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I think they will get to this point, but they are trying to reach users with simpler content first. However, they fail brutally when they say: - copy this from X place. If they had a doc they would explain exactly why you need this thing. They are basically "starting at the end".
Granted, I'm an absolute novice when it comes to making my own mods, so maybe there's something obvious that I just don't know yet, but I feel like I have no idea what I'm tinkering with or if I'm playing with the right files or not.
https://www.youtube.com/watch?v=9Z27QxXIs7U
Maybe the community will slowly figure out stuff and document everything to unlock it's full potential? And get custom campaigns? >.>
Patience will be in order though, it's a bit like Bethesda modding before the third party tools are there. Except it's probably even more complicated here.
That's the point. If I really had time I would probably find out what these methods return, what they need to receive, how they relate to resources and with that we would make much more elaborate campaigns/mods. The point is that unfortunately this work will be on the community's side. In a development environment, framework documentation is the initial step for anything, they needed to make this available instead of simple step-by-step guides.