Baldur's Gate 3

Baldur's Gate 3

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Simbolic Nov 28, 2024 @ 9:28pm
Next update
Wondering how will effect the in game built mods. Normally can break mods but wasn't sure if the built in mods work differently? Like they coordinate with the game better? Just started using some a few days ago. Was real interested in using the level curve one. To increase level to 20 but afraid after update it will break my game.
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アンジェル Nov 29, 2024 @ 12:08am 
Originally posted by Simbolic:
Next update
Wondering how will effect the in game built mods. Normally can break mods but wasn't sure if the built in mods work differently? Like they coordinate with the game better? Just started using some a few days ago. Was real interested in using the level curve one. To increase level to 20 but afraid after update it will break my game.

No difference to be expected
Simbolic Nov 29, 2024 @ 2:19am 
Wouldn't think so either was hoping they were possibly better integrated in the game. Through there own Mod Manager.
Depends on the game, some games no changes are needed. Others sometimes it's as simple as updating a line to like "2.0" from like 1.8 after making sure it works.... others well sometimes updates require a complete rework of mods lol consider larian went through the effort to make it so offical I assume it'd on the easier end.
Chaosolous Nov 29, 2024 @ 2:24am 
It's safe to assume that until the mods are updated that you won't be able to use them.

I don't use the in game mod manager but I'm guessing there's a like "pause use" button or something, maybe even remove? Who knows.

All I do know, is playing with mods is always a risk.

There's ways to plan around and out of the disruption though if you look into it enough.
Яeplicant Nov 29, 2024 @ 2:28am 
Originally posted by Simbolic:
Wouldn't think so either was hoping they were possibly better integrated in the game. Through there own Mod Manager.

It might be their Mod Manager, sure, but the Mods themselves are not their responsibility to be up-to-date at all times. That falls on whoever created the mod.

There's always risk involved, especially if a Modder abandons their mod for whatever reasons.
Last edited by Яeplicant; Nov 29, 2024 @ 2:28am
seeker1 Nov 29, 2024 @ 4:28am 
Patch 8 could break some mods. Patches always do. I suspect, for obvious reasons, fewer than Patch 7 did.

The only thing that's really changed up things is if the mod author has done an update for the Patch (which they should if it is incompatible), getting the auto update through the manager is easy peasy. Don't even have to leave the game.

I don't know what will happen with ULC in the future but you should know at the present moment, it breaks Druid wildshaping abilities. There is a partial fix for this from other mods (or I guess a total fix from this new Shapechange feat mod), and a patch for it from not very easy to obtain sources. Many people are hoping the author will soon append that patch to their own version. But they haven't yet.

Unlike other busted mods though (*Secret Scrolls* *cough* *cough*) the author says he knows about the problem and is working on it.
seeker1 Nov 29, 2024 @ 4:52am 
Yes, there have been cases where other people updated someone else's Nexus mod that broke with Patch 7 and took it on themselves to update it and make it compatible. You can't do that without the author's permission, but if they grant it, that often happens. Two custom mod races I use had one key "break" with Patch 7: Planetouched and Beastfolk now no longer have icons. I've seen cases where other people updated other older custom race mods to have icons in Patch 7; nobody's done it for these. Yet.

Of course they are doing it for free (though many accept donations). At the end of the day, I respect that. Look, I report bugs because if they care, and most do, they will try and fix them. (Bearing in mind, and they and I know this, some bugs may be from conflicts with other mods they couldn't anticipate.) Sometimes I make feature requests. But I get it, I'm not the boss of them, if I want them to change something or add something in the mod, it's their barbecue, I always try and ask politely. Incidentally, some will add a very reasonable feature request and do it right after; ya know, it never hurts to ask politely. In many cases, sure, I'd go in with the Toolkit and try and see if I could fix things myself - if I could run it, sigh.
hassmium2 Nov 29, 2024 @ 4:54am 
A patch again, There will be some mod outdated and more obselete mods. Like for Beteshda, in a near future, it will be harder to mod this game. Why they always do update that breaks the mods. Can they do it without breaking mods?

Sorry for my bad english.
wtiger27 Nov 29, 2024 @ 5:45am 
I would think using a mod to level your char to 20 would break the game anyway. It's not designed to be balanced at any level beyond what it is now.

If you want to face roll the content, just use Custom Mode and use the settings to make the combat even easier than on Explorer.

If the update will break your mods, is not something anyone knows for sure. Time will tell. But if it does, don't ♥♥♥♥♥ about it. Using mods is a risk.
seeker1 Nov 29, 2024 @ 5:55am 
Using ULC is probably less "OP" if you use it to multi. A 12/8 character is really not so godlike. (Or 8/8/4.) Etc. Also, depending on your preferences, you might just use it to level to 15 or 16 and never go to 20. Solasta's most recent expansion lets you level to 16.

Yes, the game's not balanced for >12 and by Act 3 particularly you will start outleveling your opponents. Now, theoretically, Raphael should probably be CR 20 instead of CR 12, but anyway, that's the way things are designed. (He doesn't have the HP of a CR 12 cambion.) The game itself and no mod can SCALE up for the higher levels. You should be running into Demogorgon at lvl 20, LOL, but that won't happen.

All that said, what you CAN do is raise difficulty, including the stats, AI, abilities, and numbers of opponents, but again you can't turn a CR 4 goblin into a CR 18 ubergoblin.

Love mods as I do, it is not Larian's responsibility to make sure to keep mods from breaking from updates, and that ISN'T what "official mod support" MEANS, it is the responsibility of modders to update broken mods. And BTW: most of the really good authors do.
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Date Posted: Nov 28, 2024 @ 9:28pm
Posts: 10