Baldur's Gate 3

Baldur's Gate 3

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ThetaL0L Sep 8, 2024 @ 3:43am
How to export self-made mods?
This is a noob question, but I'm absolutely new to this so bear with me plz.
I just made a mod for BG3 and want to implement it into my game. I know it works because I tried it in the mod tool, but I just can't figure out how to get it from the mod tool to the actual game.
Appreciate the help!
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tonypa Sep 8, 2024 @ 5:02am 
In the Toolkit called Glasses, once you made a new mod, there is menu item Project >> Project Settings >> There you can choose to "Publish local" to only have the mod available on your own pc or "Publish" to send it to public mod manager.
ThetaL0L Sep 8, 2024 @ 6:52am 
Originally posted by tonypa:
In the Toolkit called Glasses, once you made a new mod, there is menu item Project >> Project Settings >> There you can choose to "Publish local" to only have the mod available on your own pc or "Publish" to send it to public mod manager.

Thanks!
I got it to publish it locally, but I still can't find it anywhere in the mod manager, and it also hasn't changed what I set out to change.
ThetaL0L Sep 8, 2024 @ 6:56am 
FYI, I tried adding the "Sanctuary" spell because it was somehow removed from my game with patch 7. It works perfectly in Glasses and I just need to put in 1 lvl of Cleric to get it, but now that I've tried adding the actual mod into my game, I can't even find it as an installable option. Not sure if this is due to it being published locally or something.
tonypa Sep 8, 2024 @ 7:36am 
Sorry, found amount of options in Glasses way too overwhelming to really understand how everything works. Did you start new game with your mod? Maybe it only appears from the scrolls or when you level up?

I am not very helpful, just trying to guess :(
ThetaL0L Sep 8, 2024 @ 2:24pm 
Originally posted by tonypa:
Sorry, found amount of options in Glasses way too overwhelming to really understand how everything works. Did you start new game with your mod? Maybe it only appears from the scrolls or when you level up?

I am not very helpful, just trying to guess :(

I appreciate it!
I also found it overwhelming as I am completely new to modding, but I managed to find where I was suppose to put the mod.
I first exported it the way you said, then I took that file and added it to where the other mods in the BG3 %appdata% folder. After that, it showed up in the BG3 mod manager and available to activate. Once that was done, I could start a new game, or reload a save, and the cleric spell list had it available again.
guard65 Sep 8, 2024 @ 2:57pm 
So you created a mod and need to deploy it. So many ways to do it but you give no details.

Is your mod compressed as a PAK file?
Or Is your mod loose file or perhaps both.
Do you have other mods that may conflicted with your change?
Is your mod is just adding back in by updating the spell list table for a caster type?

Target_Sanctuary
ThetaL0L Sep 10, 2024 @ 7:01am 
Originally posted by guard65:
So you created a mod and need to deploy it. So many ways to do it but you give no details.

Is your mod compressed as a PAK file?
Or Is your mod loose file or perhaps both.
Do you have other mods that may conflicted with your change?
Is your mod is just adding back in by updating the spell list table for a caster type?

Target_Sanctuary

I solved the issue. It was compressed as a PAK and I just had to put it where the other mods were on my PC.
None of my other mods are conflicted with the change.
Yes, the mod added Target_Sanctuary back to the cleric spell list :)
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Date Posted: Sep 8, 2024 @ 3:43am
Posts: 7