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Just both weapons you equip must have the mention "light" on it : this includes daggers, short swords, rapiers etc
With the feat "dual weapon" you gain more, you can equip anything that is not specifically two-handed and have better stats with your off-hand.
I'm having great fun right now with Astarion wielding two DEX-based long-swords
to clarify: what im complaining about is that you cant have a sword+shield in the first weapon slot and two handed weapon, or any other melee weapon in the second weapon slot, it always has to be a ranged weapon like Bow and Crossbow
There are throwable weapons, by the way, if that helps.
yeah i just tried to equip a handaxe in the ranged slot, but it doesnt work, but thanks anyway
In Solasta you have one inventory action per round which allows you to change your weapon, makes much more sense
Yeah, this does leave me scratching my head as to why I cannot put a javelin in the ranged weapon slot.
It's like Larian still couldn't come up a workable system for a feature they never had any intention to make.
In effect:
"1 year and still no ability to murder myself after the crash, get rez'd by a teammate and then stomp on the tadpole that just crawled out of my corpse wtf Larian it's right there in front of you and everyone wants this"
- A
And in tabletop (2014 rules anyway) it's one free object interaction per round, with the option of using your action to interact with a second object -- where drawing or sheathing a single weapon is a full interaction, equipping or unequiping a shield is a full action, and dropping a weapon on the floor is usually ruled as free.
But BG3 doesn't have object interactions as a concept as you noticed, which has other consequences as well (e.g. "Fast Hands" goes from an extra bonus action that can only be used for sleight of hand, disarming traps, picking locks, or interacting with objects... to an extra bonus action with no restrictions at all).
With 2024 rules things get a little silly, because now you can unequip or equip weapons before or after each attack, and the interacted-with weapon doesn't even have to be the one used for the attack. Theoretically, a high-level fighter using Action Surge might draw, swing, and sheathe eight completely different weapons during the same turn, switching back and forth to a ninth weapon in between attacks.
AD&D went heavily into realism, and eventually the gameplay stuff could end up getting lost in the fantasy-reality simulator stuff.
By the time of 5e they have toned down the attempt at "realism" a lot, so that they can focus on the shared storytelling part of D&D, and I think the game is better and pore popular for it.