Baldur's Gate 3

Baldur's Gate 3

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Brian Nov 30, 2024 @ 11:58am
Druid 11/Sorc 1 Spell selection
So my wife is playing a druid with a splash of sorc

Str 8
Dex 14
Con 10
Int 12
Wis 17
Cha 14

First off, do those abilities look good? Secondly, since she only has 14 Cha, is it even worth picking up damaging cantrips/level 1 spells? Or just go all utility? At first we picked out friends, light, mage hand, etc. But friends seems to suck after patch 6 and mage hand now requires short rests. Should we switch it to thinks like ray of frost and acid splash instead?
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アンジェル Nov 30, 2024 @ 12:13pm 
Originally posted by Brian:
Druid 11/Sorc 1 Spell selection
So my wife is playing a druid with a splash of sorc

Str 8
Dex 14
Con 10
Int 12
Wis 17
Cha 14

First off, do those abilities look good? Secondly, since she only has 14 Cha, is it even worth picking up damaging cantrips/level 1 spells? Or just go all utility? At first we picked out friends, light, mage hand, etc. But friends seems to suck after patch 6 and mage hand now requires short rests. Should we switch it to thinks like ray of frost and acid splash instead?

You sure with the dip in sorcerer? Did you not mean wizard?
Omegatherion Nov 30, 2024 @ 12:15pm 
If her charisma stays that low, you don't want to pick spells from the sorcerer level that require an attack roll or a save DC roll from the enemy. Later in the game you just won't hit anything with them anymore.
Settle with utility from the sorcerer level, like Shield for example or Magic Missile if you want a damaging spell.
Fog Cloud, Disguise Self, Expeditious Retreat, Minor Illusion, Mage Hand or Light are also useful in certain situations.

Friends is still good, you just want to make sure to not use it when other NPCs are watching and you want to get away from the NPC you use it on before the spell runs out.
Brian Nov 30, 2024 @ 12:33pm 
Does the hostility from friends wear off over time or do they stay mad forever?
What's the point of a one level dip in Sorc? You need at least two levels to get Metamagic.
Brian Nov 30, 2024 @ 12:44pm 
I just heard/read a bunch of guides that say 1 level in storm sorc is good for Druid. 2 would be fine too I guess. And sorc instead of wizard because she’s also the face of the party.
Originally posted by Brian:
I just heard/read a bunch of guides that say 1 level in storm sorc is good for Druid. 2 would be fine too I guess. And sorc instead of wizard because she’s also the face of the party.

Without Metamagic, there's no reason to play a Sorc - you need at least two levels in it.
FunkyMonkey Nov 30, 2024 @ 12:59pm 
If you start wiht Sorc, you at least get CON save proficiency, which would be really good with 10 CON, you will have really hard time maintaining concentration otherwise. Storm Sorc is a good pick for just 1 level because you get the ability to fly short distances after casting a spell. For spells, I'd recommend Shield and cantrips just the utility stuff.
AsianGirlLover Nov 30, 2024 @ 1:04pm 
Her build is honestly really unoptimal, but that’s not the end of the world.

Try this attribute distribution instead:

Str 8
Dex 14
Con 12
Int 8
Wis 16
Cha 16

6 levels of Storm Sorcerer and 6 levels of Druid, in that order, are a perfect mix of both worlds. She’ll also be able to boost Charisma to 20 by level 8, if she wants. The main benefit here is that when she’s out of spell slots and/or wants to melee, she can wildshape. The main drawbacks are that she will have plenty of spell slots, but be restricted to level 3 spells.

