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Een vertaalprobleem melden
Hold Person/Monster: auto dex save fail.
Drow Poison/Crawler Mucus: auto dex save fail
basically stun, paralysed, sleep will work great. get someone poison them, or freeze them or get a monk to go stun them...etc
depending on what is ahead, I often use summon mummy at 6th, and am not above using it for a mega fireball or something else. I rarely cast t6 spells, most of them have that same all or nothing problem. Chain lightning is pretty solid and is esp good if you mix it up with anything.. erm.. made entirely of metal in act 3. Eyebite can be a good idea. Globe of invulnerable is good, esp if you are pet heavy. And as always nothing but love for the t6 cloud of daggers.
5th has art of war, dethrone, and other 1 of a kinds mixed in with goodies like cloudkill, summon elemental, and telekinesis (cheeze into lava, chasm, etc for instant death, can also save npc from death in some places, though it does minor damage). Here again upcast lower nukes are often the way to go.
I don't think I've ever actually killed someone with disintegrate in BG3, come to think of it.
Of course, it is far, far, far easier to get the same effect in BG3 with just a bonus action, if you push an enemy into one of the many chasms all over the maps.
Interesting, it also improves with level?
Is there a place I can see which spells improve by level?
so single target is always missile.
This is one of the reasons I think PF2e is VASTLY superior.. sigh, if only more people tried it. Even Daggerheart does saves better, not to mention does spells better, in that other party members can combine their abilities with your spells (for combo attacks!) ;P
And with the revised rules I actually do not like 5e at all anymore. What they did to Druids is flat out criminal.
I have actually never shoved anyone off a cliff or platform or into lava, etc.
I *have* blown them off such positions with thunder arrows, eldritch blasts, pushing ranged attacks, etc. and of course grabbed them with Telekinesis and yeeted them off. Oh, so you're having fun shooting me from high ground? Allow me to teach you to fly, douchebag. If a wall is behind them on a ledge, I can't knock them back off it, but I CAN grab and pull them off with Telekinesis. Starting to love that spell. (Yes, I know you can use it to throw objects at people, I seem to prefer using it to throw people at floors. The people do get saving throws.)
Oh, and sometimes I've also pushed them off ledges with Thunderwave when I have gotten up behind them, too (usually with teleport/fly). Oh so fun. Thunderwave can knock several enemies off a ledge to their deaths.
Sometimes, BTW, with Telekinesis. you can more satisfyingly yeet them down to a location where their face meets nice and solid floor, killing them, but leaving the corpse in a lootable location. Note if you have the Displace illithid power, yeeting people to make them fall does extra damage.
Out of game, looking at the wiki will tell you which ones are upcastable. Many spells are not. Don't waste a spell slot by casting at a higher level when that does nothing.
In game, look at the spell's tooltip. Read it, it will tell you if the spell can be upcasted, or not. And again be careful, sometimes you can accidentally upcast it even if it's of no effect to be upcasted; all you're doing then is wasting a higher spell slot.
If it does nothing then allowing spells to be "upgraded" is trolling. Fix that Larian
It's for when you're out of the lower level spellslots.
Rangers for example can and should use level 2 spell slots for casting Hunter's Mark.
Having spellcrux amulet and arcane battery (from some powerful gear) gives you 3 chances to hit a Disintegrate, I think that pretty much equates to what you want.
Save or Suck spell.
Therefore I consider it to suck. I'm not gambling on it not working when I need it to work. Many other options in the spell list.
depends on a lot of things. SG is many enemy, large area killer. Its absolutely nuts in act 2 where a number of fights have very dumb melee enemy. HM though activates a number of 'when concentrating' magic items (even when its in its recast state!) and has at least 1 item that adds another d4 to targets marked. There is an exploity (bug??) with rangers too, where you get colossus slayer and other damage chaining off missed attacks with tenacity weapons but I don't recall if HM works there or no.