Baldur's Gate 3

Baldur's Gate 3

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Barbarian furs and Loincloth?
Sooo, This game is awesome and all, but where is my Barbarian Loincloth?

Couldn´t find any on the game, so could anyone direct my to a Mod or something?
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Showing 1-8 of 8 comments
RollerPig Oct 17, 2024 @ 5:24pm 
I've been pretty disapointed by the clothing mods in the in
game mod down loader. I guess the game has been out for too long and modders have lost interest

I dont play with any new classes or spells. the game is pretty easy once you've done a few runs

basket of equipment and trans-mog mod on nexus mods is the best bet for barbarian clothing or that style and theres some other babarian specific

just browse nexus mods "clothing" and "armor"
jonnin Oct 17, 2024 @ 6:11pm 
If laz's mankini isn't working for you, I don't know what more you could want.
I want a tacky horned helmet and fur lined undies.
[TG] zac Oct 17, 2024 @ 8:04pm 
Originally posted by RollerPig:
I've been pretty disapointed by the clothing mods in the in
game mod down loader. I guess the game has been out for too long and modders have lost interest

I dont play with any new classes or spells. the game is pretty easy once you've done a few runs

basket of equipment and trans-mog mod on nexus mods is the best bet for barbarian clothing or that style and theres some ]other babarian specific

just browse nexus mods "clothing" and "armor"


The problem is more the tool kit really.

The options are there to change colors on stuff, change & add classes etc... but not add new clothes, maps, objects, change cut scenes etc....
(any clothes added so far have been due to the sheer talent of the mod author making them from scratch)

Given that the mod kit for their previous game was more complete it's likely Wizards of the coast was why this one is limited as Wizards is currently hiring & working on a full table top simulator (which will likely end up loaded with microtransactions)

It may get easier to add some of that stuff though.
A number of people have noted how similar the mod kit for this game is to the one for divinity (which is more complete) so people may figure how to port stuff over.
Last edited by [TG] zac; Oct 17, 2024 @ 8:05pm
SPEAKER MAN Oct 17, 2024 @ 9:01pm 
Originally posted by TG zac:
Originally posted by RollerPig:
I've been pretty disapointed by the clothing mods in the in
game mod down loader. I guess the game has been out for too long and modders have lost interest

I dont play with any new classes or spells. the game is pretty easy once you've done a few runs

basket of equipment and trans-mog mod on nexus mods is the best bet for barbarian clothing or that style and theres some ]other babarian specific

just browse nexus mods "clothing" and "armor"


The problem is more the tool kit really.

The options are there to change colors on stuff, change & add classes etc... but not add new clothes, maps, objects, change cut scenes etc....
(any clothes added so far have been due to the sheer talent of the mod author making them from scratch)

Given that the mod kit for their previous game was more complete it's likely Wizards of the coast was why this one is limited as Wizards is currently hiring & working on a full table top simulator (which will likely end up loaded with microtransactions)

It may get easier to add some of that stuff though.
A number of people have noted how similar the mod kit for this game is to the one for divinity (which is more complete) so people may figure how to port stuff over.
Spoiler alert : custom maps are being made as we speak. I'm also one of the people making said custom maps
[TG] zac Oct 18, 2024 @ 11:41am 
Originally posted by Doctor Sex:
Originally posted by TG zac:


The problem is more the tool kit really.

The options are there to change colors on stuff, change & add classes etc... but not add new clothes, maps, objects, change cut scenes etc....
(any clothes added so far have been due to the sheer talent of the mod author making them from scratch)

Given that the mod kit for their previous game was more complete it's likely Wizards of the coast was why this one is limited as Wizards is currently hiring & working on a full table top simulator (which will likely end up loaded with microtransactions)

It may get easier to add some of that stuff though.
A number of people have noted how similar the mod kit for this game is to the one for divinity (which is more complete) so people may figure how to port stuff over.
Spoiler alert : custom maps are being made as we speak. I'm also one of the people making said custom maps

Yes and you have to use a number of things not in the official tool kit for BG3 to do so.
SPEAKER MAN Oct 19, 2024 @ 10:08am 
Originally posted by TG zac:
Originally posted by Doctor Sex:
Spoiler alert : custom maps are being made as we speak. I'm also one of the people making said custom maps

Yes and you have to use a number of things not in the official tool kit for BG3 to do so.
You are correct, it can also only be posted in Nexus, since the mod.io pipeline does not support anything Moonglasses does
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Date Posted: Oct 17, 2024 @ 4:42pm
Posts: 8