Baldur's Gate 3

Baldur's Gate 3

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TyranntX Nov 27, 2024 @ 3:20pm
So Barbarians are going to get better at people throwing?
Path of the Giant sounds scarry :suiskull:
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seeker1 Nov 27, 2024 @ 3:24pm 
Path of the Giant normally gets a 14th level ability, Demiurgic Colossus. I've been wondering. I do assume Larian will ignore ULC's existence and design their subclasses only for 1-12 progression. But then I also wonder, will they "compress" abilities they might get at 13-20 into 1-12, or simply ignore them.
TyranntX Nov 27, 2024 @ 3:26pm 
Originally posted by seeker1:
Path of the Giant normally gets a 14th level ability, Demiurgic Colossus. I've been wondering. I do assume Larian will ignore ULC's existence and design their subclasses only for 1-12 progression. But then I also wonder, will they "compress" abilities they might get at 13-20 into 1-12, or simply ignore them.

I use the Level curve mod anyway, so it matters not which they do either way.
[TG] zac Nov 27, 2024 @ 4:08pm 
Eh ill still go with the bloodrager class mod anyway.

Fits Karlach so much better thematically and actually allows her to use her racial smite spells while raging.

5e barbarian is sadly very 1 dimensional.
Last edited by [TG] zac; Nov 27, 2024 @ 4:08pm
seeker1 Nov 27, 2024 @ 4:18pm 
Personally, I like Infernal Bloodline Bloodrager for Karlach, lets her pick up Searing Smite as a class spell, not just a "once per LR" racial ability.

Two recent homebrew barb subclasses suit her: Rage of the Pit, and Hellcleaver. They focus on, well, getting fiery while raging (*). But as I've said, I think I like RoP's implementation over Hellcleaver's.

(*) More than just piddly 1d4 bonus fire damage from consuming a soul coin, anyway.

Storm Herald lets you surround yourself with an aura of fire while raging, but ehh, it still just isn't, well, Karlach, enough.

If you raise Karlach's STR high enough, she's quite capable of picking up and throwing people, even without Path of the Giant. Personally, I mostly have her throwing axes, javelins, spears, and such. I admit if you're a "pro" wrestling fan, there's something cool about watching her throw people at other people.
[TG] zac Nov 27, 2024 @ 4:58pm 
Originally posted by seeker1:
Personally, I like Infernal Bloodline Bloodrager for Karlach, lets her pick up Searing Smite as a class spell, not just a "once per LR" racial ability.

Two recent homebrew barb subclasses suit her: Rage of the Pit, and Hellcleaver. They focus on, well, getting fiery while raging (*). But as I've said, I think I like RoP's implementation over Hellcleaver's.

(*) More than just piddly 1d4 bonus fire damage from consuming a soul coin, anyway.

Storm Herald lets you surround yourself with an aura of fire while raging, but ehh, it still just isn't, well, Karlach, enough.

If you raise Karlach's STR high enough, she's quite capable of picking up and throwing people, even without Path of the Giant. Personally, I mostly have her throwing axes, javelins, spears, and such. I admit if you're a "pro" wrestling fan, there's something cool about watching her throw people at other people.


That fits very well thematically.

From a play style standpoint though I prefer abyssal.

The rage, claws, enlarge and quasit summon ability is fun.
At higher level the quasits can also be chucked like explosive footballs which is funny to do.
Last edited by [TG] zac; Nov 27, 2024 @ 4:59pm
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Date Posted: Nov 27, 2024 @ 3:20pm
Posts: 5