Baldur's Gate 3

Baldur's Gate 3

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Chaosolous Nov 28, 2024 @ 6:56am
Least Favorite Class & Why?
A lot of people talk about their favorite classes (go Druids!).

I'm curious though;

What's your least favorite class/subclass and why?
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Showing 76-90 of 100 comments
StrayBullet Nov 29, 2024 @ 7:31am 
Originally posted by RoboSauce:
Originally posted by 1337_h4x0r_xXx_deathlord666_xXx:
Paladin....boring af. I dislike melees, I dislike half casters, I dislike Strength chars, I dislike heavy armor wearers....So the paladin is pretty much the embodyment of everything I dislike...^^
You are free to guess my 2nd place in my list of least favorite classes, shouldn't be to hard ;P
Same, pallies are the knight in shining armor class, as well as being the go-to OP class for munchkins which makes them boring. They don't really seem to fit into the adventuring party vibe either, they fit better as part of a bigger organization that follows the same beliefs. They work as NPCs, lame as party companions.

Paladins aren't OP they're just a safe choice and make for a decent party face, and most people wouldn't actually be able to play a real Paladin without falling because they're very restrictive. Any form of deception from a Paladin is considered dishonorable, even in combat ... they'd not fight nearly as dirty as most players have them fight etc etc ... like just going invis and tailing a person would be considered shameful to a Paladin ... in game though they don't have to really follow much of an oath other than "don't be the final blow on that possibly innocent person."
Last edited by StrayBullet; Nov 29, 2024 @ 7:32am
[TG] zac Nov 29, 2024 @ 10:32am 
Originally posted by StrayBullet:
Originally posted by RoboSauce:
Same, pallies are the knight in shining armor class, as well as being the go-to OP class for munchkins which makes them boring. They don't really seem to fit into the adventuring party vibe either, they fit better as part of a bigger organization that follows the same beliefs. They work as NPCs, lame as party companions.

Paladins aren't OP they're just a safe choice and make for a decent party face, and most people wouldn't actually be able to play a real Paladin without falling because they're very restrictive. Any form of deception from a Paladin is considered dishonorable, even in combat ... they'd not fight nearly as dirty as most players have them fight etc etc ... like just going invis and tailing a person would be considered shameful to a Paladin ... in game though they don't have to really follow much of an oath other than "don't be the final blow on that possibly innocent person."

This is why I like paladins in a few other systems but rarely play one in 5e.
They are a little or even a lot harder to outright break things with in a few other systems (unlike 5e where they break a lot of things via multi class cause of smite), the subclasses have more variation in abilities & feel and the oaths are much more defined in what you can & cannot do. (PF2e for instance has a multitude of types.
Some are limited to specific alignments, some can have a variety but are stuck on one side of the alignment graph like they can be any holy, or any unholy, or must be tied to law, or tied to chaos
And each one gets access to different reaction abilities, feats etc.... so they end up playing differently.)

And all of them are very clear about their edicts and anathema for what you should and shouldn't do.

Same with clerics.

I hate when a class has restrictions on what it is allowed to do but the restrictions are so vague that depending on the GM & their mood at the moment the ruling can vary wildly.

Give me some consistency so I can build a character and play its character consistently.
Last edited by [TG] zac; Nov 29, 2024 @ 10:40am
Balatro Nov 29, 2024 @ 11:48am 
Originally posted by Orion Invictus:
Fighter. It's the most boring class imaginable, sucks all the fantasy out of the fantasy genre.

I think it is about how you approach it. I quite like the notion of a normal person picking up a swords and saying "With this weapon I will carve my own fate."
Panda Nov 29, 2024 @ 1:39pm 
Originally posted by RoboSauce:
Originally posted by Panda:
Druid, unless you wanna be a summoner - can't deal THAT much damage like others, spike growth is OP, but still not worth to have a druid for this, furry mode is funny, that's all.
Isn't as versitile as bard, can't heal better then cleric, can't deal better damage comparing any full caster classes, did I mention no damage issue?
In tabletop where there is a lot more leeway Druids are a decent jacknife class- wildshape can be used for scouting, sneaking, breaking into places, even tanking, having some healing and CC is nice as well. But this is not a thread to try to change anyone's minds, I think...
In bg3 Druid can be useful too, but considering subclasses and cleric/bard option I just see no reason besides playing as a summoner as a Druid, so yep, not a thread, maybe modes will add better Druid classes.
Last edited by Panda; Nov 29, 2024 @ 1:39pm
I just discovered a Druid combo that can make 75% of your party nearly invincible (requires some multiclassing and support, but it's pretty wild).
AsianGirlLover Nov 29, 2024 @ 1:51pm 
Originally posted by Pan Darius Cassandra:
I just discovered a Druid combo that can make 75% of your party nearly invincible (requires some multiclassing and support, but it's pretty wild).
You talking about Cleric/Druid multiclass? Spill the beans.
Originally posted by AsianGirlLover:
Originally posted by Pan Darius Cassandra:
I just discovered a Druid combo that can make 75% of your party nearly invincible (requires some multiclassing and support, but it's pretty wild).
You talking about Cleric/Druid multiclass? Spill the beans.

