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Goblin on the top of the Cliff when guiding Sazza out of the Grove. Trying to push the goblin onto the ground infront of the rest of his gobby friends
But in RL D&D Sessions, Mage Hand is very weak, only able to move small objects.
I used it ingame for Items, but never tried it on enemies.
So maybe there is a weight/size limitation. It may succeed, but it doesn't have the power to actually move them.
The original 5e spell says:
"A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.
You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.The hand can’t attack, activate magic items, or carry more than 10 pounds."
But since this game is kind of only inspired by D&D 5e and way off the real rules, who knows it its different in the game.
I also dm multiple 5e groups; and mage hand is quite weak! No doubt about that lol and it's no problem if the spectral is just as weak in bg3, but then the 70% chance to push would be wrong, which is fine as well; placed my question here for any extra info. I am taking the pushing mage hand off the list of things I can try to do to beat tactician.