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https://bg3.wiki/wiki/Thunderskin_Cloak
https://bg3.wiki/wiki/Ring_of_Spiteful_Thunder
https://bg3.wiki/wiki/Gloves_of_Belligerent_Skies
https://bg3.wiki/wiki/Boots_of_Stormy_Clamour
If enemies don't die, they prone, daze, take extra thunder damage, or take a massive penalty to saving throws for Con, Dex and Str. It's hilarious just being able to delete things on a fight.
Throwing enemies and using enemies as improvised melee weapons is amazing. Partly for assured prone and partly because its just hilarious.
But the emphasis there is just that there is minimal reason to not use a stash of daggers, javelins, spears, light hammers, and throwing axes over some flavorful bound weapon. In fact limiting yourself to a bound weapon that is a competent throwing weapon seems pretty crippling.
Like its cute RP to be able to bound a spear that you can also throw - But why not just throw a random spear? The versatility in regards to damage types and throw arcs alone is reason enough to have mundane throwing weapons in inventory. And since they are reusable with even goblins having multiple throwing weapons they are abundant.
I've experienced thrown weapons becoming unretrievable or the returning Pike and Trident not returning for whatever weird engine freak out.
If there is confined terrain or weird death pits I'll frequently throw daggers and the like specifically to not lose a precious weapon due to an engine bug. Better yet to throw enemies into the pits in such scenarios too... ;)
I concur.
As you wrote: with the correct build just alone the prone status is invaluable. And combining that with a strong melee attack, it becomes even more devastating.
Having at least three strong attacks like that per turn surely makes the berserker one of the more hilarious strong classes.
I started out with this the first time, but I rebuilt into Eagle heart, because the throwing was unintentionally way too strong, due to the crushing damage targets take when you throw objects from high up (like seriously, throw a handaxe, and even on a miss, they could take like 9 damage).
You could also take Athlete to increase your jumping, make it easier to get to high ground from any position. There's a few weapons in the game made for throwing, like Returning Pike (or something along those lines), and a hammer in Act 3 (best for Dwarves, but that's a bit late to worry about). Also grab Elixirs of Collosus
My favorite are lightning jabbers you can find in Act 2 that deal additional lightning damage when thrown, I used them the whole of my second run when throwing wasn't my focus, but a viable option when I can't reach in melee. Also use Scratch to retrieve them for you during combat, enemies should mostly ignore him anyway if they have a more important target and don't have AoE.
Another reason why is that a sack full of ammo is annoying with the weight. Its not that much, but if you carry enough of them to throw 3/round for 4-5 rounds, its not zero. Split the diff and keep those +1 daggers, sussar dagger, shining staver of skulls type stuff to chuck and lose all the garbage that isn't at least +1.
Throwing enemy into each other is not only effective, its funny. This is one of the best parts of the game. Throwing enemy into cloud of daggers etc is even better. Those exploding guys in act 2 can be chain reacted by throwing one into another, one dies and explodes on another who explodes onto the next 2...
A proper thrower also does solid damage with thrown bottles like grease bottles. Nothing says I love you like doing 15 damage with a grease bottle that knocks them down in the puddle.
8 berserker 4 thief
12 eldritch knight
All three above are viable combinations. I prefer 12 eldritch knight myself as I prefer single class builds when possible...
Comedy option of Dwarf Berserker- use the returning pike you can get in act 1 until you can get the Dwarven Thrower in early Act 3.
The problem I have with the returning pike is that you lose out on utility that another weapon set could bring. Throwing a "non returning" weapon does not unequip your current weapon. So you could equip the sword of justice and cast Tyr's protection on yourself for a boost in AC and just throw the random weapons that you find.
Yep. It's a convenience thing in not needing to keep track of 17 handaxes and 12 javelins and pick them up after every fight. Plus I believe the pike does more base damage than any standard thrown weapon you can have at that point (d10 instead of d6).