Baldur's Gate 3

Baldur's Gate 3

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Jon Eros Sep 6, 2024 @ 8:28am
how to play with 3rd party mods??
the game is not letting me start. it says i should disable 3rd party mod.

NO.

their mod list are barely useable mods in it, and not the hexblade subclass yet that i want.

how do i play with 3rd party mods?
Last edited by Jon Eros; Sep 6, 2024 @ 8:32am
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Showing 1-15 of 37 comments
MajorAssman Sep 6, 2024 @ 8:43am 
You wait for the author of the mods to update their work, or you play the beta patch 6 version.
Jon Eros Sep 6, 2024 @ 8:45am 
wait, so the new update with mods, disables mod use? wauw thats a dck move...
Draknalor Sep 6, 2024 @ 8:47am 
Originally posted by Jon Eros:
wait, so the new update with mods, disables mod use? wauw thats a dck move...
What?

3rd party mods always break and have to be re-coded after every hotfix or patch not just this patch.

Are people really this clueless or just trolling?
Last edited by Draknalor; Sep 6, 2024 @ 8:47am
Gaius Sep 6, 2024 @ 8:48am 
Originally posted by Jon Eros:
wait, so the new update with mods, disables mod use? wauw thats a dck move...

Every update makes mods obsolete and require updates by the mod maker.
Jake Dragon Sep 6, 2024 @ 8:51am 
I found that the in game MM and the BG3 mod manager are not yet compatible. Once you update the modsettings.lsx from in the game the BG3 Mod manager wont load your profile. But I have had good luck dropping the pak files in the mod folder an then enabling them in the in game MM. There are some that I was using before that do not work and cause the game to not load a save/new game but most of them seem to work.
MajorAssman Sep 6, 2024 @ 8:51am 
Originally posted by Jon Eros:
wait, so the new update with mods, disables mod use? wauw thats a dck move...
Mod conflict is predictable when a large update drops, its the downside of modding.
Viper Sep 6, 2024 @ 8:51am 
Very few mods are going to work right now next day after a major update.
Jon Eros Sep 6, 2024 @ 8:54am 
but for them simply blocking starting a new game is a realy dck move,

installing mods always means you risk crashing the game,

but what it does is that it adds stuff not in the game.


the reason i want mods, is becouse i want the hexblade subclass.
Hobocop Sep 6, 2024 @ 8:58am 
Originally posted by Jon Eros:
but for them simply blocking starting a new game is a realy dck move,

installing mods always means you risk crashing the game,

but what it does is that it adds stuff not in the game.


the reason i want mods, is becouse i want the hexblade subclass.

So...wait for the hexblade subclass mod to be updated, or use the beta functionality to roll back to patch 6 if you need it right, right now.
nightinggale Sep 6, 2024 @ 9:00am 
Originally posted by Draknalor:
Originally posted by Jon Eros:
wait, so the new update with mods, disables mod use? wauw thats a dck move...
What?

3rd party mods always break and have to be re-coded after every hotfix or patch not just this patch.

Are people really this clueless or just trolling?
The thing is, updates will sometimes break mods, but reading this thread makes it sound like the update intentionally breaks all mods. Backward compatibility with mods is something to consider because you can't take for granted that all mods are maintained.

Yes there can be valid reasons for breaking existing mods, but no such reason is present in the announcement.

Imagine if savegames would die from every single hotfix. People would be rightfully upset if that happened, yet occasionally a game announces savegame killing updates because it's unavoidable for some technical reason. Killing mods is seen as a lesser evil by some developers even if disabling specific mods can be savegame breaking for games already using those mods.

Needing mods to be updated to show up in the ingame menu is fine. Killing the old mod loading system before at least giving mods time to convert is not.
Jon Eros Sep 6, 2024 @ 9:03am 
i stay with my point that its an ahole move to just disable mod use, destroying everything on nexus.

why not just let it run, but with the warning that its not supported and the game can crash/have bugs.

no need to block it completely
harken23 (Banned) Sep 6, 2024 @ 9:09am 
There was a limited number of people who got the EA mod tools, so most modders didn't see any of them before yesterday.
EVERY patch for EVERY game in the entire world has a chance to break mods.
It's not up to the developers to make sure the mods are up to date, or will even ever be usable again.
Mods will be updated to the new fix/patch when the mod maker updates it to the new fix/patch, and not a moment before. These people also have lives outside of making sure your mods are all updated the day after a fix/patch. I would have thought this goes without saying, but the mod makers are under no obligation to update their mods, EVER, either.
Hobocop Sep 6, 2024 @ 9:11am 
Originally posted by Jon Eros:
i stay with my point that its an ahole move to just disable mod use, destroying everything on nexus.

why not just let it run, but with the warning that its not supported and the game can crash/have bugs.

no need to block it completely

Because it wouldn't work at all until the mods have been updated for the new patch, like the case has been with mods every single other time there's been a major patch.
Jon Eros Sep 6, 2024 @ 9:12am 
yea sure, but there is a difrence between allowing players to break the game, and block everything 3rd party.


im ok with the game posibly crashing, it can happen with mods.



thats why i said, they could have just placed a warning that says unsuported, instead of blocking you to load a game and start a new game
harken23 (Banned) Sep 6, 2024 @ 9:18am 
I haven't re-installed the game yet. ARE they actually, actively blocking third party mods? Or do you just have to use BG3MM to still use Nexus mods that aren't officially supported?
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Date Posted: Sep 6, 2024 @ 8:28am
Posts: 37