Baldur's Gate 3

Baldur's Gate 3

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Chaosolous Oct 25, 2024 @ 5:01pm
Throwing Weapons Builds?
How would you (personally you, I'm looking for opinions/ideas), build a throw based character? I'm thinking with like, all the daggers and throwable axes and throw weapons.

What way would you build them?
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Showing 1-15 of 34 comments
Angel Oct 25, 2024 @ 5:05pm 
tavern brawler throwzerker comes to mind
Metallicus Oct 25, 2024 @ 5:05pm 
Start with the Berserker Barbarian
MystShade Oct 25, 2024 @ 5:22pm 
it could be worth considering 3 level of eldritch knight, binding a throw weapon makes it returning like the pike, so you don't need a boxload of throwables until you get the hammer in act 3. otherwise definately bezerker barb for frenzy throw and tavern brawler.
Sevrojin Oct 25, 2024 @ 7:46pm 
Originally posted by MystShade:
it could be worth considering 3 level of eldritch knight, binding a throw weapon makes it returning like the pike, so you don't need a boxload of throwables until you get the hammer in act 3. otherwise definately bezerker barb for frenzy throw and tavern brawler.

cant remember where but there is a very early game spear that has return after thrown effects
Clive Hawkins Oct 25, 2024 @ 8:08pm 
Goblin Camp vendor has a Returning Pike for sale.
Act 3 has a Legendary Trident that also returns.
Throwing build with Tavern Brawler is one of the strongest in the game if you use Hill Giant and Cloud Giant potions every day. Only overshadowed by Tavern Brawler Monk (due to gear.)
RollerPig Oct 25, 2024 @ 8:28pm 
open hand monk/theif rogue/tavern brawler makes a VERY versatile thrower and is also one of the top builds in the game. Berserking barbarian/tavern brawler except you wont get a bonus action throw until round 2 as you have to rage first.

end game probably eldritch knight as a fighter gets 3 attacks + action surge for pure thrower (open hand monk is overall stronger)

returning pike act1/Nyrulnia act3, ring of flinging from act 1 grove, gloves of uninhibited Kushigo act1 and caustic band act1 both from underdark. Those act1 items will be with you rest of game. you can also get the dwarven thrower act3 which is really good if you use disguise self/dwarf
Vile Redcap Oct 25, 2024 @ 8:36pm 
Suggestion of the Shinobi subclass for Rogues mod. Focused on stealth and throwing daggers. I've played with it before and it's fun without being game breaking.
Garf412 Oct 25, 2024 @ 11:47pm 
5 lvls Barbarian Berserker, 4 levels Theif Rogue (feat) 3 Levels of Fighter Eldritch Knight (bound weapon, Shield, Magic Missile) then grab relevant gear. I level up as a Swords Bard / Fighter to 10, then Respec into the Throw Barb, easier levelling, and most of the throw barb gear is later on in the game.

I could list all the gear but should leave some research to do right ? ;)

however, the Netherbrain cannot be targeted by throws so don't take the build into that fight. DOne that fight dozens of times, treid various thing, Netherbrain cannot be targeted by throws.... sucks but there it is
[TG] zac Oct 25, 2024 @ 11:54pm 
Originally posted by Garf412:
5 lvls Barbarian Berserker, 4 levels Theif Rogue (feat) 3 Levels of Fighter Eldritch Knight (bound weapon, Shield, Magic Missile) then grab relevant gear. I level up as a Swords Bard / Fighter to 10, then Respec into the Throw Barb, easier levelling, and most of the throw barb gear is later on in the game.

I could list all the gear but should leave some research to do right ? ;)

however, the Netherbrain cannot be targeted by throws so don't take the build into that fight. DOne that fight dozens of times, treid various thing, Netherbrain cannot be targeted by throws.... sucks but there it is

This ^ more or less was exactly what I was gonna suggest.

Beserker barbarian gets a bonus to the damage done via thrown.
Tarvern Brawler boosts it again.
Thief gives an extra bonus action to throw yet again.
Eldritch knight binding their weapon means when thrown it will automatically teleport back into their hand after it hits or misses meaning you can use any weapon in the game instead of just the few that will automatically return.
jonnin Oct 26, 2024 @ 12:20am 
thoughts.

its about 3 key things, really.
- returning weapons (whether on the weapon like the early game pike or added like warlock/fighterEK)
- 3 or more shots per round (high level fighter, or level 5+ barbarian WHEN you have slept for frenzy which you run out of FAST if not spamming sleeps).
- class. There are many contenders... ranger, warlock, fighter, barbarian, monk with various partial ideas (spore druid, ??) esp if looking at a multiclass build.

