Baldur's Gate 3

Baldur's Gate 3

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NoMercy47 Oct 20, 2024 @ 7:16am
combat system
i never played anything like that but iam kind of interest, i wanted to ask what is the combat system like, especially for beginnerst like me , is it hard to learn and to adapt to it ? cause iam not really a friend of round like combat, but i very much like the open world rpg part tho ..
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Showing 1-15 of 25 comments
Grimlet Oct 20, 2024 @ 8:24am 
A combat start when an ennemy see you, when you trigger a fight when speaking or when you are getting ambushed. Your character stay where they were when the combat start. Everything in the combat system is made to be arround rolling dice, because the game is about Dungeon and Dragon an RPG tabletop game. Every character roll a dice to see who play first etc.
So it's turn-based but not case-related, you move freely. Every character have the capacity to move, one main action and one sub-action per turn. It can be more or less depending on subtility and class.
If you aren't familiar with Dungeon and Dragon, it will maybe be a little hard for you at first, but you will be used to it after some fight !

I see you are not into round like combat, but trust me this game is much more than just combat, it's very rare to see a game of this quality and you will soon forget about not being fan of round like combat. And at the very least, even if you still don't like it, you would have experienced what is the best around with that system
NoMercy47 Oct 20, 2024 @ 8:27am 
thank you brother for your opinion, apreciated and i will give it a try :)
Grimlet Oct 20, 2024 @ 8:34am 
Really hope you love it.

One little thing, this is not your traditionnal game of beating arround everything, play it with an exploring mindset, character breath life and everything you do or say hold meaning. Larian Studio actually pay their devs and don't make half-made game

See you later when you are over 200 hours of playing it :)
NoMercy47 Oct 20, 2024 @ 8:35am 
oke i understood as i saw your gametime :) so it will be a long journey then :))
PolandAlkoholand Oct 20, 2024 @ 9:05am 
I have quick question. How dual-wielding system works? You just find item that has dual-wield in name or you just place 1 weapon in left and 1 left in right and if so then that would mean I can dual-wield 2 weapons of same category (like 2 swords) or any weapon combination like I don't know sword and dagger? I am new to this kind of game.
Grimlet Oct 20, 2024 @ 9:56am 
If you have one weapon on each hands, the second weapon can be used as the sub-action i speaked of just before. It will hit less than the weapon you use as the main action tho As for your seconde question, yes, the weapon you have in each hand can be different like a sword and a dagger, double dagger or something more exotic
Sazie Oct 20, 2024 @ 10:15am 
This gameplay in combat kinda reminds me of fire emblem but different, kinda fun to experiment with but it doesn't feel like a normal DnD for story and world exploring. Not as opened but still okay, most of the story is interesting until you remember everything after multiple plays. Although in my case, every game I play feels like it is new again after only a few days but that is because of memory loss.

Anyway, it is very beginner friendly, if you choose the easiest difficulty. I'd recommend trying that first for the very first play, then try normal for second playthrough. :lunar2019piginablanket:
its follow D&D rules but imo u really dont need to know them really well to know what to do . game does good job at telling u what can and cant be done . imo if u know nothing play 1st time on easiest diffculity so u get story. 2nd time u can play as more of a vetern game can be played so many times and feel fresh for all endings and all different options u get
Originally posted by NoMercy47:
oke i understood as i saw your gametime :) so it will be a long journey then :))
imo one of best game ever made if u like story telling . combat is not bad at all if u into D&D . watch some videos its not really hard
FunkyMonkey Oct 20, 2024 @ 11:29am 
This game is in my experience one of the more forgiving ones when it comes to big RPGs. It takes time as a new player but it is very much something you can learn reasonably quickly. I also want to point out that the environment is very intuitively interactive. If you cut a rope that something is hanging from, it drops. You can set things on fire that make sense to be set on fire (candles, flammable surfaces) and you can put out fire with water. And so on, this game rewards out-of-the-box -thinking and creativity.
Chaosolous Oct 20, 2024 @ 11:33am 
It's gonna depend on your brain TBH.

