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You sure with the dip in sorcerer? Did you not mean wizard?
Settle with utility from the sorcerer level, like Shield for example or Magic Missile if you want a damaging spell.
Fog Cloud, Disguise Self, Expeditious Retreat, Minor Illusion, Mage Hand or Light are also useful in certain situations.
Friends is still good, you just want to make sure to not use it when other NPCs are watching and you want to get away from the NPC you use it on before the spell runs out.
Without Metamagic, there's no reason to play a Sorc - you need at least two levels in it.
Try this attribute distribution instead:
Str 8
Dex 14
Con 12
Int 8
Wis 16
Cha 16
6 levels of Storm Sorcerer and 6 levels of Druid, in that order, are a perfect mix of both worlds. She’ll also be able to boost Charisma to 20 by level 8, if she wants. The main benefit here is that when she’s out of spell slots and/or wants to melee, she can wildshape. The main drawbacks are that she will have plenty of spell slots, but be restricted to level 3 spells.
If she really enjoys all the power she gets from 11 levels of druid, 1 level of wizard is the way to go, with the following spread:
Str 8
Dex 14
Con 10
Int 16
Wis 16
Cha 10
This will let her keep all the amazing power of Druid, while having the utility to use any 4 wizard spells she wants.
Yeah this is what the idea was. A Cha-heavy Druid for conversation and a little fun. Can you explain the Con thing. I’m coming from Pathfinder primarily and this stuff makes no sense to me.
I can see how that would be more powerful but then her conversation skills would be terrible.
Multiclassing with wizard can work but keep the following in mind when multiclassing: You get proficiencies from the first class you pick (if you pick sorc first you get con save prof) and your magic items will scale with the main stat from the last class you take. The spells which you take for a certain subclass will always scale with the main stat of that class, the same goes for spells which you learn as wizard. If you put one level into wizard and learn chain lightning from a scroll then that spell will scale with your int modifier, so you only really want to use utility spells which don't have a scaling at all (for example summons or globe of invul).
Not sure which subclass your wife plays (land, moon or spore?) but the starting point allocation looks kinda bad to be honest. Could drop int completely for example, there's no reason to invest into that. You could also dump dex completely and use the gloves of dexterity or in act 3 dump con and wear that con amulet.
circle of the land straight level 12 build is awesome. As stated above, wizard would make a far better 1 level dip. you can also use the crown you get from the ogres in act 1 (you can get it by level 4) that will set your effective intel to 16.
The only reason for a 1 level dip in sorc would be constitution saving throws. CoN that low is pretty bad. I would NOT go below 14.
If you don't understand saving throws. CoN saving throw is whether you can hold concentration upon taking damage. So sorcerer gives constitution saving throw proficiency (i think +2)plus your constitution modifier (10 constitution would be zero)
So higher con would be recommended