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b) Nexus, for others not there, best installed through a separate mod manager
The 2nd type sometimes have script extender as a dependency; if you're on WIndows, you can easily acquire it.
Mods requiring the Script Extender, containing content that Mod.io won't allow, or just because the author decided so, can be found on the Nexus[www.nexusmods.com], but that requires more in-depth management.
Keep in mind that sometimes you can find the same mod in both places, but that doesn't mean they're identical. They may have different generated IDs for certain data, making some compatibility fixes not work, so mixing from both sources can be tricky.
Yes, the same mod is sometimes at both places, but not necessarily identical in version or features. And functionality.
Console players can't use mods from anywhere other than mod.io, so that secret scrolls is busted sucks worst for them.
Oh, and this is funky. There is a version of the Artificer at Nexus, and another version at mod.io. They are not by the same author, and while both are based on the 5E class (largely found in Eberron material), they have very different implementations. There are other examples of this, where the version of something at mod.io is quite different from what's at Nexus.
1. Game's built in mod manager
2. Nexus
3. rpghq (for those mods who were victims of censorship from Nexus)
4. modhq (for those mods who were victims of censorship from Nexus)
Mod io has much less mods and some mods will never make it to the io mod.
Script extender based mods will always be at Nexus only, they can't work on consoles/Macs/etc. and thus will never be at mod.io. And yes, I suspect Larian will never host certain things at mod.io that are controversial or very sexual in nature, like BG3 Sex Framework. (It requires SE, anyway.) Note: if you are on Mac/Linux/steamdeck/console, some mod.io versions of certain mods may be usable whereas the Nexus ones are not, because the mod.io ones don't require script extender, which can't be used on those platforms.
Also not usable on Macs: anything that requires Windows DLL files, like the Native Mod Loader, which means Macs can't use any of the camera mods like Native Camera Tweaks (all DLL based). This is why the existing camera mods won't be ported to mod.io. And for reasons unknown (it's none of the above), the Veilyn the Bloodletter added custom companion mod doesn't work on Macs (and is an unfinished "WIP" in any case.)
If you are a Mac user, you may find yourself having to get out of the game and browse mod.io through your web browser. Has to do with their weird decision to tie Mac approval of mods to console mod approval, and the latter being glacially slow. You most definitely can use just about everything at mod.io, but it won't necessarily appear in the in-game browser as it doesn't have approval. No worries, do as I do, just download from the website and install from an external Mac mod manager. Personally, I also find that easier as far as looking at mod documentation and going through comments, anyway. The in game mod manager kinda sucks for that. The web site also seems easier to search and filter.
It is nice that supported mods for your platform can be auto updated without exiting the game. Nice feature. Again, an irritation that mods that should be supported and approved for Mac aren't yet. I just keep updating them manually.
As for the HQs they have nothing I want, and all I will say about them is make sure your virus checker is active when you use them, unlike Nexus they do not check all uploaded mods for viruses.
Nexus removed some mods because the people who posted them used racist and inflammatory language in the mods' description. Find me anywhere on the internet that lets you do that with impunity. Other than Truth Social, I mean.