Baldur's Gate 3

Baldur's Gate 3

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Sigmoo XI Nov 23, 2024 @ 6:27pm
Orc or Dwarf Voices?
Do they have Orc or Dwarf voices yet or just the British one still? If not, do they plan to add any other voices? Thank you,
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Showing 1-15 of 26 comments
wtiger27 Nov 23, 2024 @ 6:51pm 
Might be mods for such. But the options are what they are and is not going to be changed at this point. Other than adding Photo Mode, no other additions are going to added to the game that I am aware of.
StrayBullet Nov 23, 2024 @ 6:54pm 
Nope all Englishmen voices... probably one of the worst things about the game to be fair ... they all sound the same and they all sound like ♥♥♥♥...
Last edited by StrayBullet; Nov 23, 2024 @ 6:55pm
Renlish Nov 23, 2024 @ 7:49pm 
Yeah, the voices are probably the biggest disappointment of the game but considering I turn off the chatter, I don't mind too much.
ravism Nov 23, 2024 @ 8:01pm 
Jahiera and Minsc don't sound British
Actalo Nov 23, 2024 @ 8:23pm 
There's these mods:

https://rpghq.org/forums/viewtopic.php?t=1568-bg-legacy-dwarf-voices-pak-1-1-baldur-s-gate-3

https://rpghq.org/forums/viewtopic.php?t=1805-dragonborn-voice-1-0-baldur-s-gate-3

However, because AI is used to lower or raise pitch, and increase/decrease gain, some of the voices aren't as good as the original VO. However, all things considered, it's a step up from vanilla if you're looking for lore-accuracy.
Duilf Nov 23, 2024 @ 8:30pm 
There are only 2 tags to indicate where a Tav lived prior to the adventure starting. Baldurian meaning they lived in Baldur's Gate, and Underdark with the city unspecified. The Underdark tag is for Drow, Deep gnomes, and Duergar who are each culturally vastly different then any of their surface world counterparts. This means Half-Orcs, Shield Dwarfs, and Gold Dwarfs are all from Baldur's Gate while Duergar live different lives then other dwarfs. So why should any of them sound traditionally Orcish, or traditionally Dwarvish?
GriffinPilgrim Nov 23, 2024 @ 8:51pm 
First, what exactly do you mean by "orc and dwarf voices?" They are fictional creatures, they don't have set accents.
Second if, as I suspect, you mean the oft repeated accents used for both races in other fantasy settings that have nothing to do with this one then those are still British accents, generally Cockney for orcs and Highlands Scottish for dwarves.
Third, the PC only ever speaks to acknowledge you've clicked on something, what does it matter what they sound like?
The Yeen Queen Nov 23, 2024 @ 11:05pm 
Originally posted by Sigmoo XI:
Do they have Orc or Dwarf voices yet or just the British one still? If not, do they plan to add any other voices? Thank you,

"Yet" implies there was a promise of adding more voices. And how do you define "Orc" and "Dwarf" voices? Not all fantasy worlds have all their dwarves speaking in a frankly offensive parody of a scottish accent....
Humpenstilzchen Nov 23, 2024 @ 11:29pm 
I also wish there were more voices to choose from. Given how little out character talks it wouldn´t have been too much asked for.

Dror Ragzlin for example has a fitting voice, so why can´t we have something simiilar for an orc?

They also have some cool voices for dwarfes and yet didn´t use the opportunity to make some voices for players.

I feel like this is a missed opportunity.
Last edited by Humpenstilzchen; Nov 23, 2024 @ 11:29pm
Duilf Nov 24, 2024 @ 12:11am 
Originally posted by Humpenstilzchen:
I also wish there were more voices to choose from. Given how little out character talks it wouldn´t have been too much asked for.

Dror Ragzlin for example has a fitting voice, so why can´t we have something simiilar for an orc?

They also have some cool voices for dwarfes and yet didn´t use the opportunity to make some voices for players.

I feel like this is a missed opportunity.

Dror Ragzlin is a Hobgoblin living in a goblinoid settlement. The Half-Orcs we can play as have a pre-set history of living in a city that has a human majority. Apples, and Oranges to say otherwise would be blindly ignoring cultural impact.
Last edited by Duilf; Nov 24, 2024 @ 12:11am
Humpenstilzchen Nov 24, 2024 @ 12:28am 
Originally posted by Duilf:
Originally posted by Humpenstilzchen:
I also wish there were more voices to choose from. Given how little out character talks it wouldn´t have been too much asked for.

Dror Ragzlin for example has a fitting voice, so why can´t we have something simiilar for an orc?

They also have some cool voices for dwarfes and yet didn´t use the opportunity to make some voices for players.

I feel like this is a missed opportunity.

Dror Ragzlin is a Hobgoblin living in a goblinoid settlement. The Half-Orcs we can play as have a pre-set history of living in a city that has a human majority. Apples, and Oranges to say otherwise would be blindly ignoring cultural impact.
What does cultural impact have to do with voices?
Duilf Nov 24, 2024 @ 12:30am 
Originally posted by Humpenstilzchen:
Originally posted by Duilf:

Dror Ragzlin is a Hobgoblin living in a goblinoid settlement. The Half-Orcs we can play as have a pre-set history of living in a city that has a human majority. Apples, and Oranges to say otherwise would be blindly ignoring cultural impact.
What does cultural impact have to do with voices?

...Everything. We each sound how we sound due to the people we grew up around.
Last edited by Duilf; Nov 24, 2024 @ 12:31am
Humpenstilzchen Nov 24, 2024 @ 12:35am 
Originally posted by Duilf:
Originally posted by Humpenstilzchen:
What does cultural impact have to do with voices?

...Everything
So you have no good argument. Got it.

To make it clear, the voice has nothing to do with culture. Accent does, language does but not the pitch of the voice or would you say someone who´s ancestors lived in cities since centuries can´t have a deep voice? That would be nonsense.

Don´t you want more variety in voices too? Are you seriously defending this just for the sake of defending because that´s how you come off.
Last edited by Humpenstilzchen; Nov 24, 2024 @ 12:36am
Duilf Nov 24, 2024 @ 12:42am 
Originally posted by Humpenstilzchen:
Originally posted by Duilf:

...Everything
So you have no good argument. Got it.

To make it clear, the voice has nothing to do with culture. Accent does, language does but not the pitch of the voice or would you say someone who´s ancestors lived in cities since centuries can´t have a deep voice? That would be nonsense.

Don´t you want more variety in voices too? Are you seriously defending this just for the sake of defending because that´s how you come off.

:steamfacepalm: First off vocal work for video games is not a simple process we are lucky to have gotten what we did. Secondly culture is the foundation for how someone talks defining things like accent, word usage, mannerisms, general tone, ext. You don't even have to travel far to experience this. Find a minority cultural group in your area they definitively will talk different among themselves.
Duilf Nov 24, 2024 @ 12:59am 
Originally posted by Humpenstilzchen:
Originally posted by Duilf:

...Everything
So you have no good argument. Got it.

To make it clear, the voice has nothing to do with culture. Accent does, language does but not the pitch of the voice or would you say someone who´s ancestors lived in cities since centuries can´t have a deep voice? That would be nonsense.

Don´t you want more variety in voices too? Are you seriously defending this just for the sake of defending because that´s how you come off.

Also to be clear as you went there. I have no issue with people moding things as they see fit. What I have an issue with is people insisting the developers should do something which is both hard, and as a whole redundant simply because it might be interesting. This is the internet I don't know you, and you don't know me do not enter another's personal space.
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Date Posted: Nov 23, 2024 @ 6:27pm
Posts: 26