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Yeah dude I just want to play an RPG. I could give 2 ♥♥♥♥♥ about D&D. I find the Dice Rolling tedious and annoying. Let me just pick the damn lock like every RPG on earth.
In fact I noticed 'save-scumming' used like a put-down in this thread, which is odd given the same people who included dice rolls - included 'quick' save/load. Sure, they might have a private desire that players don't use them but they certainly didn't go to much effort to stop it from happening - which is the correct way to approach personal choice.
Let's face it, if people want to painstakingly replicate a rather dated tabletop game, rolling on even the simple things (did that even happen? IDK) they're more than welcome, but there are those, (myself included) that don't have that romantic attachment and couldn't care less for being put through a redundant mechanic on simple things.
I can never understand why some treat a person's preferences as a personal attack - certainly not when whatever outcome they want - can't affect them. He asked for a mod, not a mechanic rewrite.
Without those rules and checks, you would be totally in the hand of a GM that then decides the way your actions work or dont... Of course there are other ways... not that i know of much so others may present them...
I can understand that the use of random chances can be always a bit frustrating.. especially as computers are not really good at creating real randomness...
Hit space.
Instantaneous dice roll.
If, on the other hand, what you DON'T like are probabilities then you're in for big trouble... Life's full of them, and thus it reflects on games, it's just that on DnD those probabilities are emulated by dice rolling.
Calling failing-dice rolls in BG3 a "branching path" is a serious stretch. It's almost always just a means to skip a fight, or to skip a quest section (puzzle\hide&seek), very rarely there might be a difference of quest-outcome.
However, I want to highlight the danger of what you say. If there's branching paths\outcomes from failing, then it's also implied there's branching paths\outcomes for winning. This effectively reinforce OP's desire to win every skill check, because failing them could lead to losing out of an desired outcome.
Only time you have to load a save file is if you died. Stop dying?
Regarding what people say about the 'RIGHT way of enjoying DND'... are you all aware that hombrew exists? Should all people who play homebrew also schooled how to "play proper DND"? Do you know that BG3 isn't even 100% 5e and therefore is 'technically' not DND to begin with? What about people who play on easy mode in BG3 which ignores and bends most DND combat rules, does that mean that they aren't having fun either? Because let me tell you, they sure as hell do.
About dice rolls being a "core feature"... Did you know that your GM 100% fudges dice rolls to keep the campaign going? And often changes encounters if the party rolls particularly good or bad in one session. What's with all this classism?
This is a nothingburger argument. Homebrew exist, yes. Homebrew STILL requires dice rolls in various capacities. If it did not, that is not DnD, homebrew or otherwise.
Fudging dice rolls doesn't change dice rolls are still involved. Dice rolls are still present. OP is asking to have them removed entirely. Not to have the capability to have mulligans.
Probably shouldn't have bought a game based of 5e rule set, don't you think?