Baldur's Gate 3

Baldur's Gate 3

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Rain Nov 27, 2024 @ 1:32pm
They said no more content updates...
...and then news about Patch 8 drops.

Sheesh. So much dev love. I adore it.
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Showing 1-13 of 13 comments
Baldurs_Gate_2 Nov 27, 2024 @ 2:33pm 
I am just exicted about the druid one. It's the only class i haven't solo'ed honour with, because it doesn't really benefit any muliclass build that much and his later spells are not even close as usefull as wizards.

And it seems they did not fix Tavern Brawler not working in Honour mode in Patch 8, so wild shape is still way behind any martial build.
Mr. Du Bois Nov 27, 2024 @ 2:37pm 
That's basically what I was hoping with this game for a proper send off.

New companion, new class, new subclasses. 12 Subclasses will definitely suffice.
seeker1 Nov 27, 2024 @ 2:42pm 
The Circle of Stars mod.io mod doesn't respect how mod.io subclass mods should work in Patch 7.

Hope author will fix that. In the meantime, thanks Larian. Somebody's implementation should. (To be clear, the main problem is without Community Library, which requires script extender, it over-writes other subclass mods you have and prevents you from choosing. The other issue I think I saw with it is some problems with the animations. I disabled it once I noticed both things.)

This is is too bad, because in earlier days, I did try out the Nexus version of Circle of Stars, and kinda liked it. Of course, same deal, it and Circle of Stormchasers (my other fave) wouldn't "cohabit" without Community Library/Compatibility Framework (which require SE).

At the moment, I'm only using Circle of the Sea, which seems 90% similar to Circle of Stormchasers. I like both because I hate the "pick your biome, pick your pre-selected spells" level up process for Circle of the Land, Jaheira's default. It's silly as a lot of Circle of Land spells are ones you would get as a druid ANYWAY.
Last edited by seeker1; Nov 27, 2024 @ 2:44pm
eRe4s3r Nov 27, 2024 @ 2:48pm 
Magic archer is my hype class.
Яeplicant Nov 27, 2024 @ 3:01pm 
We already had news about patch 8 with CU#29, which was published October 1st. Including confirmation that crossplay as well as photo mode were on their way.

New subclasses, however, weren't on anyone's bingo card. Especially after official modding support. Only thing missing now is a dwarven companion with a scottish accent.
seeker1 Nov 27, 2024 @ 3:02pm 
5E Arcane Archer is very dope. The existing class/subclass framework isn't very archer-ish. Yes, if you want an archer, ranger is the best way to go that way. But rangers aren't called that because they only use or specialize in bows or ranged weapons. (Yes, I know, they CAN, and get a lot of arrow type spells, the few that BG3 has. However, Minsc or any other ranger can be and I often DO spec him as a more beserker type melee fighter. Theoretically, also dual wield, though that doesn't seem to fit Minsc. No, big man comes at you with 2 handers.) And if you're waiting for Minsc to get a ranger, you gotta wait a long time.

The Marksman mod subclass can give you a very boring archer focus. But come on, personally I love Larian's trick arrows, and I want MORE of the SAME (funky magical arrows), and the Arcane Archer brings it. However, so apparently does the new Blood Archer, and the improved "Ancient" Arcane Archer. "Ancient" gets a Fireball and Disintegration Arrow as trick shots. Nuff said. I think I will continue using "Ancient" over the Larian version, but maybe I'll wait until I see it. Blood Archer also seems a bit buggy, but then so was "Ancient" AA until its author fixed its bugs.
bcursor Nov 27, 2024 @ 8:01pm 
I am still hopeful for new companions. I know adding a new companion to the game is very difficult because of cutscenes etc. I just want new companions without special cutscenes or romance option. PoE 2 has Sidekick system. Sidekicks are companions with unique back story but they don't have approve mechanics or special quests. They just trigger some barter in some places. Please Larian bring Alfira as a Sidekick.
seeker1 Nov 27, 2024 @ 8:08pm 
Check out the Alfira mod, it makes her an almost-companion. But she's not "new" as in she's already in the game, as an NPC.

The only other one I'll mention is the Veilyn Bloodletter Mod at Nexus, believe it was made with "Moonglasses". He's a truly from the ground up, newly made custom companion, a drow warlock. Very much a "WIP" but they are going to make him a romanceable companion and have his own personal quests. At the moment, he's unvoiced, but they're looking for some way to make him voiced. I think he already has some cutscenes. There definitely is custom dialogue.

I can't try it out, alas, but it looks it could be cool, especially when finished, and I hope eventually they can also address platform compatibility issues.
Last edited by seeker1; Nov 28, 2024 @ 1:21am
bcursor Nov 27, 2024 @ 8:16pm 
I want Maddale Deadeye as a companion too. She is hot and she has very good background story. She is also rogue. We need a good rogue companion. Sadly she is a husk controlled by Withers in current state.
[TG] zac Nov 27, 2024 @ 9:09pm 
Originally posted by eRe4s3r:
Magic archer is my hype class.


