Baldur's Gate 3

Baldur's Gate 3

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ghostie Oct 2, 2024 @ 6:49am
Mods and Multiplayer
Hello
Now that the game has official ingame mod support (and not having to use an outside mod manager), I have a question regarding them being used in multiplayer, are the mods client side or server side? Let's say I download the party limit remover mod from the ingame mod menu, does anyone joining my session also have to download said mod before joining or is it already applied and no downloading is needed?
Sorry if the wording is a little confusing
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アンジェル Oct 2, 2024 @ 6:53am 
Originally posted by ghostie:
Mods and Multiplayer
Hello
Now that the game has official ingame mod support (and not having to use an outside mod manager), I have a question regarding them being used in multiplayer, are the mods client side or server side? Let's say I download the party limit remover mod from the ingame mod menu, does anyone joining my session also have to download said mod before joining or is it already applied and no downloading is needed?
Sorry if the wording is a little confusing

Baldur's Gate 3 demands client-host parity. Which means all players in party need to have the same mods, otherwise the connection will be declined with an error.
ghostie Oct 2, 2024 @ 7:03am 
Originally posted by アンジェル:
Originally posted by ghostie:
Mods and Multiplayer
Hello
Now that the game has official ingame mod support (and not having to use an outside mod manager), I have a question regarding them being used in multiplayer, are the mods client side or server side? Let's say I download the party limit remover mod from the ingame mod menu, does anyone joining my session also have to download said mod before joining or is it already applied and no downloading is needed?
Sorry if the wording is a little confusing

Baldur's Gate 3 demands client-host parity. Which means all players in party need to have the same mods, otherwise the connection will be declined with an error.

I see, thank you!
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Date Posted: Oct 2, 2024 @ 6:49am
Posts: 2