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cant remember where but there is a very early game spear that has return after thrown effects
Act 3 has a Legendary Trident that also returns.
Throwing build with Tavern Brawler is one of the strongest in the game if you use Hill Giant and Cloud Giant potions every day. Only overshadowed by Tavern Brawler Monk (due to gear.)
end game probably eldritch knight as a fighter gets 3 attacks + action surge for pure thrower (open hand monk is overall stronger)
returning pike act1/Nyrulnia act3, ring of flinging from act 1 grove, gloves of uninhibited Kushigo act1 and caustic band act1 both from underdark. Those act1 items will be with you rest of game. you can also get the dwarven thrower act3 which is really good if you use disguise self/dwarf
I could list all the gear but should leave some research to do right ? ;)
however, the Netherbrain cannot be targeted by throws so don't take the build into that fight. DOne that fight dozens of times, treid various thing, Netherbrain cannot be targeted by throws.... sucks but there it is
This ^ more or less was exactly what I was gonna suggest.
Beserker barbarian gets a bonus to the damage done via thrown.
Tarvern Brawler boosts it again.
Thief gives an extra bonus action to throw yet again.
Eldritch knight binding their weapon means when thrown it will automatically teleport back into their hand after it hits or misses meaning you can use any weapon in the game instead of just the few that will automatically return.
its about 3 key things, really.
- returning weapons (whether on the weapon like the early game pike or added like warlock/fighterEK)
- 3 or more shots per round (high level fighter, or level 5+ barbarian WHEN you have slept for frenzy which you run out of FAST if not spamming sleeps).
- class. There are many contenders... ranger, warlock, fighter, barbarian, monk with various partial ideas (spore druid, ??) esp if looking at a multiclass build.
Personally I find sleep spam to be unappealing (resting every fight or two, that is, so you have a fully loaded team nearly every fight). So that makes barbarian, which is kind of a no-brainer with sleep spam, less attractive to me. That extra shot only on boss fights is nice but its just too few uses to build around it for me, same way I won't build around action surge. I say that to put context onto the following, not to judge those who sleep frequently -- its allowed, do what you will.
So, not sleep spamming..
the fighter EK comes out as my winner at high levels. Returning bound weapon, 3 shots, defense or dueling style ... feats for lots of stats or other things, war magic.. I don't think much is going to out damage it or improve on this at all, once you finally reach high levels and get that 3rd shot.
mid game, I think its going to matter what items you want to use more than anything else what class or multiclass setup you try. For example if you use 'when concentrating get damage' items, you may try hunter (colossus slayer?) for mark, and add kagha's necklace on the pile with goodberry munching (very weak in act 2 due to immunity). But if using other items, like the acid ring and acid cloud (early act 2) booster for it, you may try a rogue3 hybrid and mix dualxbow and throwing together. Or you might try an open hand monk with extra wisdom, to get that sweet d4+5 damage add on and double down on unarmed items, deflect missiles, etc. It also depends on how much the thrower ends up in melee, which happens sometimes and you need to either be effective at it or able to get away.
Oh, and that one thing you can't target with a throw? You can still throw crap directly under it. Keep the big bomb and stock up on smokepowder grenades. It might not be the most efficient way to go about it, but it's *a* way.
Barbarian Berserker 8 / Rogue Thief 4
STR 17 DEX 14 CON 16 INT 8 WIS 10 CHA 8
As described in detail here
https://steamcommunity.com/sharedfiles/filedetails/?id=3124459563
section Berserker Atlatl
I would even leave the stats as they are, considering the equipment you can get, such as dexterity gloves, intelligence heandband etc. If anyone feel funky they can easily play the game while holding the strength club and keep throwing whatever they find. Personally I do not see the need to bind a weapon as you get your best weapons which are automatically returning to you later on anyroads.
Bound weapon is overrated as the best throwing weapon (The Trident) returns to you anyways, most thrown weapons have no special effects, and you will want to throw daggers in confined areas anyways.
The biggest advantage is the assured prone effect the Throwzerker has atop of the increased damage. Prone with no saving throw is actually a massive advantage - Doubly so in Tactician/Honor mode since it completely locks out many legendary actions.