Baldur's Gate 3

Baldur's Gate 3

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Fozzforus Nov 26, 2024 @ 6:38am
Underdark confusion
It seems like the plot begins to lose focus when you get to the last part of act 1. In general I don't understand why so many monsters just let you walk around their camp. I even tried to fight the pair at the start of the Underforge and they were just like "whatever, go on." Should I just be friends with the bad guys and forget whatever it is I cam here for (wtf did I come here for anyway). I guess I'm looking for Nere, but for very unclear reasons.

The NPC interactions in this game make so much less sense than any other CRPG I have played including the other Larian games. Its like everyone was meant to be "good or evil" and you have to keep track of which reading makes sense for your current playthrough.l
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Showing 1-15 of 50 comments
Kernest Nov 26, 2024 @ 6:43am 
If you didn't skip any dialogues, you should know that the bad guys, the duergar, know you have a tadpole in your head (btw, you have a tadpole in your head!) and therefore think you're one of the bad guys.

You're just taking advantage of their erroneous assumption.

If you want a reason to find Nere, attempt to board the elevator to the shadow-cursed lands and read the associated dialogues.
アンジェル Nov 26, 2024 @ 6:43am 
Originally posted by Fozzforus:
Underdark confusion
It seems like the plot begins to lose focus when you get to the last part of act 1. In general I don't understand why so many monsters just let you walk around their camp. I even tried to fight the pair at the start of the Underforge and they were just like "whatever, go on." Should I just be friends with the bad guys and forget whatever it is I cam here for (wtf did I come here for anyway). I guess I'm looking for Nere, but for very unclear reasons.

The NPC interactions in this game make so much less sense than any other CRPG I have played including the other Larian games. Its like everyone was meant to be "good or evil" and you have to keep track of which reading makes sense for your current playthrough.l

Seems you did not read properly if you take as example one of the most obvious scenes where the people behave normal. Play it again and read carefully.
Fozzforus Nov 26, 2024 @ 6:49am 
I read it. I have been through that interaction a dozen or so times. I get what's going on. I'm supposed to be fooling people to get closer to the cult. Maybe I just don't like the writing.
Fozzforus Nov 26, 2024 @ 7:13am 
I'm just finding it very tedious wandering around this place getting little quests from bad guys. Please tell me the story picks up soon.
アンジェル Nov 26, 2024 @ 7:14am 
Originally posted by Fozzforus:
I'm just finding it very tedious wandering around this place getting little quests from bad guys. Please tell me the story picks up soon.

You should play a different game instead.
Fozzforus Nov 26, 2024 @ 7:22am 
This is definitely my last attempt to play any game made by Larian. I was mad when they got the rights to BG3 and spent a lot of EA convincing myself that it was actually going to be ok in the end and it is not.

Though, after spending 350 hours on this pile, I'd kind of like to see how it ends.
アンジェル Nov 26, 2024 @ 7:24am 
Originally posted by Fozzforus:
This is definitely my last attempt to play any game made by Larian. I was mad when they got the rights to BG3 and spent a lot of EA convincing myself that it was actually going to be ok in the end and it is not.

Though, after spending 350 hours on this pile, I'd kind of like to see how it ends.

You spent 350 hours and are still in the Underdark? How???
jonnin Nov 26, 2024 @ 7:26am 
The entire act 1 story: find someone to fix tadpole.
this leads to: 8 (I think, Ive lost count) attempts to remove it (you may not do them all or care to dig that deeply).
which leads to: talking to druids, goblins, or both, who will both send you into act 2, which you can also find by wandering around. There are two routes to act 2. One of them is underground, and one is not, which the druids will tell you but I am not sure the goblin leaders are as explicit.

you do side quests for fun, xp, and loot. You can go try act 2 (a level 6ish area) at level 1 if you want.... but this game is heavy on explore and do side quests/areas. Without them you are missing a lot of fun content.

Good guys... who is that? The druids who are willing to send the tieflings to their deaths? The tieflings, who are willing to murder a prisoner and assassinate the druid leadership? The goblins who are busy chowing down on a dwarf belly? Good and bad is murky in much of the game. Forget morality: you have bigger squid to fry and may have to work with 'bad' guys at times, whether that is infiltration for information or to get past them as 'friends' or to work on a common goal/enemy. You can also just kill everyone you think is 'bad' ... working with them is optional.
Orion Invictus Nov 26, 2024 @ 7:26am 
Originally posted by アンジェル:
Originally posted by Fozzforus:
This is definitely my last attempt to play any game made by Larian. I was mad when they got the rights to BG3 and spent a lot of EA convincing myself that it was actually going to be ok in the end and it is not.