Personally I find sleep spam to be unappealing (resting every fight or two, that is, so you have a fully loaded team nearly every fight). So that makes barbarian, which is kind of a no-brainer with sleep spam, less attractive to me. That extra shot only on boss fights is nice but its just too few uses to build around it for me, same way I won't build around action surge. I say that to put context onto the following, not to judge those who sleep frequently -- its allowed, do what you will.

So, not sleep spamming..
the fighter EK comes out as my winner at high levels. Returning bound weapon, 3 shots, defense or dueling style ... feats for lots of stats or other things, war magic.. I don't think much is going to out damage it or improve on this at all, once you finally reach high levels and get that 3rd shot.

mid game, I think its going to matter what items you want to use more than anything else what class or multiclass setup you try. For example if you use 'when concentrating get damage' items, you may try hunter (colossus slayer?) for mark, and add kagha's necklace on the pile with goodberry munching (very weak in act 2 due to immunity). But if using other items, like the acid ring and acid cloud (early act 2) booster for it, you may try a rogue3 hybrid and mix dualxbow and throwing together. Or you might try an open hand monk with extra wisdom, to get that sweet d4+5 damage add on and double down on unarmed items, deflect missiles, etc. It also depends on how much the thrower ends up in melee, which happens sometimes and you need to either be effective at it or able to get away.
Kaworu Oct 26, 2024 @ 12:45am 
My go-to Karlach is a thrower. Wildheart Barbarian with Aspect of Chimpanzee (blind enemies by throwing camp supplies), Tavern Brawler feat is a must, start with Returning Pike then eventually switch to Nyrulna, keep a steady supply of less valuable camp supplies (like spoilt treacle tarts and fish heads) and, well, throwables. Nothing out of the ordinary. Also, there are several trinkets throughout the game that give you buffs/bonuses for applying conditions to enemies, and Blindness is a condition. If you're playing Astarion Origin (or don't have a heart), you can get her (or your) strength up to 24 (17 on start + 1 from Hag hair + 2 Ability Improvement feat + 2 from Araj + 2 from Mirror of Loss), so Cloud Giant elixirs won't even be necessary (there's not that much of a difference between Str 24 and 27, which is treated as 26 anyway, imo) and you can drink something else instead, like Bloodlust for example.
Oh, and that one thing you can't target with a throw? You can still throw crap directly under it. Keep the big bomb and stock up on smokepowder grenades. It might not be the most efficient way to go about it, but it's *a* way.
アンジェル Oct 26, 2024 @ 1:08am 
Originally posted by Chaosolous:
Throwing Weapons Builds?
How would you (personally you, I'm looking for opinions/ideas), build a throw based character? I'm thinking with like, all the daggers and throwable axes and throw weapons.

What way would you build them?

Barbarian Berserker 8 / Rogue Thief 4
STR 17 DEX 14 CON 16 INT 8 WIS 10 CHA 8
As described in detail here
https://steamcommunity.com/sharedfiles/filedetails/?id=3124459563
section Berserker Atlatl

I would even leave the stats as they are, considering the equipment you can get, such as dexterity gloves, intelligence heandband etc. If anyone feel funky they can easily play the game while holding the strength club and keep throwing whatever they find. Personally I do not see the need to bind a weapon as you get your best weapons which are automatically returning to you later on anyroads.
Namdoolb Oct 26, 2024 @ 1:47am 
On flavour alone I think the only acceptable way is to take eldritch knight, build Thor, and spend the game throwing the best hammer you can find.
IlluminaZero Oct 26, 2024 @ 1:51am 
IMO Eldritch Knight is better for bow builds due to giving disadvantage to saving throws + special arrows (IE multi-arrow at minimum) with action surge.

Bound weapon is overrated as the best throwing weapon (The Trident) returns to you anyways, most thrown weapons have no special effects, and you will want to throw daggers in confined areas anyways.

The biggest advantage is the assured prone effect the Throwzerker has atop of the increased damage. Prone with no saving throw is actually a massive advantage - Doubly so in Tactician/Honor mode since it completely locks out many legendary actions.
アンジェル Oct 26, 2024 @ 1:56am 
Considering all the stuff you can throw, it does not need a special effect. Just have plenty of them available until you get returning weapon. In doubt: throw a goblin. The gnome party members works too...
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Date Posted: Oct 25, 2024 @ 5:01pm
Posts: 34