I love this combat system and think it's easy so I play on the hardest settings.

I also know other people who can't finish the first fight on the easiest difficulty.
Last edited by Chaosolous; Oct 20, 2024 @ 11:33am
Oonayah Oct 20, 2024 @ 11:41am 
The combat system is basically D&D (5th edition). You enter into combat and all combatants will "roll for initiative" to determine the order everyone takes their turn. Each cycle of turns is called a round.

On each combatant's turn, they may take 1 Action and 1 Bonus Action; additional Actions and Bonus Actions may be available based on classes and feats but are usually constrained in some manner, such as "you may make a second attack if you used your Action to attack". On each turn, the combatant may also move a fixed distance.

The game tracks Actions and Bonus Actions you have available to each character with little green and orange pips right above your ability bar, so you'll know how much action economy you have to work with.

Across the difficulty settings in the game, the rules do become a bit more strict, so it's best to learn on Explorer mode. Additionally, the game does not translate perfectly over to tabletop D&D, so asking a friend who plays D&D but not BG3 may lead to some confusion.

I hope this helps in some way.
jonnin Oct 20, 2024 @ 12:11pm 
Originally posted by PolandAlkoholand:
I have quick question. How dual-wielding system works? You just find item that has dual-wield in name or you just place 1 weapon in left and 1 left in right and if so then that would mean I can dual-wield 2 weapons of same category (like 2 swords) or any weapon combination like I don't know sword and dagger? I am new to this kind of game.

dual wielding basic is any combination of any 2 weapons marked "light" in their description. This includes daggers, short swords, light hammers, clubs, and so on. you may place a dagger in your strong hand and a sword in your weak hand -- any combination works with these rules. Weapons marked finesse can use either strength or dexterity to hit and damage, whichever is better, but it is possible to make a dexterity based fighter (or rogue, etc). Now keep reading :)

dual wielding works best with some combination of a 'fighting style' and a feat.
you get a fighting style from a fighting class, like ranger, fighter, paladin. Barbarians do not have access. Everyone gets a feat at the 4th level in their class, and again at 8th etc. Fighter and some other classes get extras, fighter gets one at 6th.

the fighting style lets you use your bonus (dex or str score, where 12 is +1, 14 is +2, etc) on the offhand attacks and the feat lets you wield better weapons (no longer has to be 'light' marked weapons). Neither is 'necessary' to dual wield, but at the very least a serious dual wielder will want to have the stats on the offhand.

also a serious dual wielder will eventually take 3 levels of rogue to get a second offhand attack. That means that around 8th level you can have 4 attacks per round (2 main hand and 2 offhand) with a 5(warrior type)/ 3 (thief) setup. This same idea with different feats is also how you can make a deadly dual hand crossbow build (warrior 5 thief 3).

dual wielding is slightly less damage per round potential than a 2h weapon user, but it also is punished less for missing and can split damage across many targets, eg dedicated to finishing off the group that was just roasted by a fireball and all have one good hit left in them. An enemy with 1 hit point left will hit you just as hard as a fresh uninjured guy.

if you read between the lines, a rogue level 3 gets 3 attacks, as it gets that second offhand at third level. That is the fastest way to get more attacks, but rogues won't get the fighting styles nor a second main hand attack. Warrior types don't get the second offhand attack. This is why you mix the classes as I described, to get both.
Last edited by jonnin; Oct 20, 2024 @ 12:19pm
wtiger27 Oct 20, 2024 @ 12:18pm 
It is very strategic style thinking. If you lack patience, I wouldn't buy it.

Personally I love it.
Bassdeff Oct 20, 2024 @ 12:21pm 
If you play on the easier difficulties you should do just fine. The game is incredibly complex, it is a DnD ruleset, and it can feel a bit overwhelming at first but unless you are playing on the harder difficulties it is quite forgiving. Just take your time, examine, and read the tooltips, and it won't be long before you get the basics. There is an incredible amount of depth to the gameplay should you choose to want to explore it.
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Date Posted: Oct 20, 2024 @ 7:16am
Posts: 25