Though, after spending 350 hours on this pile, I'd kind of like to see how it ends.

You spent 350 hours and are still in the Underdark? How???
Looking at OP's reviews, it's clear they have a preference for JRPGs, whose stories are often much simpler and rely heavily on tropes to the point you can predict how everything's going to go. It's not surprising they'd be confused by something like BG3.
Last edited by Orion Invictus; Nov 26, 2024 @ 7:27am
Fozzforus Nov 26, 2024 @ 7:38am 
They just make more JRPGs than they do western CRPGs, but I have most of those too if you scroll down. I loved POE1 and 2 which are much better successors of BG1 and 2. The plot was well conceived around a few axes of choice that deftly avoids that the good/evil dichotomy. The rpg system is like someone saved 4e and made it actually awesome instead of blundering through 5e. I even think the voice acting is better in POE. But really my biggest beef with BG3 is the smaller game world and lack of world map.

But I'm straying from the point here. I was asking for directions in the Underdark. Without too much of a spoiler does it make sense to placate Nere or nuke him? I mean, we're placating everyone so far and the whole point was get in with him so we could closer to the cult. But he just has such a punchable face.
StrayBullet Nov 26, 2024 @ 7:42am 
Originally posted by Fozzforus:
It seems like the plot begins to lose focus when you get to the last part of act 1. In general I don't understand why so many monsters just let you walk around their camp. I even tried to fight the pair at the start of the Underforge and they were just like "whatever, go on." Should I just be friends with the bad guys and forget whatever it is I cam here for (wtf did I come here for anyway). I guess I'm looking for Nere, but for very unclear reasons.

The NPC interactions in this game make so much less sense than any other CRPG I have played including the other Larian games. Its like everyone was meant to be "good or evil" and you have to keep track of which reading makes sense for your current playthrough.l
The plot is never really focused to begin with. It's a grab and smash of poorly stitched together tropes with barely an understanding of Forgotten Realms lore ... I mean for ♥♥♥♥♥ sake in act 3 I'm standing here looking at a necromancer in town chastising their skeletons ... Necromancy in the channel of perverting the dead into undead is pretty much outlawed in the majority of civilized forgotten realms, including Baldur's Gate ... a Tormtar Flaming Fist Paladin would be within his domain to smite the undead, and yes, even just straight flat out kill the necromancer if the necromancer pinged on the paladins -- at will -- detect evil ... and it's pretty much a sworn duty of the Tormtar, due to Torms Penance of Duty (for allowing the Dead Three to become gods) to utterly destroy any of the Dead Three's followers...

The BG3 world you see is a sham of Forgotten Realms and the story makes no sense from the perspective of you're a level 1 scrub and after a few long rests you're level 10, but some centuries old undead general who's raised armies and defied Gods is an 11th level ♥♥♥♥♥ ... that's two turned in combat after he's become the avatar of his God ... simply pathetic really, and this is on honor mode, and it's my first play through ... dude should be 25th level at least.

The thing is, stupid players who don't give a ♥♥♥♥ about the lore think it's really amazing ... all they really want is a story to insert themselves into because they themselves in life feel a sense of powerlessness and in the game, they can be powerful. It's why it's so DEI focus, to allow people to immerse themselves as the main character ... unless of course you actually know the lore of the setting cause the game from the Nautiloid start just doesn't make any ♥♥♥♥♥♥♥ sense...

At level 18 in BG2 the Mindflayer Colony under the city will be, perhaps, the single hardest challenge of the entire game. Making it through without save scumming is probably one of the single most impressive battles in gaming history anyone could make it through ... except maybe destroying the enclave in fallout 2 ... both games made by you guessed it Black Isle ... RIP ... Mindflayers in BG3 are mostly just pathetic af... at the helm in the opening a mindflayer who can MINDBLAST AT WILL gets owned by 3 imps which all would have been obliterated by a mindblast. They're litterally the things of Nightmares and some chump ass antagonists are like yo we Enslaved the biggest baddest of them all literally one of the most powerful things in all existence ... but we can't fight off a level 10 scrub ...
Last edited by StrayBullet; Nov 26, 2024 @ 8:01am
Exarch_Alpha Nov 26, 2024 @ 7:53am 
Originally posted by StrayBullet:
The plot is never really focused to begin with. It's a grab and smash of poorly stitched together tropes with barely an understanding of Forgotten Realms lore ... I mean for ♥♥♥♥♥ sake in act 3 I'm standing here looking at a necromancer in town chastising their skeletons ...

