Baldur's Gate 3

Baldur's Gate 3

View Stats:
shirekat21 Dec 4, 2024 @ 12:44am
Textures not loading for a solid minute
I have uninstalled and then re-installed the game in an attempt to fix this issue of textures and maps not loading properly, and still the textures and entire buildings will not load. I did not have this issue when I first bought the game, and I delete extra saves, I have lowered the resolution and changed graphics settings to high or medium instead of ultra (which worked fine before), even toggled on the hhd option. Nothing seems to work. I have an Omen gaming computer and I am confused since everything was fine for my first playthrough until I started getting through Act 3. Does anyone know of a way I can fix this without having to get some kind of new graphics card?
< >
Showing 1-15 of 15 comments
belgix Dec 4, 2024 @ 1:03am 
Short answer no. I got the same issue in Act 3 (with patch 6) and I notice the problem is just getting worst more time you spend playing. My workaround was when the thing goes really bad (because the game just run fine for the first hour or two on my PC), quit completely and restart the game. Look like there is a memory leak bug somewhere. Swapping from DirectX11 to Vulkan doesn't help and clearing the cache neither. It's the only game I got this issue.
Last edited by belgix; Dec 4, 2024 @ 1:04am
Renlish Dec 4, 2024 @ 1:22am 
I had the same problem. Got myself a new SSD and some more space. Was previously running off an old HDD that was dying and needed replacing. Now it flies, even in Act 3.
アンジェル Dec 4, 2024 @ 1:47am 
Originally posted by shirekat21:
Textures not loading for a solid minute
I have uninstalled and then re-installed the game in an attempt to fix this issue of textures and maps not loading properly, and still the textures and entire buildings will not load. I did not have this issue when I first bought the game, and I delete extra saves, I have lowered the resolution and changed graphics settings to high or medium instead of ultra (which worked fine before), even toggled on the hhd option. Nothing seems to work. I have an Omen gaming computer and I am confused since everything was fine for my first playthrough until I started getting through Act 3. Does anyone know of a way I can fix this without having to get some kind of new graphics card?

Share a video to clarify your issue.
belgix Dec 4, 2024 @ 1:47am 
Originally posted by Renlish:
I had the same problem. Got myself a new SSD and some more space. Was previously running off an old HDD that was dying and needed replacing. Now it flies, even in Act 3.
Never got HDD on that gaming laptop. Even Solidworks (CAD software) just run fine on this PC and the basic requirements to run it are huge; 3.3 GHz i7 processor + NVIDIA® RTX A2000. There is definitely something wrong with BG3.
アンジェル Dec 4, 2024 @ 1:54am 
Originally posted by belgix:
Originally posted by Renlish:
I had the same problem. Got myself a new SSD and some more space. Was previously running off an old HDD that was dying and needed replacing. Now it flies, even in Act 3.
Never got HDD on that gaming laptop. Even Solidworks (CAD software) just run fine on this PC and the basic requirements to run it are huge; 3.3 GHz i7 processor + NVIDIA® RTX A2000. There is definitely something wrong with BG3.

It does not have to be Baldur's Gate 3 which causes the issue, though. But either way

Originally posted by belgix:
Short answer no. I got the same issue in Act 3 (with patch 6) and I notice the problem is just getting worst more time you spend playing. My workaround was when the thing goes really bad (because the game just run fine for the first hour or two on my PC), quit completely and restart the game. Look like there is a memory leak bug somewhere. Swapping from DirectX11 to Vulkan doesn't help and clearing the cache neither. It's the only game I got this issue.

For the specific problem of yours based on your detailed description, I actually have a solution ready I like to recommend to you to give it at least a try
https://steamcommunity.com/sharedfiles/filedetails/?id=3031161135
from the same maker who also did the Display Driver Uninstaller software - the lower the hardware of a PC the more significant the effect.

Speaking from experience, unable to afford high end or even mediumendish PCs I also recommend the tweaks mentioned here to everyone
https://steamcommunity.com/sharedfiles/filedetails/?id=3065050571
again: it makes a stronger impact on lower machines than on higher machines.

Textures loading a whole minute is hard to believe, considering the game runs almost flawless on my cheap laptop. But your description reminded me that some might have forgotten to adjust their computers' settings. Especially the virtual memory, shader cache and anti-leak tool make a difference in situations you described.

