Baldur's Gate 3

Baldur's Gate 3

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Nixonator Nov 30, 2024 @ 6:07am
See Invisibility Not Working
I used an elixir of see invisibility on each member in my party. Nothing seems to happen. I literally save scummed and surrounded an invisible NPC with my party and and the NPC never was revealed. I realize there is a dex save involved here but I still think it is bugged.
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アンジェル Nov 30, 2024 @ 6:10am 
Originally posted by Nixonator:
See Invisibility Not Working
I used an elixir of see invisibility on each member in my party. Nothing seems to happen. I literally save scummed and surrounded an invisible NPC with my party and and the NPC never was revealed. I realize there is a dex save involved here but I still think it is bugged.

Share screenshots to clarify your issue.
Dimlhugion Nov 30, 2024 @ 7:02am 
Originally posted by Nixonator:
I used an elixir of see invisibility on each member in my party. Nothing seems to happen. I literally save scummed and surrounded an invisible NPC with my party and and the NPC never was revealed. I realize there is a dex save involved here but I still think it is bugged.

How did you know you had them surrounded... if they were never revealed?

And why'd you jester the person asking for screen shots?
seeker1 Nov 30, 2024 @ 7:09am 
They get to save against being revealed. It's possible they can make that save 4 times. It can happen.

Probably not a bug.
Raz Nov 30, 2024 @ 7:12am 
Originally posted by seeker1:
They get to save against being revealed. It's possible they can make that save 4 times. It can happen.

Probably not a bug.

This. I have had enemies pass multiple save checks for See Invisibility to my annoyance. It was those Shadowlands ape things that use Garrote. Forgot their name. ****ers pass three checks as my fourth person couldn't chug a potion.
CaptMuffinman Nov 30, 2024 @ 9:37am 
Originally posted by Raz:
Originally posted by seeker1:
They get to save against being revealed. It's possible they can make that save 4 times. It can happen.

Probably not a bug.

This. I have had enemies pass multiple save checks for See Invisibility to my annoyance. It was those Shadowlands ape things that use Garrote. Forgot their name. ****ers pass three checks as my fourth person couldn't chug a potion.
I have found my luck in this game in particular is just ♥♥♥♥. I've never rolled to many fails misses and natural 1's in my life. To prove this to my friends we played honored style, the roll that is made is the role that stays. If you die, you died permanently. We played 7 run through before eveyone quit. We could not get past the towers in the story without my character dying in some way.

Now I am not saying the RNG system of the game is busted, but clearly it is not in my favor. I have a paladin character with +3 cha, +3 proficiency, +1 from a cloak, +1 from an Elixir, and +3 from an aura. That is an +11 to my roll. Why do I need to roll for a DC 10 at this point????? Shouldn't I automatically just be talented enough to pass that check??? Not according to the game. It will, without fail, roll a 1. Yeah ok.

Or even a DC of 21, I just need 10 or higher... yeah nope. Can't even give me that.
Last edited by CaptMuffinman; Nov 30, 2024 @ 9:38am
wtiger27 Nov 30, 2024 @ 10:32am 
It's not broken. They can avoid being seen, just like your char can when they are invisible or hiding. Sometimes it works, sometimes it doesn't.
Ender's games Dec 10, 2024 @ 2:10am 
You can also use spells like Create Water to make them visible, though that lasts only one turn as in the next one the enemy might turn invisible again.

I'm currently having this problem as well. And the thing is that they don't seem to be passing the check each turn.

It's frankly quite annoying.

Edit: If you have a drow in your party, you can use also "faerie lights".
Last edited by Ender's games; Dec 10, 2024 @ 2:12am
seeker1 Dec 10, 2024 @ 5:40am 
BTW, if you really want to use something, there is a spell called True Seeing which reveals everyone invisible, and hinders them from turning invisible again after being revealed. They cannot save against it; no perception check; their invisibility is just blown. A lot of enemies will turn invisible again after being revealed - like Yurgir - it stops them.

Aside: (There are other base vanilla game ways to do this like Faerie Fire or Branding Smite, but you gotta hit them while visible to keep them from turning invisible again. Also, if you do things like inflict Burning on them, being on fire kinda hinders them from turning invisible again. There is the method of dropping a huge AoE, which will reveal them if they are inside of it, but it requires some guesswork if they are invisible and moving around as to whether you will hit them. And yeah, after this method, many will turn invisible again.)

Unfortunately - as it is an unimplemented Larian 6th level divination wizard spell, the only way to get it is through mods.

It makes the fight against the Bhaalists in the Bank Vault really amusing ... they will sometimes try and vanish again twice, and fail twice, wasting their turn, once again somehow blissfully AI-unaware the spell is preventing them from doing so,

May be why Larian didn't implement it. Doesn't stop me from using it anyway. I now hate that fight a lot less. Now I only have to deal with their Unstoppable defenses.
Last edited by seeker1; Dec 10, 2024 @ 5:42am
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Date Posted: Nov 30, 2024 @ 6:07am
Posts: 8