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So it's turn-based but not case-related, you move freely. Every character have the capacity to move, one main action and one sub-action per turn. It can be more or less depending on subtility and class.
If you aren't familiar with Dungeon and Dragon, it will maybe be a little hard for you at first, but you will be used to it after some fight !
I see you are not into round like combat, but trust me this game is much more than just combat, it's very rare to see a game of this quality and you will soon forget about not being fan of round like combat. And at the very least, even if you still don't like it, you would have experienced what is the best around with that system
One little thing, this is not your traditionnal game of beating arround everything, play it with an exploring mindset, character breath life and everything you do or say hold meaning. Larian Studio actually pay their devs and don't make half-made game
See you later when you are over 200 hours of playing it :)
Anyway, it is very beginner friendly, if you choose the easiest difficulty. I'd recommend trying that first for the very first play, then try normal for second playthrough.
I love this combat system and think it's easy so I play on the hardest settings.
I also know other people who can't finish the first fight on the easiest difficulty.
On each combatant's turn, they may take 1 Action and 1 Bonus Action; additional Actions and Bonus Actions may be available based on classes and feats but are usually constrained in some manner, such as "you may make a second attack if you used your Action to attack". On each turn, the combatant may also move a fixed distance.
The game tracks Actions and Bonus Actions you have available to each character with little green and orange pips right above your ability bar, so you'll know how much action economy you have to work with.
Across the difficulty settings in the game, the rules do become a bit more strict, so it's best to learn on Explorer mode. Additionally, the game does not translate perfectly over to tabletop D&D, so asking a friend who plays D&D but not BG3 may lead to some confusion.
I hope this helps in some way.
dual wielding basic is any combination of any 2 weapons marked "light" in their description. This includes daggers, short swords, light hammers, clubs, and so on. you may place a dagger in your strong hand and a sword in your weak hand -- any combination works with these rules. Weapons marked finesse can use either strength or dexterity to hit and damage, whichever is better, but it is possible to make a dexterity based fighter (or rogue, etc). Now keep reading :)
dual wielding works best with some combination of a 'fighting style' and a feat.
you get a fighting style from a fighting class, like ranger, fighter, paladin. Barbarians do not have access. Everyone gets a feat at the 4th level in their class, and again at 8th etc. Fighter and some other classes get extras, fighter gets one at 6th.
the fighting style lets you use your bonus (dex or str score, where 12 is +1, 14 is +2, etc) on the offhand attacks and the feat lets you wield better weapons (no longer has to be 'light' marked weapons). Neither is 'necessary' to dual wield, but at the very least a serious dual wielder will want to have the stats on the offhand.
also a serious dual wielder will eventually take 3 levels of rogue to get a second offhand attack. That means that around 8th level you can have 4 attacks per round (2 main hand and 2 offhand) with a 5(warrior type)/ 3 (thief) setup. This same idea with different feats is also how you can make a deadly dual hand crossbow build (warrior 5 thief 3).
dual wielding is slightly less damage per round potential than a 2h weapon user, but it also is punished less for missing and can split damage across many targets, eg dedicated to finishing off the group that was just roasted by a fireball and all have one good hit left in them. An enemy with 1 hit point left will hit you just as hard as a fresh uninjured guy.
if you read between the lines, a rogue level 3 gets 3 attacks, as it gets that second offhand at third level. That is the fastest way to get more attacks, but rogues won't get the fighting styles nor a second main hand attack. Warrior types don't get the second offhand attack. This is why you mix the classes as I described, to get both.
Personally I love it.