering the explainations given when first starting using mods with all the hints and notes about mod.io.
Not really. It is more about a convenient way to get the mods on console. The curation is just a little side effect as long as it is in focus of Larian Studios.
It's Official Mod Support, not Official Mods, there are no official mods. There are approved mods on Mod.Io, the official mod platform of BG3. Larian however, has not created nor commissioned any mods, so all mods, no matter where you get them, are unofficial.
You will always mod at your own risk. Modding a game, no matter how you do it, means that you could completely break your game.
Since they appear to have an approval process (at least for mods on Mac and console), I wondered if that involved any testing for functionality or problems. Seems like the answer is no, and that's fine, but then I wonder why the approval process takes so long. If it's just to make sure they don't infringe IP or contain naughty bits that Sony & Microsoft don't like, ... seems to me that could be a quick check.
So ... two things I have figured out. There is a fix for the problem with ('official') Unlock Level Curve. Getting the Druid Wildshape Overhaul mod (which is only at Nexus) "fixes" the problem with druid wildshapes (and adds some new wildshapes too, which is the real point of the mod).
Also, there's no need to wait on approval for Mac. If I download the 'official' mods from Larian's own website, (whether they've been 'approved' for Mac or not) and install them with my third party mod manager, they work just fine. I just tested this. Why this matters: the official tools DO in fact offer access to Osiris scripting, and some prior mods that required script extender don't anymore, which means they can used on Mac. But they haven't been approved yet. It's cool, I'm trying them out anyway.