Baldur's Gate 3

Baldur's Gate 3

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Ryan 2024 年 8 月 28 日 上午 10:27
Best Multiclass option for Monk?
Looking to make my dragonborn monk a little more versatile after really enjoying the Monk class. Any cool ideas?
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正在显示第 1 - 15 条,共 19 条留言
Angel 2024 年 8 月 28 日 上午 10:47 
thief
iamcorn 2024 年 8 月 28 日 上午 11:15 
Thief Rogue for another bonus action, or Wildhear barBEARIAN for resistances, and also grab tavern brawler to sure up on STR.
Kamuizin 2024 年 8 月 28 日 上午 11:45 
What you want to be?

Unarmed:

Way of the Open Hands 9 / Light Cleric 3 give some value to the extra wisdom, not the best choice.

Way of the Open Hands 9 / thief 3 give you the most output of damage, cos you can use the extra normal unarmed attack and the extra WotOH attack with the avaliable bonus action.

Just focus in wisdom as primary stat and dex as secondary, use giant str elixirs until you get the club of hill giant strength

underdark - break the special chair at the topmost level of the arcane tower

Pick tavern brawler and ASI feat in any order you want.

You have better options later, and you can just dual wield for weapon effects, since your main damage output will come from extra unarmed attack or flurry of blows + ki ressonancing punchs.


If you wanna do a weapon monk, which i don’t see much use in BG3, just go dual wield dagger (or dagger and short sword) for a critical build.

Unlike the previous, focus on dexterity first and wisdom after.

Pick half-orc for savage strike. I don’t know if savage strike will scale with deft weapon from monks, but even if not, with how ofter you’re going to crit, it’s worth it.

I would pick way of the elements 9, fighter 3 (champion) to get access to two weapon fighting style, second wind and an extra -1 to the crit threshold.

Follow this crit build items below:

https://bg3.wiki/wiki/Critical_hit

And for feats, pick defensive duelist and ASI.

You can do a shadow monk, too, but i see no use in go beyond lvl 6 with one, you can go shadow mono 6, champion 3 and thief 3 for the extra bonus action. This may give you a lot of mobility cos can shadow step each turn with one bonus action and off-hand attack with the other.
最后由 Kamuizin 编辑于; 2024 年 8 月 28 日 上午 11:49
[bYa]Fox 2024 年 8 月 28 日 下午 1:26 
引用自 Ryn
Looking to make my dragonborn monk a little more versatile after really enjoying the Monk class. Any cool ideas?
Berserker 3 levels for frenzy and enraged throws for enemies that are out of range as a bonus action which also syncs with tavern brawler for damages. This also lets you have ur constitution give bonuses for both health and ac. Best part you can use both the spears that return so you always have powerful ranged attacks.
最后由 [bYa]Fox 编辑于; 2024 年 8 月 28 日 下午 1:38
Orange 2024 年 8 月 28 日 下午 1:34 
The go-to Monk build is 9 levels in Monk (Open Hand, must take Tavern Brawler), 3 levels in Thief (Extra bonus action)
Panda 2024 年 8 月 29 日 上午 6:24 
There is only 1 option for max damage - 6 monk, 4 thief, 2 spore druid - max damage, you can swap druid with a fighter for 2nd round of attack, you can also do 6/3/3 with a champion but you will have les WIS in general - so less damage output.

I have no idea why should you use 9/3 monk since lvl 9 monk ability is useless, even as an aoe source of damage.

There is also the only head gear for you in act3 which gives you bonus action, so with a thief you have 3 now.

For max damage aka 125-162 per combo - use Ascended Astarion. (and aka ~90+ damage for a single hit)
最后由 Panda 编辑于; 2024 年 8 月 29 日 上午 6:29
[bYa]Fox 2024 年 8 月 29 日 上午 6:30 
引用自 Panda
There is only 1 option for max damage - 6 monk, 4 thief, 2 spore druid - max damage, you can swap druid with a fighter for 2nd round of attack, you can also do 6/3/3 with a champion but you will have les WIS in general - so less damage output.

I have no idea why should you use 9/3 monk since lvl 9 monk ability is useless, even as an aoe source of damage.
Further jump, difficult terrain doesn't slow ya down and your damage is upgraded to 1d8 the 9th level.
Panda 2024 年 8 月 29 日 上午 7:20 
引用自 bYaFox
引用自 Panda
There is only 1 option for max damage - 6 monk, 4 thief, 2 spore druid - max damage, you can swap druid with a fighter for 2nd round of attack, you can also do 6/3/3 with a champion but you will have les WIS in general - so less damage output.

I have no idea why should you use 9/3 monk since lvl 9 monk ability is useless, even as an aoe source of damage.
Further jump, difficult terrain doesn't slow ya down and your damage is upgraded to 1d8 the 9th level.
I never used a jump as a monk and berserker, all my bonus actions are for attack (maybe for healing)
Difficult terrain doesn't slow - well, after my cleric/druid reaches lvl 7 - Freedom of Movement forces me not to care about terrain and paralysed status effect.
1d/8 instead of 1d/6 seems pointless since you can add 1d/4 using a druid.
最后由 Panda 编辑于; 2024 年 8 月 29 日 上午 7:21
Quaffie 2024 年 8 月 29 日 上午 7:21 
cleric
Kamuizin 2024 年 8 月 29 日 上午 7:57 
引用自 Panda
There is only 1 option for max damage - 6 monk, 4 thief, 2 spore druid - max damage, you can swap druid with a fighter for 2nd round of attack, you can also do 6/3/3 with a champion but you will have les WIS in general - so less damage output.

I have no idea why should you use 9/3 monk since lvl 9 monk ability is useless, even as an aoe source of damage.