I can only encourage you to give it a try. I am utmost curious if it helps you resolving your described issue. :mhwhappy:
belgix Dec 4, 2024 @ 2:09am 
Originally posted by アンジェル:
Share a video to clarify your issue.
That's the kind of problem the OP have. You might know where it is. If not, Elfsong Tavern. I believe the OP for a minute. Was never that bad for me; (when it did happen) 10-20 seconds to load and after everything run smoothly til I change area.

https://i.ibb.co/5rJQPns/bg3-dx11-jm-WV5w-YI4j.jpg

I can no longer test the issue. I'm on new game (no issue) and uninstalled BG3 after my playthrough.
Last edited by belgix; Dec 4, 2024 @ 2:39am
dolmore Dec 4, 2024 @ 5:19am 
It had this issue during Beta test as well. It seemed that the longer you played the longer it took to load textures, texture maps and shaders after the game started. Larian told me they would look into it when I reported it (that was almost three years ago). I suggested they take a look at how Bioware does it by pre-loading all of those before loading the saved game. They also still have holes in some of the texture maps that show up under certain camera angles.
アンジェル Dec 4, 2024 @ 5:45am 
Originally posted by dolmore:
It had this issue during Beta test as well. It seemed that the longer you played the longer it took to load textures, texture maps and shaders after the game started. Larian told me they would look into it when I reported it (that was almost three years ago). I suggested they take a look at how Bioware does it by pre-loading all of those before loading the saved game. They also still have holes in some of the texture maps that show up under certain camera angles.

I shared a script which addressed that other sort of issue. But no one was ever interested in it, so it does not seem like an actual problem to me.
EricHVela Dec 4, 2024 @ 5:56am 
I find it strange that, when so many other people don't have a specific issue, people who have that issue claim it's the game's fault and not something specific to their situation despite the evidence that it is something they need to examine on their own end.

No two applications are alike and use hardware differently.

First off: That RTX A series device is not meant for gaming. It's meant for heavy AI and design (such as CAD).

What you have is not a gaming laptop. You have a mobile workstation.
Last edited by EricHVela; Dec 4, 2024 @ 6:00am
wtiger27 Dec 4, 2024 @ 6:12am 
Not had this issue. Ever. After more than 1700 hrs in the game. Max graphic settings, at 1440p. On a I7 11700kf, RTX 3060ti OC and on a NVME SSD. I don't use mods and I have a lot of free storage space ( 64% free ) and I keep background programs to a min.

Have never cleaned my cache out, reinstalled the game, etc.

Not sure any of the above is the reason. But thought I would throw that in for reference, showing not everyone suffers from this issue.
belgix Dec 4, 2024 @ 2:11pm 
Originally posted by EricHVela:
What you have is not a gaming laptop. You have a mobile workstation.
This is not what I have. The RTX is what is recommended for that CAD software (intensive CPU & GPU usage) which run just fine on my ROG laptop. The OP have an Omen which are usually also good for gaming. Stop defending Larian, they have problems and if you dig the Internet, some other users also reported the same issue. Their proprietary engine struggle with some configurations due to a lack of optimization and/or they are pushing the limit of their engine to hard for what they have.
Last edited by belgix; Dec 4, 2024 @ 2:12pm
dolmore Dec 4, 2024 @ 4:37pm 
Originally posted by アンジェル:
Originally posted by dolmore:
It had this issue during Beta test as well. It seemed that the longer you played the longer it took to load textures, texture maps and shaders after the game started. Larian told me they would look into it when I reported it (that was almost three years ago). I suggested they take a look at how Bioware does it by pre-loading all of those before loading the saved game. They also still have holes in some of the texture maps that show up under certain camera angles.

I shared a script which addressed that other sort of issue. But no one was ever interested in it, so it does not seem like an actual problem to me.

They're Class C bugs - annoying but not integral to performance. The sort of thing you fix if you have extra time on your hands.
アンジェル Dec 4, 2024 @ 11:36pm 
Originally posted by dolmore:
Originally posted by アンジェル:

I shared a script which addressed that other sort of issue. But no one was ever interested in it, so it does not seem like an actual problem to me.

They're Class C bugs - annoying but not integral to performance. The sort of thing you fix if you have extra time on your hands.

I know. They basically do not exist if you do proper PC maintenance. That is why I shared that information before. But then again: people have ignored the information so completely that I am ever so fed up sharing such. Bait threads get more attention than troubleshooting stuff.
dolmore Dec 6, 2024 @ 8:22am 
Originally posted by アンジェル:
Originally posted by dolmore:

They're Class C bugs - annoying but not integral to performance. The sort of thing you fix if you have extra time on your hands.

I know. They basically do not exist if you do proper PC maintenance. That is why I shared that information before. But then again: people have ignored the information so completely that I am ever so fed up sharing such. Bait threads get more attention than troubleshooting stuff.

Players may not be ignoring it, they just aren't posting when your idea works for them. Don't give up on trying to help.
JCDenton0451 Dec 6, 2024 @ 9:03am 
I'm playing BG3 on GeforceNow and having the same issue. The game's engine seems pretty outdated, and they're making it do too much, and textures are not loading. This is also the only game in recent memory, that has its zones/levels split by numerous loading screens - this was common for games released in 2000s!
< >
Showing 1-15 of 15 comments
Per page: 1530 50

Date Posted: Dec 4, 2024 @ 12:44am
Posts: 15