Baldur's Gate 3

Baldur's Gate 3

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seeker1 Oct 2, 2024 @ 6:32am
BG3 Mac Modlist is Shorter than Windows
So I have no problem starting the game on Mac Patch 7 and getting into the Mod Manager.

I definitely agree the font for the mod manager is atrocious. Also, I got a bit nervous as it went to a black screen for a few secs, then everything went fine. I made sure to disable all the third party Mac Nexus mods I was already using.

But ... the modlist for Mac is shorter than what appears at baldursgate3.game modlist. Weird thing: the length is not affected by selecting the "for Mac and console" filter. It does appear to be the same if you choose that filter at the website.

Now. Here's my question. Why exactly? I get some mods still using script extender or modfixer or something funky like that still won't work on Macs. But some of the "vanishing" mods are clearly not using SE. I can even see their Nexus versions don't have SE as a requirement.

It's cool - some stuff definitely is there, notably party limit adjuster and unlock level curve, but NOT for example the XP patch for ULC. Which is odd -- I know that doesn't use SE, as I was using it on Mac via Nexus earlier, it just edits the XP table. It's an official supported mod now, but doesn't appear on the Mac modlist.

My guess -- there's a lot of stuff that won't work on console, and that filiter is filtering out stuff that won't work on Xbox or Playstation, but that doesn't mean it won't work on Macs.

BTW, I tried using the "subscribe" function for those mods from the baldursgate3.game modlist on Mac ... didn't work. I suspect as Nexus mods appear to still be working I may just go back to using their Nexus versions, but I was curious.
Last edited by seeker1; Oct 2, 2024 @ 6:34am
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Showing 1-4 of 4 comments
seeker1 Oct 2, 2024 @ 6:59am 
Interesting experiment: I went to mod.io, created an account there, and tried to subscribe to "Playable Aasimar Race" from the mod.io website. Then booted up the game. It still wasn't there on the installed list.

Here's my theory: everything showing up on the Mac modlist was all very recently updated. My suspicion is now official mod creators probably have to "flag" their mods in some way to show they are Mac compatible to appear on the list. The ones that are showing up have already done this. My guess is over the next few days more creators will do this.

Curious: has anybody got the modding TOOLS to work on Mac? I think I'm going to wait to mess with that, EDIT: just checked and the toolkit DLC is still listed as Windows only. Now, I might be wrong, but didn't Larian say it would work on Macs eventually? Perhaps that port is coming later.
Last edited by seeker1; Oct 2, 2024 @ 7:01am
elwink Oct 2, 2024 @ 7:00am 
How much frame is displayed?
Before patch 7, it was maintained at 60-90 but after this patch, it dropped drastically to 1-20 frames. I can't play on the mac
For_Science! Oct 2, 2024 @ 10:46am 
Originally posted by seeker1:
Weird thing: the length is not affected by selecting the "for Mac and console" filter.

My guess is that the purpose of that filter is mainly for Windows users who play multiplayer with Mac or console users. If you were looking at the mod list on a Windows machine, you could click the "for Mac and console" filter to see only those mods that the rest of your party can also use.

When you're already using a mac or a console, you see the shorter filtered list by default, so the filter does nothing.
Last edited by For_Science!; Oct 2, 2024 @ 10:47am
Chroniver Oct 2, 2024 @ 11:00am 
Originally posted by seeker1:
Here's my theory: everything showing up on the Mac modlist was all very recently updated. My suspicion is now official mod creators probably have to "flag" their mods in some way to show they are Mac compatible to appear on the list. The ones that are showing up have already done this. My guess is over the next few days more creators will do this.

Yeah, if you read the latest update text they pretty much tell you so. Creators have to flag their mods for publishing on consoles / mac (not sure if they can make a choice which platform in particular).

Then the submissions apparently get send to an approval team and will then be rolled out in batches of mods if they pass their criteria.

Seems like a ton of work as well, unless they have some automated process.

So while you can expect a lot more mods to come to mac in the coming days, if BG3MM and the nexus also work for mac, that might be your best bet.
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Date Posted: Oct 2, 2024 @ 6:32am
Posts: 4