There is also the only head gear for you in act3 which gives you bonus action, so with a thief you have 3 now.

For max damage aka 125-162 per combo - use Ascended Astarion. (and aka ~90+ damage for a single hit)

In the WotOH subclass, the lvl 9 features are usable per turn.

Unarmed builds have a big problem in BG3, as long you have a single weapon in hand, you can’t use action for unarmed attacks.

Ressonating punch allow you to use action (and doesn’t need ki points) for it even if you’re dual wielding, it trigger extra attack, and can also be used in the same turn as bonus action as well, allowing a thief to use ressonating punch + bonus unarmed strike or flurry of blows in the same turn.

In theory, you can trigger 5 hits per turn as long you have ki points, then 4 hits per turn if not.

Also, ressonating blast can be awesome, specially if you hit multiple targets then shove (or flurry of blows: push) ressonate enemies to each other, since it doesn’t cost action or bonus action and make ressonating enemies explode, taking 3d6 dmg + blasting in AoE for the same damage (ex: 3 ressonating enemies near each other = 3x 3d6 dmg to all of them without using action or bonus action).

This build may benefit from mobility feat btw, but ASI would need to be sacrified for this.

And as the cherry of the cake, deft strike make unarmed attacks 1d8 dmg at monk 9.
最后由 Kamuizin 编辑于; 2024 年 8 月 29 日 上午 8:17
Ryan 2024 年 8 月 30 日 上午 7:33 
Thanks for all the advice guys, been trying all these out and having a blast
[bYa]Fox 2024 年 8 月 30 日 下午 7:49 
引用自 Panda
引用自 bYaFox
Further jump, difficult terrain doesn't slow ya down and your damage is upgraded to 1d8 the 9th level.
I never used a jump as a monk and berserker, all my bonus actions are for attack (maybe for healing)
Difficult terrain doesn't slow - well, after my cleric/druid reaches lvl 7 - Freedom of Movement forces me not to care about terrain and paralysed status effect.
1d/8 instead of 1d/6 seems pointless since you can add 1d/4 using a druid.
You also get +2 damage with ur damage when frenzied and that includes the throwing, enraged throw at level 3 which does even more, resistance to physical damages and advantage on strength checks and saving throws. On top of that the throw damage is + ur weaps damage and + the weight of the item/person and knocks them prone when thrown meaning fk it throw the enemy at another enemy for extra damages as well. + ur strength modifier with tavern brawler as well cause y not.
最后由 [bYa]Fox 编辑于; 2024 年 8 月 30 日 下午 7:56
Pan Darius Cassandra 2024 年 8 月 30 日 下午 9:54 
Bladesinger.
Panda 2024 年 8 月 31 日 上午 1:03 
引用自 bYaFox
引用自 Panda
I never used a jump as a monk and berserker, all my bonus actions are for attack (maybe for healing)
Difficult terrain doesn't slow - well, after my cleric/druid reaches lvl 7 - Freedom of Movement forces me not to care about terrain and paralysed status effect.
1d/8 instead of 1d/6 seems pointless since you can add 1d/4 using a druid.
You also get +2 damage with ur damage when frenzied and that includes the throwing, enraged throw at level 3 which does even more, resistance to physical damages and advantage on strength checks and saving throws. On top of that the throw damage is + ur weaps damage and + the weight of the item/person and knocks them prone when thrown meaning fk it throw the enemy at another enemy for extra damages as well. + ur strength modifier with tavern brawler as well cause y not.
I thought that we spoke about level 9 monk, not a barbarian, but ok, still, monks unarmed attack is just better then enraged throw since it’s like 70+ damage without a crit.
Not sure about resistance, you have insane Wis stat to prevent wis CC’ed status condition and ki defence to inflict melee disadvantage, also 1 time arrow redirect with no damage/almost no damage (if steel guards) - so kinda ok to play without barbarian.

Btw if I remember right - lvl 9 ki punch doesn’t stack with your main lvl 6 passive, that was the reason why I dropped level 9 and added Druid/fighter for more damage.
最后由 Panda 编辑于; 2024 年 8 月 31 日 上午 1:05
[bYa]Fox 2024 年 8 月 31 日 上午 8:07 
引用自 Panda
引用自 bYaFox
You also get +2 damage with ur damage when frenzied and that includes the throwing, enraged throw at level 3 which does even more, resistance to physical damages and advantage on strength checks and saving throws. On top of that the throw damage is + ur weaps damage and + the weight of the item/person and knocks them prone when thrown meaning fk it throw the enemy at another enemy for extra damages as well. + ur strength modifier with tavern brawler as well cause y not.
I thought that we spoke about level 9 monk, not a barbarian, but ok, still, monks unarmed attack is just better then enraged throw since it’s like 70+ damage without a crit.
Not sure about resistance, you have insane Wis stat to prevent wis CC’ed status condition and ki defence to inflict melee disadvantage, also 1 time arrow redirect with no damage/almost no damage (if steel guards) - so kinda ok to play without barbarian.

Btw if I remember right - lvl 9 ki punch doesn’t stack with your main lvl 6 passive, that was the reason why I dropped level 9 and added Druid/fighter for more damage.
That is the level 9 monk. I'm explaining what you also get with the barbarian at level 3 as well and the bonuses they both get with tavern brawler. The poster of the topic asked for multiclass info so why wouldn't i mention it? You do realize that throwing an enemy at another enemy hurts both enemies right, and that there are weapons that return to you when tossed. It is not required that you always throw something. You also get extra ac with your constitution modifier this way cause of the barbs unarmored defense.
最后由 [bYa]Fox 编辑于; 2024 年 8 月 31 日 上午 8:13
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发帖日期: 2024 年 8 月 28 日 上午 10:27
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