Baldur's Gate 3

Baldur's Gate 3

Statistieken weergeven:
What are your opinions on the Disintegrate spell?
For me it´s a turd unless manage to hold a person or a fiend. I don´t like missing a spell that probably will lose 50 to 70 damage, which is not THAT hot... Any tips on how to use the theoretically most potent attack in the game? IF it is the most potent, that is.
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16-30 van 31 reacties weergegeven
if maximize damage is what you want. contagion curse for vulnerability. then apply debuff.

Hold Person/Monster: auto dex save fail.
Drow Poison/Crawler Mucus: auto dex save fail

basically stun, paralysed, sleep will work great. get someone poison them, or freeze them or get a monk to go stun them...etc
Origineel geplaatst door Exarch_Alpha:
So what damage spell you choose for tier 5 and 6?

depending on what is ahead, I often use summon mummy at 6th, and am not above using it for a mega fireball or something else. I rarely cast t6 spells, most of them have that same all or nothing problem. Chain lightning is pretty solid and is esp good if you mix it up with anything.. erm.. made entirely of metal in act 3. Eyebite can be a good idea. Globe of invulnerable is good, esp if you are pet heavy. And as always nothing but love for the t6 cloud of daggers.

5th has art of war, dethrone, and other 1 of a kinds mixed in with goodies like cloudkill, summon elemental, and telekinesis (cheeze into lava, chasm, etc for instant death, can also save npc from death in some places, though it does minor damage). Here again upcast lower nukes are often the way to go.
Origineel geplaatst door seeker1:
I don't like it because if it does kill the enemy, it reduces them to ash and makes the corpse unlootable. Thus: I only use it on enemies which I know will not have important loot.
It did do that in BG2 (except for quest items). In the 5e rules, it says that all items disintegrate except magic items.

I don't think I've ever actually killed someone with disintegrate in BG3, come to think of it.

Of course, it is far, far, far easier to get the same effect in BG3 with just a bonus action, if you push an enemy into one of the many chasms all over the maps.
Laatst bewerkt door Mike Garrison; 28 nov 2024 om 0:57
Origineel geplaatst door jonnin:
And as always nothing but love for the t6 cloud of daggers.

Interesting, it also improves with level?

Is there a place I can see which spells improve by level?
Laatst bewerkt door Exarch_Alpha; 28 nov 2024 om 3:25
My opinion is that Magic missile is guaranteed damage and other spells are not.

so single target is always missile.
Origineel geplaatst door TG zac:
In older editions I liked it, in pathfinder 2e I like it because they handle saves differently there. (their system for saves is so much better and makes using limited resources rarely feel like they are completely useless. It also allows martials to have a a number of extra effects tied to weapon attacks)

5e, it feels very meh and I would rather just upcast a number of other spells or use cone of cold, chain lightning etc....

This is one of the reasons I think PF2e is VASTLY superior.. sigh, if only more people tried it. Even Daggerheart does saves better, not to mention does spells better, in that other party members can combine their abilities with your spells (for combo attacks!) ;P

And with the revised rules I actually do not like 5e at all anymore. What they did to Druids is flat out criminal.
Origineel geplaatst door Mike Garrison:
Of course, it is far, far, far easier to get the same effect in BG3 with just a bonus action, if you push an enemy into one of the many chasms all over the maps.

I have actually never shoved anyone off a cliff or platform or into lava, etc.

I *have* blown them off such positions with thunder arrows, eldritch blasts, pushing ranged attacks, etc. and of course grabbed them with Telekinesis and yeeted them off. Oh, so you're having fun shooting me from high ground? Allow me to teach you to fly, douchebag. If a wall is behind them on a ledge, I can't knock them back off it, but I CAN grab and pull them off with Telekinesis. Starting to love that spell. (Yes, I know you can use it to throw objects at people, I seem to prefer using it to throw people at floors. The people do get saving throws.)

Oh, and sometimes I've also pushed them off ledges with Thunderwave when I have gotten up behind them, too (usually with teleport/fly). Oh so fun. Thunderwave can knock several enemies off a ledge to their deaths.

Sometimes, BTW, with Telekinesis. you can more satisfyingly yeet them down to a location where their face meets nice and solid floor, killing them, but leaving the corpse in a lootable location. Note if you have the Displace illithid power, yeeting people to make them fall does extra damage.
Laatst bewerkt door seeker1; 28 nov 2024 om 5:20
Origineel geplaatst door Exarch_Alpha:
Is there a place I can see which spells improve by level?

Out of game, looking at the wiki will tell you which ones are upcastable. Many spells are not. Don't waste a spell slot by casting at a higher level when that does nothing.

In game, look at the spell's tooltip. Read it, it will tell you if the spell can be upcasted, or not. And again be careful, sometimes you can accidentally upcast it even if it's of no effect to be upcasted; all you're doing then is wasting a higher spell slot.
What the hell. Ok will check it.

If it does nothing then allowing spells to be "upgraded" is trolling. Fix that Larian
Origineel geplaatst door Exarch_Alpha:
What the hell. Ok will check it.

If it does nothing then allowing spells to be "upgraded" is trolling. Fix that Larian
There is a reason to be able to upcast spells that receive no bonus from it.

It's for when you're out of the lower level spellslots.

Rangers for example can and should use level 2 spell slots for casting Hunter's Mark.
Origineel geplaatst door Exarch_Alpha:
For me it´s a turd unless manage to hold a person or a fiend. I don´t like missing a spell that probably will lose 50 to 70 damage, which is not THAT hot... Any tips on how to use the theoretically most potent attack in the game? IF it is the most potent, that is.

Having spellcrux amulet and arcane battery (from some powerful gear) gives you 3 chances to hit a Disintegrate, I think that pretty much equates to what you want.
Origineel geplaatst door Exarch_Alpha:
What the hell. Ok will check it.

If it does nothing then allowing spells to be "upgraded" is trolling. Fix that Larian
One of the main advantages of Eldritch Knight is to be able to cast "shield" as a reaction. You get no extra benefit from upcasting it, but if you are out of level 1 spell slots and still have a level 2, you want to still be able to use it.
Laatst bewerkt door Mike Garrison; 28 nov 2024 om 8:57
Opinion:
Save or Suck spell.

Therefore I consider it to suck. I'm not gambling on it not working when I need it to work. Many other options in the spell list.
Origineel geplaatst door Kernest:
Rangers for example can and should use level 2 spell slots for casting Hunter's Mark.
I consider Hunter's mark far inferior to Spike growth, personally.
Origineel geplaatst door FunkyMonkey:
Origineel geplaatst door Kernest:
Rangers for example can and should use level 2 spell slots for casting Hunter's Mark.
I consider Hunter's mark far inferior to Spike growth, personally.

depends on a lot of things. SG is many enemy, large area killer. Its absolutely nuts in act 2 where a number of fights have very dumb melee enemy. HM though activates a number of 'when concentrating' magic items (even when its in its recast state!) and has at least 1 item that adds another d4 to targets marked. There is an exploity (bug??) with rangers too, where you get colossus slayer and other damage chaining off missed attacks with tenacity weapons but I don't recall if HM works there or no.
Laatst bewerkt door jonnin; 28 nov 2024 om 12:02
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