Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
They give resistance which does not stack.
Warding Bond gives resistance to all damage but with the disadvantage that the spellcaster takes the same amount of damage.
In bg3/dnd resistance can’t be stacked.
You can’t reduce damage using just a resistance more then by half.
Some armour gives -2-4 incoming damage for a certain attack type.
But with a shield master feat you can ignore whole incoming damage for the Dex save DC type.
Using warding bond with an advantage on concentration save is ok, unless you want to test 6-7 attacks at once (since in bg3 for SOME STRANGE REASON you somehow can roll 1-1 roll dices with the advantage).
Now, if you had something like an Abjuration Wizard's Arcane Ward or Heavy Armor Master's flat damage reduction, those would stack, though I'm unsure which order they are applied in BG3.