If she really enjoys all the power she gets from 11 levels of druid, 1 level of wizard is the way to go, with the following spread:

Str 8
Dex 14
Con 10
Int 16
Wis 16
Cha 10

This will let her keep all the amazing power of Druid, while having the utility to use any 4 wizard spells she wants.
Druid-11/Wiz-1 rly is the best way to go, because of Scribe Spell - you get two full casters worth of spell lists and you still get full ESL and lvl 6 spells in both Druid and Wizard.
Brian Nov 30, 2024 @ 1:19pm 
Originally posted by FunkyMonkey:
If you start wiht Sorc, you at least get CON save proficiency, which would be really good with 10 CON, you will have really hard time maintaining concentration otherwise. Storm Sorc is a good pick for just 1 level because you get the ability to fly short distances after casting a spell. For spells, I'd recommend Shield and cantrips just the utility stuff.

Yeah this is what the idea was. A Cha-heavy Druid for conversation and a little fun. Can you explain the Con thing. I’m coming from Pathfinder primarily and this stuff makes no sense to me.
Last edited by Brian; Nov 30, 2024 @ 1:20pm
Brian Nov 30, 2024 @ 1:20pm 
Originally posted by Pan Darius Cassandra:
Druid-11/Wiz-1 rly is the best way to go, because of Scribe Spell - you get two full casters worth of spell lists and you still get full ESL and lvl 6 spells in both Druid and Wizard.

I can see how that would be more powerful but then her conversation skills would be terrible.
AsianGirlLover Nov 30, 2024 @ 1:27pm 
Originally posted by Brian:
Originally posted by Pan Darius Cassandra:
Druid-11/Wiz-1 rly is the best way to go, because of Scribe Spell - you get two full casters worth of spell lists and you still get full ESL and lvl 6 spells in both Druid and Wizard.

I can see how that would be more powerful but then her conversation skills would be terrible.
Not true. You can still benefit from proficiency in persuasion, intimidation, and deception.
Fitness Lauch Nov 30, 2024 @ 1:49pm 
In most cases it's not really worth multiclassing before level 12 because you always delay important class features. Taking moondruid for example you get Tavern Brawler feat at level 4, second attack at level 5, owlbear form at level 6, dryad summon at level 7, Alert at level 8, level 9 you get a water elemental, level 10 you get myrmidon forms and a third attack, level 11 you get heroes feat and a 6th level spell slot. All these things are so strong that it's hard to justify multiclassing before level 11.

Multiclassing with wizard can work but keep the following in mind when multiclassing: You get proficiencies from the first class you pick (if you pick sorc first you get con save prof) and your magic items will scale with the main stat from the last class you take. The spells which you take for a certain subclass will always scale with the main stat of that class, the same goes for spells which you learn as wizard. If you put one level into wizard and learn chain lightning from a scroll then that spell will scale with your int modifier, so you only really want to use utility spells which don't have a scaling at all (for example summons or globe of invul).

Not sure which subclass your wife plays (land, moon or spore?) but the starting point allocation looks kinda bad to be honest. Could drop int completely for example, there's no reason to invest into that. You could also dump dex completely and use the gloves of dexterity or in act 3 dump con and wear that con amulet.
Brian Nov 30, 2024 @ 2:41pm 
Yeah we didn’t plan anything with item boosts in mind. She’s going Land subclass. And really, if multiclassing isn’t worth the trouble, that’s fine too.
RollerPig Nov 30, 2024 @ 3:11pm 
Originally posted by Brian:
Yeah we didn’t plan anything with item boosts in mind. She’s going Land subclass. And really, if multiclassing isn’t worth the trouble, that’s fine too.

circle of the land straight level 12 build is awesome. As stated above, wizard would make a far better 1 level dip. you can also use the crown you get from the ogres in act 1 (you can get it by level 4) that will set your effective intel to 16.

The only reason for a 1 level dip in sorc would be constitution saving throws. CoN that low is pretty bad. I would NOT go below 14.

If you don't understand saving throws. CoN saving throw is whether you can hold concentration upon taking damage. So sorcerer gives constitution saving throw proficiency (i think +2)plus your constitution modifier (10 constitution would be zero)

So higher con would be recommended
Last edited by RollerPig; Nov 30, 2024 @ 3:13pm
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Date Posted: Nov 30, 2024 @ 11:58am
Posts: 29