Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Bruh. Are you serious? :P
When I met the initial companions, I was far from delighted to enlist them. Lae'zel the Schoolyard Bully, Gale the Know-it-All, Shadowheart the Mean Girl, and Astarion the Painfully Obvious Vampire.
Then we meet Zevlor and Aradin and now everyone is yelling about something that, as far as I can tell at this point in the story, isn't something I have the headspace to care about right now. When I finally met the first NPC who seemed like a good person, it was Nettie, and she promptly tried to kill me!
Yet by the end of the game, I found myself truly caring for so many characters I had struggled to like initially. Even Shadowheart, who I disliked for most of the playthrough.
The story of the game is made far more satisfying because I, the player, have my own arc of learning to appreciate the characters and meet them where they are, too.
I have not done an "evil" playthrough, but I find myself wondering if this isn't the real reason people find it less satisfying. If I cannot come to appreciate a character like, say, Raphael for who he is through our interactions, it would certainly feel lacking to me.
Can simply just have the "Camp clothes" on the "always show" option
https://files.catbox.moe/56gaa0.jpg
But also ofc everything else about the game, The replayability is immense, The voice acting is amazing, the story is good.
The exploration in the first few playthroughs is really something astounding.
As for combat, Picking someone up and throwing them to their doom is never not going to be fun.
She could read me a ♥♥♥♥♥♥♥ washing machine manual and I'd be in awe.
While the character writing was above average, what really elevated the characters to iconic status was the outstanding voice acting. Some, like Shadowheart and Astarion, have compelling arcs with satisfying conclusions. Others, however, didn't quite land for me, either because they were too predictable or felt awkwardly written. Take Karlach, for example: you spend most of her quests repairing her mechanical heart, only to be faced with an ending decision when the heart fails anyway. I didn't engage in any romance during my playthrough, so I can't speak to how that might influence character arcs.
The story has its share of epic, memorable moments, but in my opinion, it drags on too long and has its ups and downs along the way. Some questlines felt loosely connected, as if they were stitched together from the work of writers with varying skill levels.
I found the combat fun and engaging early on, but as the game progresses, encounters start to drag, and the combat can feel repetitive once you hit the level cap.
Overall, I'd give this game a solid 7 out of 10. It's definitely a unique gem, but I feel the GOTY hype was somewhat overblown. Here's my full review of it if you don't mind a long read:
https://steamcommunity.com/id/gbuglyo/recommended/1086940/
I enjoyed DOS1 and DOS2. Enough I wanted a sequel. BG3 fulfilled that desire. And for me, is leaps and bounds better than those two.
Yea, my love for Divinity is too strong. While I enjoy BG3s gameplay, the story and companions make me cringe far too often. To me, they are two, totally separate games, with only game play coincidences between them, I cant even compare them fairly because I feel they are so different in nature. To each their own though, it's all subjective.