Nah.

I'm talking about Wind Walk.

3 of your party members are lvl 10 Abjuration Wizards. The last two levels could be Sorcerer or Tempest Cleric or Warlock (for Twin Spell, Wrath and Armor of Agathys, respectively - my fave is 1 lvl Tempest + 1 lvl Warlock).

Stack damage reduction - Arcane Ward, obviously, but also heavy armor mastery and force conduit. Armor of Agathys for cold dmg retribution.

Turn everyone into gaseous form with Wind Walk. You now have damage resistance.

Trigger attacks of opportunity to trigger Armor of Agathys and/or Wrath. If an attack does less than about 60 dmg or so (depending on your Arcane Ward), it won't even dmg the temp hp on your Agathys, it will only deplete a charge on your Arcane Ward.

Before transforming, have everyone lay down a concentration based AoE.

Unfortunately, there are only three items in the game that give force conduit, and one of them is a weapon that you have to attack with to get it, but the other two are not.

You can get 30+ damage reduction on top of resistance, which is why any attack less than 60 won't hurt you at all, then you just need to recharge your Arcane Ward.

The best part though, is that Wind Walk doesn't require concentration and lasts until long rest.

Note: There's a trade off between using Wind Walk vs. Gaseous Form. WW only gives resistance to non-magical dmg and doesn't require concentration, while Gaseous Form provides resistance to all dmg, but requires concentration. Take your pick.
Last edited by Pan Darius Cassandra; Nov 29, 2024 @ 2:07pm
AsianGirlLover Nov 29, 2024 @ 2:21pm 
Originally posted by Pan Darius Cassandra:
Originally posted by AsianGirlLover:
You talking about Cleric/Druid multiclass? Spill the beans.

Nah.

I'm talking about Wind Walk.

3 of your party members are lvl 10 Abjuration Wizards. The last two levels could be Sorcerer or Tempest Cleric or Warlock (for Twin Spell, Wrath and Armor of Agathys, respectively - my fave is 1 lvl Tempest + 1 lvl Warlock).

Stack damage reduction - Arcane Ward, obviously, but also heavy armor mastery and force conduit. Armor of Agathys for cold dmg retribution.

Turn everyone into gaseous form with Wind Walk. You now have damage resistance.

Trigger attacks of opportunity to trigger Armor of Agathys and/or Wrath. If an attack does less than about 60 dmg or so (depending on your Arcane Ward), it won't even dmg the temp hp on your Agathys, it will only deplete a charge on your Arcane Ward.

Before transforming, have everyone lay down a concentration based AoE.

Unfortunately, there are only three items in the game that give force conduit, and one of them is a weapon that you have to attack with to get it, but the other two are not.

You can get 30+ damage reduction on top of resistance, which is why any attack less than 60 won't hurt you at all, then you just need to recharge your Arcane Ward.

The best part though, is that Wind Walk doesn't require concentration and lasts until long rest.

Note: There's a trade off between using Wind Walk vs. Gaseous Form. WW only gives resistance to non-magical dmg and doesn't require concentration, while Gaseous Form provides resistance to all dmg, but requires concentration. Take your pick.
I like it! I shall lovingly call it the Icy Farts build.
Edit: perhaps Frost Farts for the alliteration bonus.
Last edited by AsianGirlLover; Nov 29, 2024 @ 2:22pm
Doom_Cookies Nov 29, 2024 @ 2:34pm 
Originally posted by belgix:
With a way much bigger number of players than this post, the answer to this post (from official numbers) shall be from the least played to the most played

12) Cleric
11) Ranger
10) Druid
9) Monk
8) Wizard
7) Bard
6) Warlock
5) Rogue
4) Barbarian
3) Fighter
2) Sorcerer
1) Paladin

Interesting to see that clerics are outnumbered by paladins by a ratio of 2:1
Source: Larian Studio

If I remember correctly, this was based on what people rolled their main characters, wasn't it? I would think the position of a few of the classes don't represent what people think of the class well, because you practically start with a companion of the class. With so many players either playing the game more than once (having game knowledge about companions from the second playthrough on), looking up companion lists on their first playthrough, or rerolling in Act 1 over and over again, this would surely influence results significantly.

