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You can see if the pouch on his body will let you revive him, or try to beat the game without Long Resting. It seems you've mistakenly stumbled into one of the very few events in the game that can destroy your playthrough.
The Urge was too strong.
That is a good point.
Might be an interesting topic to test out other things after that encounter.
For the record, no it's not a soft lock. It's the expected outcome you were warned about by the Butler.
"Do this or..."
"I refuse!"
"Well..."
"That's not fair!!!"
I've seen enough of you around here to know you have terrible takes and don't know anything about this game but honestly man what is wrong with you?
"It's a shame the game didn't force a game over for a failed savings throw and end your whole run?"
Is that actually your opinion or do you just not know how dark urge works? You don't choose to kill your partner the game gives you a save if you fail it, it just happens.
Why is it a shame the game didn't instantly end their run for a single savings throw in a cutscene?
Not how that works. You've never played dark urge.
He gives a choice between dooming the entire inn or not. No one who isn't doing an evil play through will ever do that because it's a terrible idea.
If you don't kill her you have one save to make or he forces you to kill your romanced companion.
Then you should know how it works and know its not much of a choice.
Choosing not to doom the entire inn doesn't make you deserve a game over.
They lucked out by stabilizing the bomb. Good for them.
If they hadn't, yes, the game should go into the default "You killed Gale" state.
That's called, consequences for actions.
You can have an opinion on how honor mode should treat game overs when you actually play it.
"I gimped my ability to deal with bugs and other issues and now I'm dead and lost all my time!"
Yeah, okay. You chose that.
Sounds like a skill issue to me.
I could see the argument going both ways for this. On the one hand, "suck or save" spells and Total Party Wipes are a traditional part of D&D. If there was never any way to lose at D&D, it would be less interesting. But on the other hand, this "Gale bomb" thing is BG3 homebrew, and so is the Dark Urge, so they really should not have made them a mutually game-ending combo.