Sadly unless its vastly improved from table top 5e it sucks because the arcane shot options there are very limited in how many you get per day and the variety of them is very small.

The ancient arcane archer mod adds one that is much closer to the 3e version of the class and works quite well though.
If you want to try out a magic archer during the holidays I would suggest that one.

As for what they are adding my bet is these were things they were working on for the expansion before it got canceled.

Either way its very nice of Larian to add them.
[TG] zac Nov 27, 2024 @ 9:19pm 
Originally posted by Baldurs_Gate_2:
I am just exicted about the druid one. It's the only class i haven't solo'ed honour with, because it doesn't really benefit any muliclass build that much and his later spells are not even close as usefull as wizards.

And it seems they did not fix Tavern Brawler not working in Honour mode in Patch 8, so wild shape is still way behind any martial build.


Druid actually pairs rather well with several classes for level dipping.

If you are playing it as a caster it pairs very well with cleric as heavy armor makes it very tanky and it gets a few spells druid doesn't normally get.

If you are playing mainly in animal form a single level dip in monk can make them more tanky as well as you count as unarmed and keep your wisdom in animal form (can add 4-5AC by end game).

Likewise starting out with a single level dip in rogue can cause a few forms to do more damage and give you more choice for skill proficiency as well as expertise.

Druid in game, especially animal form focused druids don't really get that much after level 10 worth staying for.
So the rogue + monk dip is decently good.

Sadly there are 2 things table top has that druid in game doesn't.

1: Gear in table top keeps its function when you are in animal form.

2: Animal form druids can smite in table top if multi classed with paladin.

If someone could figure out how to make those work in game druid would be an absolute powerhouse.

BTW there is a mod for tavern brawler that fixes it.
There is also one that copies the effect but has it work for dex for the monks out there.
Last edited by [TG] zac; Nov 27, 2024 @ 9:23pm
Baldurs_Gate_2 Nov 28, 2024 @ 6:07pm 
Originally posted by TG zac:
Originally posted by Baldurs_Gate_2:
I am just exicted about the druid one. It's the only class i haven't solo'ed honour with, because it doesn't really benefit any muliclass build that much and his later spells are not even close as usefull as wizards.

And it seems they did not fix Tavern Brawler not working in Honour mode in Patch 8, so wild shape is still way behind any martial build.


Druid actually pairs rather well with several classes for level dipping.

If you are playing it as a caster it pairs very well with cleric as heavy armor makes it very tanky and it gets a few spells druid doesn't normally get.

If you are playing mainly in animal form a single level dip in monk can make them more tanky as well as you count as unarmed and keep your wisdom in animal form (can add 4-5AC by end game).

Likewise starting out with a single level dip in rogue can cause a few forms to do more damage and give you more choice for skill proficiency as well as expertise.

Druid in game, especially animal form focused druids don't really get that much after level 10 worth staying for.
So the rogue + monk dip is decently good.

Sadly there are 2 things table top has that druid in game doesn't.

1: Gear in table top keeps its function when you are in animal form.

2: Animal form druids can smite in table top if multi classed with paladin.

If someone could figure out how to make those work in game druid would be an absolute powerhouse.

BTW there is a mod for tavern brawler that fixes it.
There is also one that copies the effect but has it work for dex for the monks out there.

Didn't know they could do that in the table top ruleset. That would make the Druid really good.
[TG] zac Nov 28, 2024 @ 6:47pm 
Originally posted by Baldurs_Gate_2:
Originally posted by TG zac:


Druid actually pairs rather well with several classes for level dipping.

If you are playing it as a caster it pairs very well with cleric as heavy armor makes it very tanky and it gets a few spells druid doesn't normally get.

If you are playing mainly in animal form a single level dip in monk can make them more tanky as well as you count as unarmed and keep your wisdom in animal form (can add 4-5AC by end game).

Likewise starting out with a single level dip in rogue can cause a few forms to do more damage and give you more choice for skill proficiency as well as expertise.

Druid in game, especially animal form focused druids don't really get that much after level 10 worth staying for.
So the rogue + monk dip is decently good.

Sadly there are 2 things table top has that druid in game doesn't.

1: Gear in table top keeps its function when you are in animal form.

2: Animal form druids can smite in table top if multi classed with paladin.

If someone could figure out how to make those work in game druid would be an absolute powerhouse.

BTW there is a mod for tavern brawler that fixes it.
There is also one that copies the effect but has it work for dex for the monks out there.

Didn't know they could do that in the table top ruleset. That would make the Druid really good.


Ya the way the rules are written in table top when you shape shift your gear still exists it just becomes part of your new form.
So you really wouldn't benefit from weapons since you are not using them (though an argument could be made that some animals like a Gorilla could use a club) but other things with static enchantments are still supposed to have effect.

And smite is an innate ability so even when transformed its still doable since you still have your spell slots.
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Date Posted: Nov 27, 2024 @ 1:32pm
Posts: 13