Baldur's Gate 3

Baldur's Gate 3

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iron throne rant
this could have been a fun section where waves of monsters coming at me while i free the prisoners, but no, they have to put a timer on it. because timer is always fun.
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Showing 1-15 of 21 comments
Piperbird Dec 4, 2024 @ 12:39pm 
This was 100% my favorite part of the game! It took me three tries, but I had a blast.

The timer makes you actually have to think it out and plan.
This was one of the few times a timer in a game has actually made the quest more fun. It forces you to be extremely strategic and efficient, planning each move several turns ahead of time, to decide which party member is best for each path, and given the fact that the game is turned based, there is no pressure to rush to make decisions. I feel like wave after wave of fishmen would have been less fun, cause they always target the prisoners, so there'd all die while you're getting swamped.
Wuorg Dec 4, 2024 @ 1:02pm 
I really enjoyed it, but I can definitely see it being incredibly frustrating if you don't know it is coming and just happened to be ill-equipped to deal with it. On my first playthrough I was irritated my first couple of tries, but after a brief respec and equipment change I ended up really liking it! It is a puzzle, really makes you think and plan ahead. Just doing the main objective isn't all that difficult, but if you are the type of player that can't stand failing any quests (like me), it might take a few tries though.
アンジェル Dec 4, 2024 @ 1:12pm 
Originally posted by Chicken Collector:
iron throne rant
this could have been a fun section where waves of monsters coming at me while i free the prisoners, but no, they have to put a timer on it. because timer is always fun.

Good for you! :MHRISE_OK:
EricHVela Dec 4, 2024 @ 1:33pm 
This game doesn't make it a secret that timers will happen. It's right there in the tutorial. It explains to the player to not fight the enemies unless they obstruct the objective and, if engaging the enemy out of necessity, don't waste time trying to kill them when CC and conditions work well.

Timers stress me out, but that's part of their purpose: To make players put more thought into it. (BG3 already requires players to handle their own contingencies for bad rolls. This adds another thing to consider.)
seeker1 Dec 4, 2024 @ 1:43pm 
As with any other time in the game, you can lower the difficulty (then raise it back up again later) (unless playing Honor) --

If you change your difficulty to Explorer, you have 8 turns. On Balanced, 6 turns. Tactician, Honor, and Custom-Tactician/Honor will limit you to 5 turns.

I always focus on one key objective (and as I've said I've failed even that, but I rolled with it anyway) ... rescue the Duke. He needs to make it out, and one party member needs to make it out. Omeluum is gravy. The other Gondians are gravy. I NEVER try and save all 13, just the ones I can reach on the way to other objectives. You can get the "Save the Gondians" result even if you don't save all of them. (The Wiki is wrong in saying otherwise.)

Any party member who dies in the Throne can be rezzed later by Withers. They are expendable. But one must make it back to the sub or game over, of course. (It doesn't have to be Tav).

I agree with the folks who said above it's not ESSENTIAL to kill the Sahuagain - just incapacitate them and stop them from stopping others from reaching the sub.
IceBorg Dec 4, 2024 @ 2:00pm 
its not supposed to be easy you filthy casual.
boobin Dec 4, 2024 @ 2:15pm 
As much as I hate timed quests, It makes sense for this quest to have a timer.
Draknalor Dec 4, 2024 @ 2:20pm 
Originally posted by Chicken Collector:
this could have been a fun section where waves of monsters coming at me while i free the prisoners, but no, they have to put a timer on it. because timer is always fun.

Iron throne is horrible on the first run but quite decent when you figure out how it works,

As monk you can in your first turn open so so many doors.

Here's from my most recent run if any one wanna see.

https://youtu.be/bUFjBegTWYE
belgix Dec 4, 2024 @ 2:32pm 
IMO, simply a candidate for the worst quest of the game. I made it saving all the gondians & the mind flayer, 2nd attempt, but just. Whatever the game is, I hate timed quest.
Ultra Swagster Dec 19, 2024 @ 8:40am 
I just managed to rescue everyone on quasi-solo tactician (buffs allowed). Hasted summons were essential, especially having Scratch rescue the Gondian tied down and then Omeluum can teleport her back. You can shoot levers of the cells to open them. Illithid flying helps enormously (with Haste, Longstrider, ring of movement, gloves that give momentum on dash, etc). I still thought I had two gnomes who wouldn’t make it, but I picked them up and threw them at the last ladder and it moved them into the ship.
brendan_in_china Dec 19, 2024 @ 9:18am 
1st go with a generalized party, I managed to save 2/3, duke and Omeluum. Arcane Gate, Haste, potions of Fly and Dimension door. Figured out too late the sahuagin were wet. Oh, and missed the levers - was lock picking the doors!

CTD and had to do over. Saved 3/4.

Later Honour mode, and optimized party beforehand. Aced it with time to spare.

It's still a bit anxiety inducing, but fun change of pace. Stresses the party in different way.
Last edited by brendan_in_china; Dec 19, 2024 @ 9:19am
GriffinPilgrim Dec 19, 2024 @ 9:18am 
Not normally a fan of time limits but in this case I appreciated the change of pace. It's not as if the game doesn't have plenty of combat challenges.
That said the time limit is too strict. It allows basically no margin for error; you're unlikely to rescue everyone unless you already know where everyone is.
Fitness Lauch Dec 19, 2024 @ 9:25am 
I hate the Iron Throne as well so much that I always end up cheesing up with a monk, or skipping it entirely lol.
Exarch_Alpha Dec 19, 2024 @ 12:12pm 
Originally posted by GriffinPilgrim:
Not normally a fan of time limits but in this case I appreciated the change of pace. It's not as if the game doesn't have plenty of combat challenges.
That said the time limit is too strict. It allows basically no margin for error; you're unlikely to rescue everyone unless you already know where everyone is.

It´s more that you need to use magic shenanigans - dash alone doesn´t work. Dimension door makes saving more than 50% people much, MUCH easier.

If someone is lazy they can put two on hostage extraction with dimension doors and 2 on killing sahuagin hunters. It´s not nice go get a net on your face.
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Date Posted: Dec 4, 2024 @ 12:31pm
Posts: 21