Comedy relief

Ever heard about it?

Lucretious and the skeletons are meant to be funny. FFS
seeker1 Nov 26, 2024 @ 7:54am 
Spoilers?

The Myconid are not, per se, monsters. I mean, yes, technically they are, but they aren't usually hostile to you unless you provoke them first. They are fine with Blurg, Derryth, Omeluum, and other non-Myconids hanging out in their colony. It's meant to be freaky watching Spaw revive corpses with spores, but this is just what they do.

Spaw wants Nere's head for a reason he will gladly explain to you. Now, you don't have to kill Nere and take his head, but I think Spaw is pretty clear about why he wants it.

As for the Duergar, if you're going to kill Nere, you are going to have two choices:
a) kill them all
or
b) divide their forces, because some of them hate Nere and will help you kill him. If you don't want to fight them all.

Either way, you can still, potentially, rescue their slaves. I never found any of this particularly unclear. YMMV.
StrayBullet Nov 26, 2024 @ 8:10am 
Originally posted by Exarch_Alpha:
Originally posted by StrayBullet:
The plot is never really focused to begin with. It's a grab and smash of poorly stitched together tropes with barely an understanding of Forgotten Realms lore ... I mean for ♥♥♥♥♥ sake in act 3 I'm standing here looking at a necromancer in town chastising their skeletons ...

Comedy relief

Ever heard about it?

Lucretious and the skeletons are meant to be funny. FFS

I don't want that in my FR D&D game that's Dogmatic as ♥♥♥♥ ... there's a reason why Nietzsche said everyone learning to read and write ruins reading and writing ... because the novelty of something that is small at first is always lauded by the purists for that style for that setting, then it's always the same the liberals come in and DEI everything thing to equate to being equal and the same and allowed ... this is the whole lesson behind religion too ... men became equals before the law of God ... after the enlightenment era ... the phenomena known as the "death of God" occured, not a literal thing, but the peoples faith turned away from the church and turned towards the state ... now democracy speads and all people become equal before man's law, there are no great beings, only the weak shall inherit the earth ... this Conservative/Liberal flow of things is an eternally recurring phenomena ... and the something new is always attempted to be conserved by those who cherish it... against those who want to open it up to their own values ... which isn't a bad thing ... it's just an observation ... but BG3 certainly ruined the Forgotten Realms of old...

You can even see this attitude in the DEVs ... they give the Strong male body type 4 HPV ... because it's a body type they themselves cannot have so they try to ruin it ... everything great must be worse, and everything that is not like me must be a disease ... it's also why Evil ending as half illithid forces a 25DC con save or lose the whole game at the very end vs if you go the "Good" route ... which isn't even "Good" in forgotten realms ... cause in FR Good and Evil and both extremes ... someone truly dedicated to their own passions and their own life would be a True Neutral artist ... Good and Evil are always at war. Tyr (Tyranny) Torm (Torment) and Ilmater (Ill Martyrdom) are just as extreme as Bane, Bhall, and Myrkul ...

Also wtf DEV dumbassery Arrows of Illmater ... 1d4 extra necrotic damage ... (NO) and prevents healing ... (ALSO ♥♥♥♥ NO) Ilmater SHIELDS others FROM SUFFERING not MAKES THEM SUFFER MORE ... Suffering is a part of his portfolio because he suffers for others ... not inflicts it like Loviatar ... Devs of this game are literally 8 wisdom ...
Last edited by StrayBullet; Nov 26, 2024 @ 8:21am
Exarch_Alpha Nov 26, 2024 @ 8:54am 
Your ramblings and wall of text have nothing to do with my post.

Wow, just wow.
Last edited by Exarch_Alpha; Nov 26, 2024 @ 8:54am
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Date Posted: Nov 26, 2024 @ 6:38am
Posts: 50