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DnD is woke since at least 2000 with the 3rd edition releasing.
Because they removed gender distinctions (there was a strength limitation for woman in 2nd edition oh yeah how great this game waaas).
So basically you are asking to scale the wokeness of a game that is based on a system that got woke for more than 20 years…
Obviously the score will be high.
Don’t expect from him to buy the game and complains like a true anti-woke.
Compare Jackson's LOTR to Rings of Power.
Unfortunately this is a common trend (check out Sweet Baby İnc) what is important here is the dosage and how it is implemented into the product. İn BG3 wokism is not disturbing in my opinion where depth of game, combat and story outpaces it.
But I'd give it a sterling 10 for D&D, which matters much more.
Congrats.
*Half the game is about helping refugees who are being persecuted for being LITERAL DEMONS.
*Many characters in this game are VERY touchy-feely especially male characters.
*Female companions are masculine "badass" type and often times act more like men then the male companions.
*All companions swing both ways in romance leading to some awkward moments if you aren't careful with dialogue options after impressing them with various quests' results.
*The narrator describes how you should feel based on the description of a scenario, this often doesn't describe how you actually feel unless you're overly sensitive and receptive to the vibe the game gives off?
*The last and final thing that is full blown woke is a very modern day NPC at the tail end of the game. Luckily they don't have much of a role in the game so you can either ignore or kill them. Its everything from how they look, speak, and sound. You'll recognize them instantly as thr NPC I'm talking about and its easily the most immersion-breaking NPC in the game.