Baldur's Gate 3

Baldur's Gate 3

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Doc Holiday Sep 25, 2024 @ 3:17pm
2
1 year and still no way to equip another meele weapon in the second slot
wtf Larian

Is there a mod that fixes it?
If not im thinking about building a party that can use both, so far a ranger, rogue and bard come to mind. bard has hold person/monster, so a paladin would be great. Is there a way to build one that can use ranged and melee well?
Last edited by Doc Holiday; Sep 25, 2024 @ 3:25pm
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Showing 1-15 of 62 comments
emreyigit1967 Sep 25, 2024 @ 3:19pm 
Huh? Of course this is possible. Just don't use a two-handed weapon in either.
Favonius Sep 25, 2024 @ 3:27pm 
As far i know, you dont need a mod for that.
Just both weapons you equip must have the mention "light" on it : this includes daggers, short swords, rapiers etc
With the feat "dual weapon" you gain more, you can equip anything that is not specifically two-handed and have better stats with your off-hand.
I'm having great fun right now with Astarion wielding two DEX-based long-swords
Doc Holiday Sep 25, 2024 @ 3:27pm 
what do you mean? You cant equip a melee weapon in the ranged weapon slot
Doc Holiday Sep 25, 2024 @ 3:30pm 
Originally posted by Favonius:
As far i know, you dont need a mod for that.
Just both weapons you equip must have the mention "light" on it : this includes daggers, short swords, rapiers etc
With the feat "dual weapon" you gain more, you can equip anything that is not specifically two-handed and have better stats with your off-hand.
I'm having great fun right now with Astarion wielding two DEX-based long-swords

to clarify: what im complaining about is that you cant have a sword+shield in the first weapon slot and two handed weapon, or any other melee weapon in the second weapon slot, it always has to be a ranged weapon like Bow and Crossbow
emreyigit1967 Sep 25, 2024 @ 3:31pm 
Oh, that's the problem? Yep, them's the rules in BG3.

There are throwable weapons, by the way, if that helps.
Last edited by emreyigit1967; Sep 25, 2024 @ 3:32pm
NorthernDavid Sep 25, 2024 @ 3:33pm 
They are more generous than the rules for D&D (which the game is based on) by not forcing you to use an action to switch between your ranged and melee. Normally changing from one to the other would take actions in combat by D&D rules. As would changing melee weapons and equipping a shield. It is not a bug, it is designed that way.
Doc Holiday Sep 25, 2024 @ 3:41pm 
Originally posted by emreyigit1967:
Oh, that's the problem? Yep, them's the rules in BG3.

There are throwable weapons, by the way, if that helps.

yeah i just tried to equip a handaxe in the ranged slot, but it doesnt work, but thanks anyway
Doc Holiday Sep 25, 2024 @ 3:44pm 
Originally posted by NorthernDavid:
They are more generous than the rules for D&D (which the game is based on) by not forcing you to use an action to switch between your ranged and melee. Normally changing from one to the other would take actions in combat by D&D rules. As would changing melee weapons and equipping a shield. It is not a bug, it is designed that way.

In Solasta you have one inventory action per round which allows you to change your weapon, makes much more sense
The_hand_of_fate Sep 25, 2024 @ 3:48pm 
Aside from using a bound melee weapon as a throwing weapon, and not wanting to use a different melee weapon, there's not really a reason to need a second weapon.
hilburnashua Sep 25, 2024 @ 4:14pm 
Originally posted by Doc Holiday:
Originally posted by emreyigit1967:
Oh, that's the problem? Yep, them's the rules in BG3.

There are throwable weapons, by the way, if that helps.

yeah i just tried to equip a handaxe in the ranged slot, but it doesnt work, but thanks anyway

Yeah, this does leave me scratching my head as to why I cannot put a javelin in the ranged weapon slot.
NorthernDavid Sep 25, 2024 @ 4:26pm 
You know you can throw items from the items from your inventory, and I believe the item slots on your hotbar with a right click.
ahsanford Sep 25, 2024 @ 4:34pm 
I love the framing of this:

Originally posted by Doc Holiday:
wtf Larian

It's like Larian still couldn't come up a workable system for a feature they never had any intention to make.

In effect:

"1 year and still no ability to murder myself after the crash, get rez'd by a teammate and then stomp on the tadpole that just crawled out of my corpse wtf Larian it's right there in front of you and everyone wants this"

- A
Last edited by ahsanford; Sep 25, 2024 @ 4:44pm
Sentient_Toaster Sep 25, 2024 @ 5:28pm 
Originally posted by Doc Holiday:
In Solasta you have one inventory action per round which allows you to change your weapon, makes much more sense

And in tabletop (2014 rules anyway) it's one free object interaction per round, with the option of using your action to interact with a second object -- where drawing or sheathing a single weapon is a full interaction, equipping or unequiping a shield is a full action, and dropping a weapon on the floor is usually ruled as free.

But BG3 doesn't have object interactions as a concept as you noticed, which has other consequences as well (e.g. "Fast Hands" goes from an extra bonus action that can only be used for sleight of hand, disarming traps, picking locks, or interacting with objects... to an extra bonus action with no restrictions at all).

With 2024 rules things get a little silly, because now you can unequip or equip weapons before or after each attack, and the interacted-with weapon doesn't even have to be the one used for the attack. Theoretically, a high-level fighter using Action Surge might draw, swing, and sheathe eight completely different weapons during the same turn, switching back and forth to a ninth weapon in between attacks.
Mike Garrison Sep 25, 2024 @ 6:42pm 
Originally posted by Sentient_Toaster:
With 2024 rules things get a little silly, because now you can unequip or equip weapons before or after each attack, and the interacted-with weapon doesn't even have to be the one used for the attack. Theoretically, a high-level fighter using Action Surge might draw, swing, and sheathe eight completely different weapons during the same turn, switching back and forth to a ninth weapon in between attacks.
But no one is going to do that, of course.

AD&D went heavily into realism, and eventually the gameplay stuff could end up getting lost in the fantasy-reality simulator stuff.

By the time of 5e they have toned down the attempt at "realism" a lot, so that they can focus on the shared storytelling part of D&D, and I think the game is better and pore popular for it.
Chaosolous Sep 25, 2024 @ 6:44pm 
lmao, what? You definitely can.
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Date Posted: Sep 25, 2024 @ 3:17pm
Posts: 62