You all but have Shadowheart fall all over you at the start of the game, which could help explain why Cleric is so low on the list. It's nearly impossible to miss her if you're paying even the slightest bit of attention.

Other classes likely similarly impacted are Wizard (Gale), Warlock (Wyll), Rogue (Astarian), and Fighter (Lae'zel), as you can also get these companions practically off the bat. Although Karlach exists, most players won't run into her until around level 4-5 as opposed to 2 for just about everyone else in Act 1, so I'd think the impact on Barbarian's numbers would be lesser.

Ranger and Druid are probably not too impacted by this. Though the knowledge that Minsc and Jaheira were in the game probably informed the class choice of some fans of the first two BG games, I doubt it made a significant impact on class choice.

Sorcerer is probably dramatically boosted by the fact that it's The Dark Urge's default class, and, iirc, roughly 14% of players in the anniversary stats played The Dark Urge.

For the most part, I'm curious if Cleric and Wizard would not be higher and Sorcerer would not be a little lower if not for this.

Beyond that, I also think that needing a "face" for the party, a high-Charisma main character, strongly influences these choices as well, arguably more than companion availability. Half the game is dialogue dice rolls based on Charisma, and you can't get your companions to chime in for you for whatever reason. Paladin and Sorcerer being the top two make a lot of sense from this perspective, being the Charisma-based Martial and the Charisma-based wizard-like caster.
Last edited by Doom_Cookies; Nov 29, 2024 @ 2:41pm
Raz Nov 29, 2024 @ 4:24pm 
Paladin is my top favorite class. I have 2100 hours into BG3 (its showing 1700 hours for some reason, it was 2100, not sure why it dropped) and most of that is Paladin. I probably have 200 of those hours as a Druid.

Least favorite class; don't really have one. They all have their merits and I bring some mix of all of them at some point. If we narrow it down to Subclass then I can name some.

Arcane Trickster
Wild Magic Barbarian
Trickery/Life/Knowledge/Nature Domain
Champion (I dislike it being a three level dip just for -1 for a crit roll, and Action Surge)
Conjuration/Enchantment/Illusion Wizard
College of Lore
[TG] zac Nov 29, 2024 @ 4:48pm 
Originally posted by Raz:
Paladin is my top favorite class. I have 2100 hours into BG3 (its showing 1700 hours for some reason, it was 2100, not sure why it dropped) and most of that is Paladin. I probably have 200 of those hours as a Druid.

Least favorite class; don't really have one. They all have their merits and I bring some mix of all of them at some point. If we narrow it down to Subclass then I can name some.

Arcane Trickster
Wild Magic Barbarian
Trickery/Life/Knowledge/Nature Domain
Champion (I dislike it being a three level dip just for -1 for a crit roll, and Action Surge)
Conjuration/Enchantment/Illusion Wizard
College of Lore


Sadly illusion/enchantment wizard is a joke compared to how good it was in earlier editions.
Illusion magic used to have spells that could mimic the effects of evocation spells.
If the people in the area didn't know you were casting a "shadow evocation" they got a save to disbelieve it and if they passed it did nothing.
If they failed the damage was slightly lower then true evocation but was all the = of what is now psychic damage.

And you or anyone you had a way to warn would always pass your own saves which made it quite entertaining and useful for clever people.

And enchantment had quite a number of spells that could mess with multiple people at once swinging a fight.


Similar for Conjuration builds as there used to be a lot of great spells for different summoned creatures, animated creatures, ways to customize them etc....
(one of my 3,5 builds back in the day by level 8 had raised a bunch of skeleton chickens and upgraded them with the "blody" and "Explosive" archetypes that allowed them to reassemble over time if not killed with holy magic and explode when downed which could lead to a chain of explosions. My DM at the time nicknamed my character the mad dairy farmer)

As for the other subclasses you are sadly correct, a couple might be worth a dip in for some niche builds (a bit more so now for lore bard with the 2024 update) but sadly the reasons for even dipping them are very niche.
Last edited by [TG] zac; Nov 29, 2024 @ 4:51pm
Toaster Maximus Nov 29, 2024 @ 5:52pm 
Wizard cause they are nerds and remind me of myself
Klutch Nov 29, 2024 @ 7:05pm 
Any class that uses dual crossbows. I can't stand that baloney.
GrimAtrament Nov 29, 2024 @ 7:06pm 
rangers everything they do fighter, rogue and druid do better.
Last edited by GrimAtrament; Nov 29, 2024 @ 7:07pm
Originally posted by GrimAtrament:
rangers everything they do fighter, rogue and druid do better.

Truth.
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Date Posted: Nov 28, 2024 @ 6:56am
Posts: 100