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Warlock's only level 6 right now but per melee swing they do 13-26 damage per swing. As a pure warlock.
I don't run min-max optimal builds in the traditional sense. In the early game though I like the eek out every bit of damage I can. I was asking about this weapon because it's a tossup between using this weapon or another weapon that does 1 more max damage. That 1 more only counts IF the +1 from Heart of Ice doesn't apply though, otherwise this staff is actually my strongest melee weapon (outside my Great Weapon Master fighter in the party).
That's why I use it.
I had debating using Phalar Aluve on this warlock, but the fact that the additional thunder damage came from the skill being on short rest was why I chose to go with the staff instead. The 1d4 cold didn't need a short rest.
The whole question about the 1 extra ice damage was because I'm torn between Sword of Screams and the FrostMourn. If the 1 extra ice damage doesn't apply to the melee swing ice damage, then Sword of Screams does 1 more max damage than the staff. Otherwise the staff eeks out over the sword.
Not a bad choice of a weapon though. I haven't planned this build out yet so IDK what I'll end up using as a final weapon.
I focus my Warlock into Heavy armor and high AC though so it'll most likely be one handed.
I just had Gale swing Mourning Frost at a shadow and it did 1 point of cold damage. That should be impossible if it does 1d4+1, so I guess it doesn't apply the +1 to this.
Thank you for your efforts.
So I had Gale swing this staff at a zombie. He hit. I checked the log, and the damage roll very clearly indicated +1 cold for "heart of ice", meaning the +1 cold damage was applied to the melee attack. So yes, effectively the cold damage from this staff as a melee weapon is 1d4+1.
As a side note, this was actually a critical hit, and so the damage in this particular case was 2d4+1, but that extra 1d4 came from it being a critical hit.
this is a solid weapon for a monk until empty handed overtakes it at 6th. D8+d4 isnt a bad weapon, with a built-in knockdown. Its also viable for a druid, perhaps, who have limited selection. Ray of frost is pretty good too, (I think the staff grants it) not for damage but to zap blood pools to make a terrain hazard from time to time.