Baldur's Gate 3

Baldur's Gate 3

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New Subclasses
The next patch is going to be awesome, adding 12 new subclasses!

Here's a few I wish they'd included instead:

• Circle of Wildfire instead of Stars.

• Cavalier instead of Arcane Archer.

• Drakewarden instead of Swarmkeeper.

• College of Whispers instead of Glamour.

The rest are pretty awesome, and overall I'd say this is a fantastic patch. I'm particularly excited for Bladesingers and Drunken Master (now I can make my naked Wizard/Monk with 25 AC!)

Some other things they should add:

• Uncapped levels and party size in Custom Mode.

• Rolling ability scores in Custom Mode.

• Fully customizable hirelings.

• Gear selection/purchase at character creation.
Last edited by Pan Darius Cassandra; Nov 28, 2024 @ 4:00pm
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Showing 1-9 of 9 comments
Dangeki Nov 28, 2024 @ 4:07pm 
There's plenty of fire stuff Stars > Wildfire
Kanaru Nov 28, 2024 @ 4:24pm 
drakewarden is just beastmaster but with a dragon,swarmkeeper is completly different which is cool
Originally posted by Dangeki:
There's plenty of fire stuff Stars > Wildfire

There's plenty fire spells in the game, but not really any subclasses built around fire.

There's Way of the Four Elements Monk, but it has abilities across three elements (which is kinda weird they left earth out...), and Evocation Wizards that can deal good dmg with fire based spells, but they aren't built around it. Same goes for Sorcerers, who get a subclass built around thunder/lightning/cold dmg instead.

Light Clerics and Fiendlocks come pretty close.

In any case, Wildfire Druids are my favorite Druid subclass, at least there's a mod that adds them...
Originally posted by Kanaru:
drakewarden is just beastmaster but with a dragon

Yes, exactly...
Orion Invictus Nov 28, 2024 @ 4:32pm 
Originally posted by Kanaru:
drakewarden is just beastmaster but with a dragon,swarmkeeper is completly different which is cool
Dragons are cooler than any beast in the Beastmaster's arsenal.
Originally posted by Orion Invictus:
Originally posted by Kanaru:
drakewarden is just beastmaster but with a dragon,swarmkeeper is completly different which is cool
Dragons are cooler than any beast in the Beastmaster's arsenal.

Spiders are pretty cool for Lolth-sworn Drow Rangers (wish they had black widows though), but otherwise yeah...
seeker1 Nov 28, 2024 @ 5:03pm 
The only trick with the Drakewarden mod is its dragon pet has limited mobility. Fortunately, the mod author has a solution for it. When not in battle, the dragon can take on a will o wisp form which just floats around following the party, and can actually do things like fitting through doors.

Even when it's in its "true" form, the Drakewarden's dragon (at max size/power), is still smaller than dragons in the game like Ansur or the Red Dragon at the end, who if you've noticed, are pretty much limited to moving to another spot and back. It's at least somewhat more mobile than enemy dragons. But in its real form, it still can't enter most buildings or rooms. You gotta keep it outdoors.

The Drakewarden ALSO has a smaller mini-drake "familiar". Not as ferocious as his dragon, it's the Godzookie to Godzillia, but that can pretty much go with him everywhere in its native form.

I think the game - heck 5E - lacks "firebarian" or fiery themed barbarian options for Karlach, other than maybe (fire) Storm Herald, but this is why I like the new homebrew subclasses of Rage of the Pit and Hellcleaver. It's all about fiery rage, which really fits her. Also, of course, maybe a bit of Infernal Rage from some dipping into Infernal Bloodline Bloodrager.

JMHO: I would love if they did Cavalier and added mounts & mounted combat for it; but I don't think they will, maybe with this engine they even can't.

There's a custom hirelings mod right now at mod.io. (Yes, I know about Full Custom Companions at Nexus; it requires SE so I can't use it). It's very much a WIP and extremely buggy. But I managed to mostly "tame" it by Act 3. LOL. After some trial and error, I did what I wanted to see if I could do - create 5 custom hirelings with 5 custom mod races, and I was successful. Boom - there's your all custom party of six.

Now my next struggle is deciding which of the THREE DIFFERENT Alchemist class mods at mod.io to use. They all have plusses and minuses. Sigh.
Last edited by seeker1; Nov 28, 2024 @ 5:05pm
JMHO: I would love if they did Cavalier and added mounts & mounted combat for it; but I don't think they will, maybe with this engine they even can't.

The Cavalier has plenty to offer without mounts. :steamhappy:
One of the builds I'm looking forward to the most is Bladesinger-10/Druid-3/Drunken Master-? - wielding a Flame Blade and casting Green-Flame Blade (they better add the Blade cantrips).

Maxing out Dex/Int/Wis (I figured out how to just barely do this with gear) for a naked AC of 25 (before Ring/Cloak of Protection or Mirror Image).

No concentration spells so I can Blink in and out of combat.
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Date Posted: Nov 28, 2024 @ 3:59pm
Posts: 9