Baldur's Gate 3

Baldur's Gate 3

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CPS Sep 5, 2024 @ 6:32am
Patch 7 Mods.
Does anyone know if patch 7 is going to destroy mods, or break current saves?
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Showing 1-15 of 23 comments
Orion Invictus Sep 5, 2024 @ 6:32am 
Shouldn't break vanilla saves, might break mods and modded saves.
Broken for sure. I'm gonna miss the WASD mod until it's updated...
Arey Vermillion Sep 5, 2024 @ 6:33am 
It will break mods, especially the SE ones
CPS Sep 5, 2024 @ 6:34am 
Originally posted by entitled mercy one trick:
Broken for sure. I'm gonna miss the WASD mod until it's updated...

Awww :(

I've just started my second playthrough and I'm using mods this time around. I'm half way through Act 3 >.<
CPS Sep 5, 2024 @ 6:34am 
Does anyone know if it's possible to roll back to patch 6?
Originally posted by CPS:
Originally posted by entitled mercy one trick:
Broken for sure. I'm gonna miss the WASD mod until it's updated...

Awww :(

I've just started my second playthrough and I'm using mods this time around. I'm half way through Act 3 >.<
I just got to act 3 and quit the game to add in the half-illithid effect toggle mod before using the Astral touched tadpole and BOOM, update XD
Nifty Sep 5, 2024 @ 6:37am 
Do all types of mods break or mainly mods that use script extender?
Last edited by Nifty; Sep 5, 2024 @ 6:49am
Gengoralt Sep 5, 2024 @ 6:38am 
Yup, it's going to break. Give it a week, everything should be fine.
Alarris Sep 5, 2024 @ 6:38am 
Originally posted by Nifty:
Do all types of mods break of mainly mods that use script extender

It heavily depends on the patch, and it's hard to say, since we don't have much in the way of patch notes for Patch 7 yet.
CPS Sep 5, 2024 @ 6:39am 
Originally posted by Nifty:
Do all types of mods break of mainly mods that use script extender

Yeah the script extender is required for the mods that I use. I'm using one that lets you get to level 20, one that adds more feats, and another that adds some loot.

The script extender is an integral thing for my current game to work :((
CPS Sep 5, 2024 @ 6:41am 
Originally posted by Maron:
Mods, especially Script Extender and Native mods will be 100% broken. The rest is also liable to be 90% broken. Par of the course for ANY modded game.

I've only had BG3 for a couple weeks, so I've not experienced an update for this game yet. I know I have a couple games that are generally okay with mods and updates, I wasn't sure if this was one of them :(
Xenos Sep 5, 2024 @ 6:46am 
Preeeety sure most of the mods are gonna be broken. If you are as impatient as me you can start importing the beauty mods, those should be fine, but those with SE are goners.
Riony Sep 5, 2024 @ 6:50am 
Yep, broken saves confirmed. Progress came to a screeching halt, so will wait until mods are updated to resume.
Arey Vermillion Sep 5, 2024 @ 6:52am 
Taken from the patch notes

Scripting Changes using Osiris.

Baldur’s Gate 3 will also now officially support some scripted mods using Osiris, our in-house scripting language. This means mod authors will be able to reload their own scripts, handle build errors, and also carry out basic debugging.

This means we'll probably have to wait till moders rewrite mods from Norbyte's SE to Osiris
CPS Sep 5, 2024 @ 6:54am 
Is it possible to roll back to patch 6 haha?
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Date Posted: Sep 5, 2024 @ 6:32am
Posts: 23