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latest BG3MM is only supporting BG3 Patch 7 and nothing else.
You need to go back to previous BG3MM version.
- updating Script Extender to its latest version
Script Extender always updates to the latest version, nothing BG3MM can do about that, or not do about that.
We're on different continents with different PC setups and Em is the one who taught ME about modding. So the TS here is getting a little extensive.
Going back to BG3MM 1.0.10 seems to have fixed it for me!!! Apparently it had auto updated to .11 for some reason. Thanks so much!
Make extra sure to disable auto updates ^^ in preferences -> general , inside BG3MM, or you will get right back to latest version. Anyhow glad that worked out for you ^^
Which files would I need to wipe? I really appreciate the help with this.
- I backup my mods and check updates for them
- I delete all mods, at patch 6 usually we've a Mods folder inside BG3 game folder
- I delete all mods from here "C:\Users\your_name\AppData\Local\Larian Studios\Baldur's Gate 3\Mods" (this is new place where game drop mods which downloaded through in-game manager stay)
- I delete modsettings.lsx file
- I put mods back to "C:\Users\your_name\AppData\Local\Larian Studios\Baldur's Gate 3\Mods"
- I updated bg3mm, install all mods and adjust load order. Then save order and hit button "Export order to game" which regenerate file with mods
- Then I go to "C:\Users\your_name\AppData\Local\Larian Studios\Baldur's Gate 3\PlayerProfiles\Public" and in properties of modsettings.lsx I tick the "read-only"
- Now, when game start I've an error about "modsettings.lsx can't be reset" or something like this but game can't enable/disable mods and can't sort them in improper way. Game run as usual.
Cons: Error every time you start the game, I'm not sure it's possible to install mods from native mod manager (I think you can download them, but they can be enabled only through bg3mm).
I don't think it's a perfect way but main problem with mods - some of them need to be loaded in special order, but game sort them out with internal "logic". Also game can disable some mods for no reason (or simply think it's "better for user"). And when you've heavy mods like 5e spells or modded class, which keeping disable by the game - save broke.