Baldur's Gate 3

Baldur's Gate 3

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Larian's original scrip extender - Osiris
Baldur’s Gate 3 will also now officially support some scripted mods using Osiris, our in-house scripting language. This means mod authors will be able to reload their own scripts, handle build errors, and also carry out basic debugging.

Taken from the patch notes.

We can probably expect that mods depending on Norbyte's SE will be broken for a while till they are rewritten for OSE
Last edited by Arey Vermillion; Sep 5, 2024 @ 6:51am
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DargonBlak Sep 5, 2024 @ 6:52am 
thank you for the notice
Arey Vermillion Sep 5, 2024 @ 6:55am 
Originally posted by Maron:
SE already uses Osiris. In case you don't know, both BG3MM and SE were built on the same base code that was used for DOS:2 because it's the same engine.

I actually didn't know that. Thanks for the heads up
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Date Posted: Sep 5, 2024 @ 6:50am
Posts: 2