Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Only reason it looked interesting is cause I read another post on this forum about some place that is super dark. None of my people have light spells.
Do it light every other adventurer and light a torch.
Not the only option, you can pick it off Komira's corpse.
The light spell is super handy in those instances if you don't mind being seen. It's a cantrip, and you just cast it on a weapon, and you're a walking beacon. If I remember correctly you can get a ring with that spell in the underdark once you take the river craft to grymforge after making an ability check with the duergar scavenging the gnome corpses.
You don't actually need light sources in this game. That's a common misconception. All you really need to do is drop your weapons, and walk out into the darkness. Join us. Join ussssss in the dark..........
No, but for real, you don't need that necklace. You have a hundred different ways to deal with "the dark." Also, I recommend avoiding the forums for your first playthrough, since spoilers abound.
Dancing Lights light an area for 10 turns. Light lights an object (typically your equipped weapon) until you long rest. So one cast of Light means your weapon is now a torch while still being your weapon, and you get its light wherever you go. Only downside is that if you switch weapons you lose your light source.
Meanwhile, Dancing Lights only lights one place, temporarily.
Both Dancing Lights and Light are cantrips, so if you have them you can cast them as often as you want. (Although, if an individual caster casts Light on one object and then does it again on a second object, the first object will lose its light. So it's really handy to have multiple casters who know Light.)
Lol... This HAS to be the most callous approach I've ever seen...
"Hey, I let your kid die, but it was an accident, but now I need to kill you to get the reward I missed for not saving the child, sorry, nothing personal..." (lol)
You can pick pocket, at least it won't kill them but hey, besides, killing them will turn the entire grove against you, possibly, it might mess up your adventure a "little bit" unless you're playing Durge. Why not simply... reload?
^^^^^^
THIS
And it is the only real use for it