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Oh I’ve played a swords bard and it is incredibly fun!
I do want a throwing build because it’s very versatile and fun, with a lot of room for creativity, and it does work well with what I’m planning for Gale.
I’m simply okay with the build not being the most powerful option, and would rather trade it with other interesting options that might open up new ideas for throwing stuff, not just the most powerful weapon with +million to damage roles.
Going without it, the question becomes, what else the character will do. A utility thrower (grease bottles, alchemy fire bottles, etc) perhaps? A *enemy* thrower (pick up enemy and throw them at other enemy)? Something else?
Well TB does give you a ridiculous hitting chance. But it’s not that without it you don’t do damage at all. The thrown weapons still do decent damage.
But to your question - I think everything you said applies. Throwing bottles, grenades, barrels (specifically water to help Gale with his cold/lightning damage); throwing enemies around as much as possible when their size allows it; throwing very heavy items from heights to make throwing + gravity modifier damage (these heavy objects can be “created” by putting random smaller objects in crates and empty barrels); and also throwing weapons the “normal way” to just do damage. Being an Eldritch Knight gives me some decent utility spells that I otherwise wouldn’t have.
The point is - obviously TB is the better option in terms of damage. But I’m not looking to just throw the same weapon 3 times a turn to do 200 damage. I’ll beat the game but I find it to be very boring.
I’m looking for creative ideas, that would no doubt be weaker than the classic TB build, but would give me variety and interesting options.
Some of the things I already know, but I opened this thread to get more ideas, if anyone has any - regarding specific items for example, or other feats (I’ve thought about Athlete and Alert).
And that’s it basically. I’m looking for creative (and a bit weaker) alternatives to the OP, yet boring (imo) tavern brawler build.
Could be!
I can always take the feat if I need to or see that things aren’t working. Just trying to explore other directions.
https://bg3.wiki/wiki/Grenades
Gonna need to steal a lot and do lots of alchemy (make one of the hirelings a transmutation mage lvl 2 at least for this).
Carry some containers with you and fill them with some grenades, based on this:
“When placed in destructible containers, multiple grenades can be thrown at once by throwing the container. However, the dispersed grenades won't take damage from the throw and will need to be manually triggered by a secondary damage source.”
Throw the container on enemies and either use extra attack to throw another blasting grenade or use some AoE fire damage near them.
But sincerely, i wouldn’t make a build solely for this.
Edit: above all, this is an inventory cleaner move!
Thanks!
I’ve tried the container thing myself and was disappointed that the grenades didn’t m explode when I threw the crates. That would’ve been a decent thing to make a build around.
But I am definitely planning to use this trick, it’s part of the arsenal.
I’ll see how that goes.
Appreciate the help!