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Disengage is a full action again as of patch 5 but we're still here, so
Another mistake (5e this time, not Larian) was mixing basic attacks and Bonus Actions with dual wieding. The off-hand attack shouldn't have to compete against BA's such as Cunning Action Disengage or drinking a potion in BG3. Dual wielding should of course give you more attacks but those should be balanced by an attack penalty rather than taking away other actions.
I disagree, the main problem was that Thief was already very weak in 5e and added to that its benefits as written wouldn't benefit in a video game too much. On a single class rogue the BG3 thief extra bonus action it is about equivalent to arcane trickster in power, as you grow in levels the less impact using the the bonus action to perform a off-hand attack has because sneak attack damage starts becoming more important. It basically increases your chance of delivering a sneak attack which is quite useful, but not game-breaking
It does cause lots of problems with multiclassing though (and maybe items?) because other classes have lots of ways to use bonus actions for damage
I think that giving the Thief something like: "Once per turn you can Dash, Jump, Disengage or Hide as a free action" instead of an extra bonus action would fix all issues really. You get to be extremely mobile and if dual-wielding you can still have two chances to deliver sneak attack
And to be fair the hexblade1/divine-soul5 combo that I have presented would have worked in pen&paper well as well (although not as broken as some simpler builds like divine smite sorcerer)